CHS OOB errata
Moderators: wdolson, Don Bowen, mogami
RE: Commonwealth LCU's
Not sure if an OOB issue or not, but VMF 215 (?) will do nothing except "train"..Cannot be assigned to do anything else, and their experience is 80 at present..
**Note: Earlier I had stated the errant unit was the VMF 213th..It is actually VMF 215 and it will only "train"..
It is in supply and in Australia.(It is ear-marked for Central Pacific but being away from intended HQ has never prevented units from going to other orders before !!)
Using CHS..
**Note: Earlier I had stated the errant unit was the VMF 213th..It is actually VMF 215 and it will only "train"..
It is in supply and in Australia.(It is ear-marked for Central Pacific but being away from intended HQ has never prevented units from going to other orders before !!)
Using CHS..

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joliverlay
- Posts: 652
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RE: Air Unit Missing Name
In reply to Ron.
I also am running the latest version of CHS I recently downlaode and see a bomber unit with no name in a game against the AI. I have not checked its ID number.
I also am running the latest version of CHS I recently downlaode and see a bomber unit with no name in a game against the AI. I have not checked its ID number.
Air Unit #1171
ORIGINAL: Ron Saueracker
Air Unit #1171, an Army Air Force bomber unit, has no name.
True. I am in current CHS in Jan of '45 having downloaded the current CHS when it was released. That unit is missing a name. I reported this earlier thinking it was a program bug - name got corrupted. Obviously the error is in the scenario.
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- Ron Saueracker
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RE: Commonwealth LCU's
ORIGINAL: m10bob
Not sure if an OOB issue or not, but VMF 213 (?) will do nothing except "train"..Cannot be assigned to do anything else, and their experience is 80 at present..
I'll look to see if this is a problem in my game. Two problems I have noticed: VMF 111 has an upgrade path from F2A3 Buffaloes straight to F4U Corsair (is this correct?...I'd assume there would be an F4F variant in there) and VMF 221 has no upgrade path, it is doomed to fly F2A3 Buffaloes the duration of the war.[:(] Looks like the entire OOB has to be rechecked.[X(][:(]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Commonwealth LCU's
If an airgroup has no listed upgrade than it will 'default' upgrade to the next aircraft in it's upgrade chain.
Mike
Mike

- Ron Saueracker
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RE: Commonwealth LCU's
ORIGINAL: Lemurs!
If an airgroup has no listed upgrade than it will 'default' upgrade to the next aircraft in it's upgrade chain.
Mike
I'll check this out...thanks Mike.


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lucascuccia
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RE: LB-30's
Actually, it appears that a few unarmed b-24A models where at Pearl Harbor. From what I read, they where supposed to fly a long range recon mission over the Marshall's either Kwajelien or Entiwetok. They where to stage through either Midway or Wake. They were destroyed on the ground on Dec 7.
It seems the few LB-30 that stayed in Oahu after units where re-equipped with B-24 D where used as long range personel transports.
Lucas
It seems the few LB-30 that stayed in Oahu after units where re-equipped with B-24 D where used as long range personel transports.
Lucas
- Ron Saueracker
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RE: LB-30's
DE William C Cole is slated to arrive 2 years early in May 42 as opposed to May 44.
DD Ringgold slated to arrive 1 year early instead of July 27/43.
SS Bass should be available with Barracuda and Bonita from Dec 7/41 rather than arriving Aug/42 (she made 4 patrols in Pacific by Aug/42)
DD Ringgold slated to arrive 1 year early instead of July 27/43.
SS Bass should be available with Barracuda and Bonita from Dec 7/41 rather than arriving Aug/42 (she made 4 patrols in Pacific by Aug/42)


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: LB-30's
In 11/43, (CHS), I air-lifted MY old unit, (503rd PIR) to the islands just north of Rabaul, where I developed a base for small 2 engine bombers to blockade Rabaul.
Once the paratroops were in place, the entire unit vanished ![:@]
(With this runway, it was a perfect staging point for future airborne ops.)
Hello ?
Once the paratroops were in place, the entire unit vanished ![:@]
(With this runway, it was a perfect staging point for future airborne ops.)
Hello ?

RE: LB-30's
That is the disappearing LCU bug which they are still working on (as of Beta 1.795). Not squashed yet. [&:]
If you can, follow this procedure.
- Back up to a save game just before the unit disappears.
- You will notice that the part at the destination is a child-fragment while the part at the source is the parent-fragment. Yes, I am psychic.
- Stop the transfer.
- Run the turn (along with all your other orders of course).
- You will notice that the fragments have switched roles: the part at the destination is now the parent-fragment while the part at the source is now the child-fragment.
- Resume the transfer.
- Run the turn.
- The transfer will complete without the unit disappearing. [:)]
This procedure works every time. It also works if you do it proactively (stop a transfer so the parent/child switch places).
Note: Sometimes when you have stopped a transfer so the parent/child can reverse, you resume but the transfer takes more than one additional turn to complete (just because it requires a lot of airlift). Under these conditions, sometimes the parent/child reverse back to the original. [:-] Just stop the transfer again until they reverse the way you need them (you want parent at destination and child at source).
Hope this helps.
If you can, follow this procedure.
- Back up to a save game just before the unit disappears.
- You will notice that the part at the destination is a child-fragment while the part at the source is the parent-fragment. Yes, I am psychic.
- Stop the transfer.
- Run the turn (along with all your other orders of course).
- You will notice that the fragments have switched roles: the part at the destination is now the parent-fragment while the part at the source is now the child-fragment.
- Resume the transfer.
- Run the turn.
- The transfer will complete without the unit disappearing. [:)]
This procedure works every time. It also works if you do it proactively (stop a transfer so the parent/child switch places).
Note: Sometimes when you have stopped a transfer so the parent/child can reverse, you resume but the transfer takes more than one additional turn to complete (just because it requires a lot of airlift). Under these conditions, sometimes the parent/child reverse back to the original. [:-] Just stop the transfer again until they reverse the way you need them (you want parent at destination and child at source).
Hope this helps.
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RE: LB-30's
This procedure is NOT 100% fool proof. PzB and I had to back track two days becasue it did not work right. I stopped an air borne transport as indicated with most of the unit at the destination being a child. It changed to the parent and when I transported the Parent-changed-to child unit, the whole unit disappeared. When we redid the turns, I stopped for two days instead of one and it transported correctly.
RE: LB-30's
Since the 503rd went thru the Philadelphia experiment 5 days ago, I do not have the save left to try the technique..
Sounds dangerous..Are there any hints, since obviously it does not always happen?[&:][>:][>:]
Sounds dangerous..Are there any hints, since obviously it does not always happen?[&:][>:][>:]

RE: LB-30's
Nomad,
First I heard of that. Bummer.
m10bob,
Only hint to avoid it is to always check when you are getting near the end of a transfer - be sure the destination is the parent. If the destination is a child, use the procedure. However, sometimes the transfer works just fine with the destination being a child (as of Beta 1.795). No way to know until it happens.
They have stated this is their top bug to erradicate.
First I heard of that. Bummer.
m10bob,
Only hint to avoid it is to always check when you are getting near the end of a transfer - be sure the destination is the parent. If the destination is a child, use the procedure. However, sometimes the transfer works just fine with the destination being a child (as of Beta 1.795). No way to know until it happens.

They have stated this is their top bug to erradicate.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Commonwealth LCU's
ORIGINAL: Ron Saueracker
" Two problems I have noticed: VMF 111 has an upgrade path from F2A3 Buffaloes straight to F4U Corsair (is this correct?...I'd assume there would be an F4F variant in there) and VMF 221 has no upgrade path, it is doomed to fly F2A3 Buffaloes the duration of the war.[:(] Looks like the entire OOB has to be rechecked."[X(][:(]
Just confirming Ron's statement on the VMF 221 Brewster aircraft problem..
The only upgrade path is for other Brewsters, and as late as 11/43, they are still flying them...(CHS, beta patch in force as well.)[>:]

RE: Commonwealth LCU's
I think that pilot pool for Brits is too low compared to air units they have. I'm constantly running with 0 pilots in pool even when not having very intensive ops...and it gets worse later the game i get. Now in Sept 1944 with CHS1.06.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- Monter_Trismegistos
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RE: Commonwealth LCU's
Abdiel MLs (ship class 490): possible wrong facing of 40mm guns. (2xF,2xLS,2xLS) ; also wrong number of mines (now 2x156 ; ship in real had capability of 160 mines)
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RE: Commonwealth LCU's
ORIGINAL: Monter_Trismegistos
Abdiel MLs (ship class 490): possible wrong facing of 40mm guns. (2xF,2xLS,2xLS) ; also wrong number of mines (now 2x156 ; ship in real had capability of 160 mines)
Correct on both items. Two of the 40mm twins are listed as LS - one should be RS. The total mine load is given as 156 mines in my source but specifiying two mine chutes incorrectly doubles it. It would probably be best to reduce ammo to 78.
RE: Commonwealth LCU's
ORIGINAL: Monter_Trismegistos
Abdiel MLs (ship class 490): possible wrong facing of 40mm guns. (2xF,2xLS,2xLS) ; also wrong number of mines (now 2x156 ; ship in real had capability of 160 mines)
Several sources I have give the Abdiel class minelayers in two subclasses. The first group had three twin 4", one quad 2pdr, and 12x20mm. Group two had two twin 4", two twin 40mm bofors, and 12x20mm. Both had 2 racks of 80 mines each. The Abiel and Manxman was on the first group and the Ariadne of the second group.
RE: Commonwealth LCU's
ORIGINAL: AlaskanWarrior
Several sources I have give the Abdiel class minelayers in two subclasses. The first group had three twin 4", one quad 2pdr, and 12x20mm. Group two had two twin 4", two twin 40mm bofors, and 12x20mm. Both had 2 racks of 80 mines each. The Abiel and Manxman was on the first group and the Ariadne of the second group.
Agreed as originally built but the first group were refitted with 4" AA after the loss of Latona (which was in mid-1941). There were still differences in armament between the two groups after the refit but I decided against using a second class slot.
I do not recall exactly where I got the definition that I used for the Abdiel class - it was a highly detailed definition of a specific ship as opposed to class standards.
- Monter_Trismegistos
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RE: Commonwealth LCU's
Dutch auxillary patrol ship Beneb (ship 3880) should be Deneb.
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