RE: Campaign mode
Posted: Wed May 27, 2009 1:40 pm
You mean this one?


I agree regarding bridge building. I took bridge building as a substitute (random example) for a feature that requires a lot of work, whereas community-friendly features use to have a rather low priority.ORIGINAL: Arjuna
But bear this in mind, our engine, as good as it is, still has significant shortcomings in its ability to simulate certain things. We added bridge building to BFTB, because it's essential for that battle.
Users may be more inventive or better at finding work-arounds than you think. PoE's minefield temp-solution is a good example here. With all respect, but I don't buy that reasoning, it's not the main reason for restricting access to the estabs, at least. [:)]In part, one of the reasons why we have been reluctant to release the estab editor ..... [] is that we are fully aware that users will start working on a particular battle where we cannot simulate some essential aspect of it.
With all respect, Sir [:D], but "somewhat" is a mega-understatement, and you don't seem to draw the right conclusion here. The are 4 reasons for the appearance of only a handful of custom scenarios:[].... and hence restrict the options somewhat
In my view the engine needs to address the big four remaining issues of minefields, cross river assault, off-map fire support and mounted/dismounted infantry to round out its core capabilities. Then it will be capable of being turned to nearly any WW2 battle. Then we can address other issues like overhauling the map structures and adding a campaign feature.
ORIGINAL: Arjuna
This just highlights the concerns I raised earlier.
That's your theory. We'll see. [:)]There will be plenty of options for modders to design custom scenarios using BFTB.
ORIGINAL: GoodGuy
ORIGINAL: Arjuna
This just highlights the concerns I raised earlier.
I disagree. It highlights the fact that COTA's SM (and BFTB's SM to quite some extent, most likely) could have provided for more variety (more maps) and higher replayability, if designers wouldn't have been restricted to the actual extent by a) the estabs and by b) the actual set of SM features, and if priorities would have been aligned differently.
ORIGINAL: Arjuna
Well I reckon you are still missing the point. There is no point in being able to create a customised estab and then a customised unit, expecting it to behave in a customised way, if the AI does not know how to utilise it.
I still play HTTR once in a while, as it delivers in 3 departments:ORIGINAL: TheWombat
[]..... Panther's games are pretty tightly locked down, but they come with numerous scenarios ... []
This issue is not new, of course. There have, traditionally, been two general ways of approaching accessability of these types of games.
[].... face it, how many scenarios would we really have had that would have made full use of the engine and AI, given the difficulties in actually doing that effectively?
Correct. That's why I suggested to unlock the estabs partially, and see what happens.It's not clear, certainly, that restricting access increases sales of new products, but it's also not at all clear that making game creation completely accessible increases actual sales, either.
Me too. It's Dave's show. But I think that there are some people out there who agree with one or another point i made. I am not claiming to be the holder of the universal truth, at all.I tend to respect each developer's stand on this issue. Each one has to make their own decisions on how to market their products.
Actually, I am not that impertinent. The essence of what I said was rather like "he can do it differently", for the benefit of the customers.I don't think it's an issue where you can definitively stand there and say to the developer, "you're doing it wrong!" It's really only "wrong" if their accountants pitch a fit.
ORIGINAL: TheWombat
I'm not your average gamer I guess, as I still have not played all the scenarios in either HTTR or COTA. And I think I've actually completed maybe two scenarios, total, from both titles. [:)]
Correct. We've had the same experience, then. [:)]My experience .... has been that the number of people who want to make scenarios vastly exceeds the number who actually do.
ORIGINAL: GoodGuy
[*] North Africa (PoE's/other guy's Brevity / Battleaxe)... well I bet he'll finish the scenario.