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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:57 am
by Shoot Me_I Explode
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Here’s my army in Georgia, It will attempt to siege Savannah River in the hopes of capturing it. It’s that or die from lack of supplies. [/font]
Humm, dont know how that happen, must have hit the post button to fast.?
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:57 am
by Shoot Me_I Explode
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Well he came north into Kentucky, no doubt he will be gone by the time I can respond but lets try anyway.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:57 am
by Shoot Me_I Explode
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I moved the division that captured Abingdon into North Carolina, with any luck there meet up with the army now in Georgia.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:57 am
by Shoot Me_I Explode
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Here’s just to show how demanding my governors have been. I built the naval college for the governor of Missouri, what in the world dose the governor of Missouri need a naval college for anyway?? All the other request require me to build a mansion before I can satisfy them. I also build another camp to keep up with all the men I’m loseing.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:58 am
by Shoot Me_I Explode
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Upgrade time, Spencer gun, with any luck I can stockpile my guns and afford some of these babys. [/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 4:58 am
by Shoot Me_I Explode
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And we get a naval research upgrade also; Naval Repairs should come in handy if my ships are ever damaged. With that I end my turn severally depressed after the unfortunately encounter with the disease over the past two turns.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 5:37 am
by PlacidDragon
Awesome AAR, keep up the good work [&o]
RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 6:12 am
by Shoot Me_I Explode
Thank you Dragon. I just sent my last turn but I'm gona wait till tomorrow to post it as its getting late and I have a history final tomorrow. [>:]
RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 7:16 am
by PlacidDragon
Best of luck tomorrow then
RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 11:50 am
by oldspec4
ORIGINAL: satchel
ORIGINAL: Shoot Me_I Explode
[font="times new roman"]I get the impression that everyone is reading Jon's report with almost doube the hits and no one is following this one [:(][/font]
I'm following both. They're great.
Also following both sides and very well written
RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:21 pm
by Shoot Me_I Explode
Turn 14
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:21 pm
by Shoot Me_I Explode
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So we lose the battle in Shenandoah but I’m glad my casualties were not higher. My division in Knoxville manages to avoid combat against a stronger enemy division. His diplomacy support still hangs at 0 across the board; I’m guessing the choices for his runners are getting pretty disappointing. The AoP retreated south! The North is wide open to attack if I can not get them back up north.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:21 pm
by Shoot Me_I Explode
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Here’s a screenshot of the battlereport. I lose just a few weapons but I gain 15 more points toward an experience upgrade[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:22 pm
by Shoot Me_I Explode
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I begin construction of another artillery unit and build another camp to increase reinforcements.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:22 pm
by Shoot Me_I Explode
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Here’s the army I dropped off in Florida earlier. They ran out of supplies and were heading back north to capture a port city to reload them into the ship. However I get to the Savannah river an the only choices I have for siegeing are the two forts. I have sadly concluded that they will not survive the siegeing of two forts then the city so we will conduct one of the most historically accurate Civil War reenactments ever……There Going make a Run for it, All the way back to the north. I place odds at 5:1. Good luck boys.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:22 pm
by Shoot Me_I Explode
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The West[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 8:22 pm
by Shoot Me_I Explode
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And finally a final shot of our forces. I feel sorry for that army that went down to Florida, guess that’s what I get for not knowing the game.[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 9:58 pm
by Shoot Me_I Explode
[font="times new roman"]Turn 15[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 9:58 pm
by Shoot Me_I Explode
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2ed[/font]
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RE: AAR: Save the Union
Posted: Fri Dec 08, 2006 9:58 pm
by Shoot Me_I Explode
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3ed[/font]
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Mixed feelings about this turn. I suffered a larger defeat at the hands of the ANV but I caused some damage to his other division and if you check the battlereport page below I might have come out on top in the whole. Another camp was completed bring my reserves up to 3500 a turn. I started yet another camp this turn as well as an armory and another laboratory. His Diplomacy support still hangs at 0, that’s got to be the 4th turn in a row, excellent. Also Disease has struck again, this time hitting the army that is retreating north from Florida…....Poor bastards. I’ll have to remember to give them some legendary name if they make it back home.[/font]
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