Harpoon 3 [ANW] scenarios for the PlayersDB
Posted: Fri Sep 05, 2008 9:08 pm
SilentHunter and I reversed positions for this latest re-match of, "Shadow the Boomer".
http://www.gamesquad.com/forums/attachm ... 1220655954
I was now commanding a Los Angeles-class sub looking for a Russian SSBN. I approached the area cautiously and at moderately low speed. Lots of contacts appeared and I was able to classify many of them. A small KPUG was detected consisting of Grisha and other corvettes. Since they were heading away from me, I should be able to pass behind them.
http://www.gamesquad.com/forums/attachm ... 1220655966
As I moved in, sonar suddenly reported a contact and it was CLOSE! It was less than 2nm away and moving further. I was sitting nicely in its baffles, but it could turn around at any instant. I decided to fire while the enemy was likely blind and ordered firing point procedures for tubes one and three. Soon, two Mk 48 torpedoes were on their way. The run time was short and I was rewarded by an explosion.
http://www.gamesquad.com/forums/attachm ... 1220655994
Unfortunately, this action alerted the enemy of my presence and I sonar soon reported a 'sea of torpedoes'. There were at least 5 enemy fish out there. The enemy could not know my precise location, but he was conducting 'reconnaissance by fire'. Although I didn't not believe them to be much of a threat, the had the unfortunate effect of causing that corvette group to turn in my direction to evade the torpedoes. They were getting dangerously close so I had to set up firing point procedures for two of them. A pair of Mk 48s ended their flight.
The enemy torpedoes also revealed the presence of HMNS Kobben as well as HMS Trafalgar. They were close enough to force them to activate their sonar and evade. Both submarines were caught by the massive Type 65 torpedoes. My own sub survived a close encounter by releasing a decoy.
http://www.gamesquad.com/forums/attachm ... 1220656013
As things settled down, I resumed my hunt for the Boomer. I kept my speed below 10kts and listened carefully. Sonar reported a contact that was subsequently lost, so I knew that I was probably in the general area. After more searching, I decided to gamble and go active. If the Russians could use unusual tactics, so could I. On the second sweep, a solid contact appeared. It was less than 2nm distant. I immediately ordered three Mk 48s fired on it and cut the wires before turning and running in the opposition direction. The five inch room was all prepared to drop noisemakers and decoys when a thunderous explosion was detected. The boomer was now dead. I set course for my egress point, but failed to arrive in the time set by my orders. Thus, the game ended in a draw.
A fantastic game, SilentHunter. Thanks for the match and thanks to Freek for the use of his server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.


http://www.gamesquad.com/forums/attachm ... 1220655954
I was now commanding a Los Angeles-class sub looking for a Russian SSBN. I approached the area cautiously and at moderately low speed. Lots of contacts appeared and I was able to classify many of them. A small KPUG was detected consisting of Grisha and other corvettes. Since they were heading away from me, I should be able to pass behind them.
http://www.gamesquad.com/forums/attachm ... 1220655966
As I moved in, sonar suddenly reported a contact and it was CLOSE! It was less than 2nm away and moving further. I was sitting nicely in its baffles, but it could turn around at any instant. I decided to fire while the enemy was likely blind and ordered firing point procedures for tubes one and three. Soon, two Mk 48 torpedoes were on their way. The run time was short and I was rewarded by an explosion.
http://www.gamesquad.com/forums/attachm ... 1220655994
Unfortunately, this action alerted the enemy of my presence and I sonar soon reported a 'sea of torpedoes'. There were at least 5 enemy fish out there. The enemy could not know my precise location, but he was conducting 'reconnaissance by fire'. Although I didn't not believe them to be much of a threat, the had the unfortunate effect of causing that corvette group to turn in my direction to evade the torpedoes. They were getting dangerously close so I had to set up firing point procedures for two of them. A pair of Mk 48s ended their flight.
The enemy torpedoes also revealed the presence of HMNS Kobben as well as HMS Trafalgar. They were close enough to force them to activate their sonar and evade. Both submarines were caught by the massive Type 65 torpedoes. My own sub survived a close encounter by releasing a decoy.
http://www.gamesquad.com/forums/attachm ... 1220656013
As things settled down, I resumed my hunt for the Boomer. I kept my speed below 10kts and listened carefully. Sonar reported a contact that was subsequently lost, so I knew that I was probably in the general area. After more searching, I decided to gamble and go active. If the Russians could use unusual tactics, so could I. On the second sweep, a solid contact appeared. It was less than 2nm distant. I immediately ordered three Mk 48s fired on it and cut the wires before turning and running in the opposition direction. The five inch room was all prepared to drop noisemakers and decoys when a thunderous explosion was detected. The boomer was now dead. I set course for my egress point, but failed to arrive in the time set by my orders. Thus, the game ended in a draw.
A fantastic game, SilentHunter. Thanks for the match and thanks to Freek for the use of his server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.














