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RE: Features for ToaW 4

Posted: Mon Apr 23, 2007 10:02 pm
by JJKettunen
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

RE: Features for ToaW 4

Posted: Mon Apr 23, 2007 10:24 pm
by Monkeys Brain
ORIGINAL: Keke

Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

LOL

Good to see old Finish guy still around!!

Do no let those Russian hordes broke the Manerheim line, eh [;)]


Monkeys Brain aka Bloodstar [;)]

RE: Features for ToaW 4

Posted: Tue Apr 24, 2007 1:12 pm
by Karri
I want to be able to upgrade equipment. You know, for example to equip a tank brigade with new tanks.

RE: Features for ToaW 4

Posted: Tue Apr 24, 2007 4:10 pm
by Dave Ferguson
for upgrading equipment a 'replace equipment' event would be good, e.g.
 
On event trigger in unit X replace equipment A with equipment B, equipment A max is set to zero?
 
plus
 
On event trigger swop replacement equipment type B for equipment type A

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 4:45 am
by JMass
ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

I subscrive too!

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 5:23 am
by larryfulkerson
Hey Ralph.........how about rewriting TOAW in JAVA.  Then it could run anywhere.

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 5:41 am
by rhinobones
ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

Add to that a WEGO capability and the game is perfect.

Regards, RhinoBones

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 4:02 pm
by ralphtricky
ORIGINAL: JMass

ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

I subscrive too!

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]
What doesn't work?

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 4:13 pm
by ralphtricky
ORIGINAL: larryfulkerson

Hey Ralph.........how about rewriting TOAW in JAVA.  Then it could run anywhere.
Never happen. I've done Java before. [:-]

I have looked into a .Net version. It might run under Mono, which would open up a lot of systems. I don't know when I'll pursue it further though. It would take maybe a week to isolate things the way they'd need to be, and a LOT of testing.

http://www.mono-project.com/Main_Page

Ralph

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 6:30 pm
by larryfulkerson
ORIGINAL: ralphtrick
Never happen. I've done Java before.

I'm in the process of learning JAVA even as we speak and I'm wondering what it is you don't like about JAVA. Is it that it's too slow or something?

RE: Features for ToaW 4

Posted: Sun Apr 29, 2007 11:14 pm
by JMass
ORIGINAL: ralphtrick
ORIGINAL: JMass

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]
What doesn't work?

No problem to install toaw in Linux, then I can launch it normally but when I click on a button it suddenly crashes. I have tested toaw 3 using wine or cedega but it doesn't work.

RE: Features for ToaW 4

Posted: Mon Apr 30, 2007 12:41 am
by SMK-at-work
My son has tried running it in Wine for me too, but it doesn't work.

My only experience with a java game was really, really slooooooowwww........for a long time until they did something to speed it up to being just slow.  Adn a memory hog - basic graphics and it needs 512mb to run - not a consumer friendly item!! :(

RE: Features for ToaW 4

Posted: Mon Apr 30, 2007 2:45 am
by JAMiAM
For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.

RE: Features for ToaW 4

Posted: Tue May 01, 2007 1:50 am
by ralphtricky
ORIGINAL: larryfulkerson
ORIGINAL: ralphtrick
Never happen. I've done Java before.
I'm in the process of learning JAVA even as we speak and I'm wondering what it is you don't like about JAVA. Is it that it's too slow or something?
Larry,
At the time I was doing Java, 2.0 had just been released. I found that designing UIs was much more cumbersome than using other languages. For some time, my cross-platform work has been Windows XP and NT. I'll have to add Vista to the mix soon. Cross-platform is necessary for web site programming, but not necessary for normal programming for me.

I have nothing against Java, it's just that for what I need to do, C++, C# or Flash are better choices.

Ralph

RE: Features for ToaW 4

Posted: Tue May 01, 2007 2:46 am
by ralphtricky
ORIGINAL: JAMiAM
For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.
Thanks James, I'd missed that. I think I can modify the code easily for the next patch to fix that in TOAW.

We'll need to retest the buttons, map scrolling and micromap scrolling, but I didn't notice any impact.

RE: Features for ToaW 4

Posted: Tue May 01, 2007 3:06 am
by freeboy
Ralph, I caught you on the forums! how goes the debug on the fite stuff?

RE: Features for ToaW 4

Posted: Tue May 01, 2007 4:20 am
by ralphtricky
ORIGINAL: freeboy
Ralph, I caught you on the forums! how goes the debug on the fite stuff?
I see the event that caused it. I'll fix it, and verify that there aren't any other stray events. It will take me a day or two.

RE: Features for ToaW 4

Posted: Tue May 01, 2007 6:37 am
by freeboy
Ralph, I figured you would get it done, really just wanted to bring to light how much you SUPPORT THIS GAME! not all developers and individuals care like the TOAW3 folks, ok shameless plug but this is a geat community,, thanks again to all.

RE: Features for ToaW 4

Posted: Tue May 01, 2007 9:34 am
by JMass
ORIGINAL: ralphtrick
ORIGINAL: JAMiAM
For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.
Thanks James, I'd missed that. I think I can modify the code easily for the next patch to fix that in TOAW.

A very good new!
[&o] [:)]

RE: Features for ToaW 4

Posted: Tue May 01, 2007 2:09 pm
by Curtis Lemay
ORIGINAL: ralphtrick
ORIGINAL: freeboy
Ralph, I caught you on the forums! how goes the debug on the fite stuff?
I see the event that caused it. I'll fix it, and verify that there aren't any other stray events. It will take me a day or two.

I'm confused by the above statement. Was the problem with FitE or was there a residual problem with TOAW that we didn't find last time?