ORIGINAL: golden delicious
ORIGINAL: geozero
Correct. That's what I'd like to see implemented - elevation. At 50km per hex the hill or mountain hex may have worked okay for strategic purposes, but at 500m or 1km per hex, it becomes a "tactical" advantage to have greater elevation height.
Ah well, this is something I'm not keen on: Matrix spending time trying to make TOAW a tactical game. It's not. I see you're listed as a "Battlefields! Scenario Designer". No doubt that game covers these things for the 1km/hex scale. Wouldn't it be better to use that system for those scenarios, and optimise TOAW for operational warfare?
Yes...possibly. But since we're discussing what could be changed in TOAW, and the different scales, then we should IMO consider things that would affect combat, FOW, and movement at the more tactical scale versus the strategic levels. CA does cover the 1km per hex well, but it also utilizes different game system.
Undoubtably, I hope that whatever direction taken will see the backward compatibility or minimal changes to existing scenarios. It is exciting news...[:D]





