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RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:24 am
by Hanal
I'm now losing the war........




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RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:26 am
by Hanal
The End.........


RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:28 am
by Hanal
.......................

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RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:39 am
by sol_invictus
[X(] Gotterdamnerung!

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:57 am
by Hanal
ORIGINAL: Arinvald

[X(] Gotterdamnerung!


Yup, that's about the size of it...I'll continue this game just to see how badly I do but truth tell, I really want to fire up another game and hopefully learn from my multitude of mistakes.............

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 2:00 am
by Bossy573
ORIGINAL: J P Falcon

..a firing squad probably awaits me

[:D]

Fantastic read this was. Amazing how quickly and efficiently the AI made you pay for the "Lille gambit."


The defense would like to offer into evidence on behalf of the accused that the commanders on both sides of the real WWI made a boatload of mistakes as well. [;)]

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 3:11 am
by flintlock
I enjoyed following this AAR. Thanks for taking the time to post, JP.

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 3:13 am
by sol_invictus
The thing about this game is, that there are so many oportunities to make mistakes and the AI isn't shy about pouncing on every one. France is simply a tough nut and you do need some good fortune and almost flawless play to bring her to her knees. I dread having to go up against a TE player.

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 4:00 am
by WallysWorld
JP, thanks to your great AAR, I've just bought the game.

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 9:01 am
by Hanal
Thanks to everyone who helped by contributing to this thread. Thanks though must also go to Ray (aka Lava) who started the ball rolling with his fine introductory tutorial. I probably would not have even thought of doing this if he had not kicked it off.....

And if I happen to salvage something in this game (my eyes are turning east as I type this) I'll let you know...!

[:D]

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 11:12 am
by randell765
How did you get the ottoman empire to join the war or did they just join?  I don't remember you using any diplomacy points on them

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Aug 01, 2007 12:18 pm
by Aurelian
They just join

RE: AAR/Quick Guide Central Powers 1914

Posted: Fri Sep 07, 2007 8:04 pm
by SlickWilhelm
Many thanks to Lava and JP for the tutorial and AAR! You guys saved me a boatload of time I would've spent on trial & error(mostly error!). [&o]

RE: AAR/Quick Guide Central Powers 1914

Posted: Sun Sep 16, 2007 9:58 am
by Raver508
Hey this was a great AAR.  Thanks heaps.  I am going to buy this game on the strength of this. 

RE: AAR/Quick Guide Central Powers 1914

Posted: Sat Sep 22, 2007 3:44 pm
by kcole4080
Excellent AAR.
I've experienced the same result (RE: the Brit Corps) when I forgot to send out the navy.
I agree, the AI is very good at counter attacks (who are those guys, the Germans in exile?).
 
The furthest I've gotten is mid 1915, & I've captured Paris, but the French aren't out yet.
Keep the right strong (remember, that's the Schlieffen plan!) & keep going hard, manage your HQ & refit pts carefully, & use plenty af arty.
The trenches DO make quite a difference for the defender.
 
Also, put pressure on the French in the southern sector when they start to shift troops north.
They'll still shift the troops, but you may get some ripe plums dropping into your lap, such as Verdun, if they weaken it too much (which happened in my game).
 
I found out you can't capture India with the Turks, but you can go after Egypt fairly easily, but the Caucasus may be a more effective route to take.
 
Spend Diplomatic points an Italy! Once they enter for the Entente, the Austrians have a very hard day (every day!).
 
Also, remember that unactivated cavalry CAN advance into unoccupied enemy hexes when stacked with an infantry corps. The Russians play this little game all the time (very annoying)!

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Oct 03, 2007 6:53 pm
by AZKGungHo
Hey - thanks for such a great intro to the game![&o]

I've copied and pasted Lava's tutorial into a Word document to have even when I'm not online, but your's is a little long for that. I was wondering if you or Matrix has given any thought to putting your AAR (and maybe Lava's Tutorial as well) into a PDF document for us to download?

It think that would be most helpful!

Thanks again!

- Louie

RE: AAR/Quick Guide Central Powers 1914

Posted: Wed Oct 03, 2007 8:31 pm
by Hanal
Thank you, but in truth, now that I am deeper into the game, I forgot many rule and gameplay points that are now glaringly missing from this AAR so it is now obsolete and has no value to be made into a Matrix endorsed pdf file. But again, thanks for the thought...

RE: AAR/Quick Guide Central Powers 1914

Posted: Sat Oct 06, 2007 8:48 pm
by ei3014
Mr Falcon,
 
I hope you also post your next game complete with your learnings. Does anybody have anything that looks like an old fashioned CRT (combat results table) or some clue as to what the impact of artillery is for example ?
 
Also I saw supply for the Balkan/Serbian front  mentioned, but I can't find any clues as to what the supply rules are. I know sea supply increases the supply of friendly ports (for example), but not how to put someone out of supply, or what the consequences of being out of supply are.
 
Many thanks
 
Geoff

RE: AAR/Quick Guide Central Powers 1914

Posted: Sun Oct 07, 2007 1:21 am
by SMK-at-work
Supply is traced from cities - if a unit cannot trace a line of friendly hexes to a city then it is out of supply.

Being out of supply costs you readiness - possibly strength as well I'm not sure about that.  Units that have been out of supply for a few turns can barely fight if you attack them.

RE: AAR/Quick Guide Central Powers 1914

Posted: Sun Oct 07, 2007 12:24 pm
by ei3014
Thanks for that. Does an isolated freindly city count as a supply source ? What about a captured city ?
(sorry I'm probably drifting off thread here)
Geoff