Bugs?

Pacific War is a free update of the old classic, available in our Downloads section.
Paul Goodman
Posts: 180
Joined: Wed Jul 05, 2000 8:00 am
Location: Portsmouth, VA, USA

Post by Paul Goodman »

Here are a few problems I have noted.

1. OK, on the CVE's without air groups. However, the whole replenish thing doesn't seem to work. An example: Playing 1942 campaign, even, Imperial A/I,using a central Pacific strategy. I am raiding Kavieng with two carrier TF, set to remain on station. These TF's originated in Kwajalein. I created a replenishment TF, with a Bogue Class CVE and 8 DD's. Went to the carrier TF, called for replenishment, I get a message TF stating task force 62 retiring and the replensih TF bugs out to Hawaii!! I got no aircraft. Something similar happens every time I try a aircraft replenishment.

1. In November 1943, I thought I noticed the Japanese bombing themselves. On investigation, it turned out that a U.S. Infantry division was beginning to form in Tokyo. Not a good spot for basic training. Seven IJA divisions made short work of this guy.

3. Not a bug, but its too bad we can't find a way to keep aircraft from bombing beyond the range of their excorts.

4. Other than a few little glitches, the game works great. Great fun!

Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

Post by Rich Dionne »

1) Michael Wood did adjust the replenishment code to prevent some sneaky unit transfer capabilities that were present in the old version. There could be a new bug here. I'll check it out!

2) Yeah, we're going to have to move that LCU, kind of puts a new twist on the Doolittle Raid, huh! Image

3) Amen to that. I hate watching my Betty's doing some early war Kamikaze work...

Regards,

Rich Dionne
Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

Post by Rich Dionne »

More on replenishment:

As indicated in the "What's New" document, the replenishmet operation has been changed. Replenishment TF's will now travel to the fleet they are ordered to replenish and now move back to where they started. If they are too far to make it back to their starting point, they won't do the replenishment.

This means that it's more important to have your replenishment TF as close as possible (preferably the same location) to the TF's you're replenishing.

Let us know if this doesn't clear up your problem, Paul.

Regards,

Rich
User avatar
Bulldog61
Posts: 337
Joined: Sun Jul 23, 2000 8:00 am
Location: Aurora,CO

Post by Bulldog61 »

Even when the replenishment group is close by (two squares off by x,y cooords) it doesn't replenish the target. On one attempt it was close enough that ti actuallly mosed to the target square and back three times. The oilers never decreased and the destroyers never increased fuel. But they (DDs)will replenish from capitol ships in their own TF.
You can run but you'll die tired!
Manic Jester
Posts: 34
Joined: Fri Sep 29, 2000 8:00 am
Location: Houston, Texas

Post by Manic Jester »

Mike, You've had better luck than I have!
I haven't been able to get capital ships to replenish DD's in the same TF. Image

MJ
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

Post by Cmdrcain »

Originally posted by Rich Dionne:



3) Amen to that. I hate watching my Betty's doing some early war Kamikaze work...
Regards,
Rich Dionne

You know, in my research, at a point there were around 30-40 Bettys which were prototypes I think, They had NO bombing capacity, had additional armaments and were "escort fighters" or were going to be.

But Guess they werent good as "fighters"

An Ahistorical Obc could be created with such available ;--)

But I'd bet a more MVR Fighter had it on them even probably a Buffalo.


Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

Post by Cmdrcain »

Originally posted by Manic Jester:
Mike, You've had better luck than I have!
I haven't been able to get capital ships to replenish DD's in the same TF. Image

MJ
If a Cap ships own fuel is too low It CANNOT
spare any for the DD's.
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
Manic Jester
Posts: 34
Joined: Fri Sep 29, 2000 8:00 am
Location: Houston, Texas

Post by Manic Jester »

Very true! According to page 11 of the manual, Ships with fuel points greater than 30 can give out fuel to other ships. Where I've had problems the capital ships had slightly over 30 fuel points. Does the manual really mean that ships can replenish other ships as long as they don't drop below 30 fuel points? Image

MJ


[This message has been edited by Manic Jester (edited October 02, 2000).]
Manic Jester
Posts: 34
Joined: Fri Sep 29, 2000 8:00 am
Location: Houston, Texas

Post by Manic Jester »

Oops, Double Post

MJ


[This message has been edited by Manic Jester (edited October 02, 2000).]
JasonW
Posts: 1
Joined: Mon Oct 02, 2000 8:00 am
Location: Chesapeake, Va USA

Post by JasonW »

Has anyone else experienced a problem with Replenishment fleets disappearing when REPLENISH is clicked for a fleet and showing up the next turn at Columbo?
User avatar
frank1970
Posts: 941
Joined: Fri Sep 01, 2000 8:00 am
Location: Bayern

Post by frank1970 »

Yes Problem occurred, but I don´t know if it appeared a turn later because I reloaded the game.
If you like what I said love me,if you dislike what I say ignore me!

"Extra Bavaria non est vita! Et sic est vita non est ita!"

Manic Jester
Posts: 34
Joined: Fri Sep 29, 2000 8:00 am
Location: Houston, Texas

Post by Manic Jester »

Originally posted by JasonW:
Has anyone else experienced a problem with Replenishment fleets disappearing when REPLENISH is clicked for a fleet and showing up the next turn at Columbo?
Yes, check the other thread on bugs.

MJ

User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

Post by Nikademus »

I think i've encountered a small bug. I've noticed that when land based G4M Betty's attack surface ships with Type 91 Torpedoes, the 'hits' they get say 250kg bomb hit and the damage seems to reflect that type of weapon vs torpedoes.

Does'nt happen with every attack, but enough to be annoying.
Ricochet
Posts: 42
Joined: Sat Sep 30, 2000 8:00 am
Location: Ogden, UT

Post by Ricochet »

This seems to be occurring with attacks vs MTBs, in my experience. I seen groups attack stating "Type 91 Torpedoes"; then switch to 250kg bombs as they obliterate the MTBs. Accuracy rates are occuring vs MTB that would rival a modern Paveway. I've resorted to pulling MTB flotillas out of LBA range, or using them as bait at built-up bases. I embellished on this issue in a previous string.

[This message has been edited by Ricochet (edited October 03, 2000).]
axeman
Posts: 1
Joined: Tue Oct 03, 2000 8:00 am
Location: Houston, TX
Contact:

Post by axeman »


I'm getting the same message. It also occurs when I check the passenger on any ship. This also prevents me from changing the plane types on the cv air groups (say from buffalo to f4f on the lexington.

If I press any key I get a garbled screen that will tell me what is on the ship but there's no buttons to change the plane types.
Originally posted by JConn:
I was checking a squadron on one of the Japanese Fleet carriers in port (not in a TF) and when I went to click it on I got an out of memory error message. After several mouse clicks I was able to get back to the normal game screen. Everything seemed OK but I made no further attempt to look at any carrier air units.
I have had no other problem with the game except once must have double clicked Play War in the Pacific and the computer tried to run 2 games. Of course that messed things up by giving a blue screen crash.
A


[This message has been edited by axeman (edited October 03, 2000).]
Post Reply

Return to “Pacific War: The Matrix Edition”