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RE: Flash: War In The Pacific Updated!
Posted: Tue Oct 10, 2006 10:50 pm
by niceguy2005
My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
RE: Flash: War In The Pacific Updated!
Posted: Tue Oct 10, 2006 11:09 pm
by stldiver
Thanks to the entire team for all the work on the update. Most of us that play post rarley but we appreciate the great product you have put out and continue to support. Otherwise we would not spend so many hours playing this challenging game.

RE: Flash: War In The Pacific Updated!
Posted: Tue Oct 10, 2006 11:46 pm
by scott64
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 2:30 am
by FeurerKrieg
ORIGINAL: niceguy2005
My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
I think it partly revolves around taking float plane/bomber/transport pilots that are of high XP, and disbanding, then adding them to fighter units.
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 3:32 am
by Don Bowen
ORIGINAL: timtom
Mrs. Bowen then? [:D]
Warning, it is against the law to mention the name of my ex-wife within 500 yards of a school. Scares the kids.
Also within 1000 yards of a bar - scares the adults.
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 3:34 am
by Ron Saueracker
ORIGINAL: Don Bowen
ORIGINAL: timtom
Mrs. Bowen then? [:D]
Warning, it is against the law to mention the name of my ex-wife within 500 yards of a school. Scares the kids.
Also within 1000 yards of a bar - scares the adults.
[:D]
RE: 1.8.0.2 Notes
Posted: Wed Oct 11, 2006 7:35 am
by Apollo11
Hi all,
ORIGINAL: jwilkerson
But the big announcement is in regard to MichaelM. Around July, we were able to get MichaelM approved to work on the code with Don and I. And what did MichaelM do? Within a few days, he nailed the "synch" bug !!!! So, please welcome MichaelM to the development team and join us in thanking him for nailing this one, what had been the "toughest of the tough" until he got his hands on it !!! Thanks Michael !!! [&o][&o][&o]
Missed this part the first time I read the thread and responded - this alone is worth another Hip-Hip-Hurah
Michael!!! [&o][&o][&o]
BTW, is it possible to write small summary of how this most recent patch deals with pilots (i.e. every change up to date in cohesive manner)?
Thanks in advance!
Leo "Apollo11"
RE: 1.8.0.2 Notes
Posted: Wed Oct 11, 2006 11:22 am
by Ron Saueracker
So, who is responsible for dropping the HEMI under the hood? The final phases from Training Ships Crews to Disbanding Human TFs has really been suped up. Thanks alot guys. This will cut me down to maybe two smokes a day as I now have no "excuse" to go out and have a puff while the turn processes.[&o]
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 11:29 am
by Mike Solli
ORIGINAL: niceguy2005
My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.
I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
The problem I had with this feature was that sometimes the disbanded unit would reappear 90 days later with high experience pilots. [X(] It was great to get the pilots but not very historical. Had to stop due to that problem. I'm very interested in how that feature will evolve.
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 11:44 am
by Mike Solli
I'm still unable to download the patch. Whenever I try, I get the dreaded "The page cannot be displayed" screen. Any suggestions?
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 12:07 pm
by Speedysteve
Hi Mike,
Ask T............
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 12:11 pm
by saj42
I particually like #35, #50, #53, #59 ............... Heck ........ I like them all[:D]
Great work guys [&o][&o][&o]
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:02 pm
by Graycompany
I have a question; I have noticed now on my Aircraft reinforcments, that prior to the patch I had a zero group that showed 27 pilots and AC arriving in 3 days. Now after the patch the Zero's Sqd is still there , but there are no pilots or planes listed as arriving as there was before. Is this how it should be now, or did niceguy just get real lucky?
In fact every group I have arriving now shows no planes or Pilots, but they had been listed as having some before?
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:04 pm
by Nikademus
Item 35 – Allow arriving Japanese airgroups to appear on map with less than maximum aircraft.
Current airgroup arrival processing requires that there be enough aircraft in the pool to fully equip the airgroup. An attempt is made to equip it with upgrade or downgrade aircraft but, if that is not possible, the airgroup is set to “organizing” status until enough aircraft build up in the pool. Since combat operations frequently keep the pool numbers depressed, such airgroups frequently end up perpetually organizing. Allow airgroups to arrive with less than maximum aircraft. This will put them on the board and under player control
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:12 pm
by michaelm75au
While doing the patch, it was discovered that the Japanese Reinforcement group details showed the numbers from the Editor. Planes still had to be available in the pool for the group to arrive.
It was decided to eliminate the misleading Editor numbers and just show zero until the group arrived with as many planes as it could get hold of.
[Edit - dropped words due to sleep deprivation.]
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:24 pm
by Graycompany
So it will show 0, but When they arrive they will fill out if I have planes of that type available and in the numbers required. Is that correct? What about Pilots?
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:25 pm
by Nikademus
They'll arrive with default pilots (default based on exp rating set in OOB) unless assigned specific "historical" pilots from the historical pilot file.
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 3:28 pm
by Graycompany
Thanks NIK
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 5:05 pm
by qgaliana
Thank you kindly gents! Can't wait to see the sped up turn processing (it pretty much drove me off). Time to shelve Civ4 for a while...
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 5:36 pm
by Kwik E Mart
ORIGINAL: qgaliana
Thank you kindly gents! Can't wait to see the sped up turn processing (it pretty much drove me off). Time to shelve Civ4 for a while...
me too...i'm starting to see montezuma with that crazy grin and head dress in my dreams...that SOB has spoiled many of my great civilizations...
...oh, and great job on the code, fellas!!! [&o][&o][&o] it's becoming hard to have any excuses not to fire this puppy up again...[8D]