I'm a conceptual artist, learning to be a ler, and I've always been fascinated by space sim games though normally I'm underwhelmed. I'm a crazy fan of the Homeworld series (some here may know me from the relic forums), and was rather impressed with I-War 2.
Recently I started thinking a lot about space sim games, and decided that I'd try to find any other decent space games that were around- newtonian physics being preferred as they allow so much more in terms of combat options and strategy while also being more realistic. At first nothing showed up on the normal sites, so I started coming up with ideas for my own universe. The ex lead programmer from Binary Star, the biggest games developer in this country (New Zealand), offered to create the core of an engine for me after a couple of meetings.
Recently, despite seeming interested and even getting the basics done, he seems to have dropped off the face of the earth leaving me with a pile of artwork and design documentation but not much else.
Then I found this, and whatdaya know, it's getting towards what I was thinking of to some extent, although it's definitely bigger in scope and plays a lot different. Even still I really like it as a concept, and it has bucketloads of potential. The demo sure was fun and I've played it through more than once. The full version is not available in stores in this country though.
Milo, if you're out there, this is some great work. Where are you planning on taking it in future?
In case anyone is interested, here's a couple of sketches I'd done back in the day to start fleshing out the now somewhat defunct space game idea:
