Page 6 of 10
RE: McArthur Returns
Posted: Sun Jan 27, 2008 4:10 pm
by Ike99
I think IKE works for FOX news or something. He failed to mention that a DD and CA were damaged by mines in these riads.
I had to scuttle that DD but with the Cruiser the mine did no damage it seemed.
RE: McArthur Returns
Posted: Sun Jan 27, 2008 9:42 pm
by Ike99
News flash from Toyko Rose! The mighty KB once again rules the waves!
that's right sports fans, we have now doubled our carrier strenth! We can now send twice the airpower forward to clear the seas of the imperalistic US navy!
Yes and Brian has wasted no time in letting me see them.
[:D]
He has them parked off Irau and loaded with Torpedo planes. No doubt hoping to catch a Battleship bombardment group. [;)]

RE: McArthur Returns
Posted: Mon Jan 28, 2008 2:30 am
by borner
Just two of them. I had a half-dozen minelayers heading that way and wanted to keep your combat groups away for a few turns. By the way, how many PT's do you have left?
RE: McArthur Returns
Posted: Mon Jan 28, 2008 3:46 am
by Ike99
By the way, how many PT's do you have left?
Ohhhh...I don´t know. They´re laying around here and there, I lost count of them actually.
That torpedo sure looks menacing under that plane no?
RE: McArthur Returns
Posted: Mon Jan 28, 2008 4:23 am
by borner
Would look better into the side of the Washington!
6 more PT's gone this turn. the crews of the few you have left should be about ready to revolt! Laying around is right, some under the sea here... some under the sea there... I bet you have lost count of how many you have lost. the nice thing is you can always go to the ships sunk file and count them[:D]
RE: McArthur Returns
Posted: Mon Jan 28, 2008 2:03 pm
by HansBolter
ORIGINAL: borner
Would look better into the side of the Washington!
6 more PT's gone this turn. the crews of the few you have left should be about ready to revolt! Laying around is right, some under the sea here... some under the sea there... I bet you have lost count of how many you have lost. the nice thing is you can always go to the ships sunk file and count them[:D]
That's one of the disparities that chaps my ass. The damn wooden boats show up in the sunk ship list, padding the list for the Japs while the barges DON'T show up in the list to pad it in a similar way for the Allies!
RE: McArthur Returns
Posted: Mon Jan 28, 2008 2:25 pm
by Ike99
How are the supplies holding out Borner?

RE: McArthur Returns
Posted: Tue Jan 29, 2008 2:28 am
by borner
just fine, how is your raiding fleet doing? Another CL hit a mine, and one DD sunk this turn, for several barges. At least you are finding all my minefields early. good thing you have lots of extras from the Cv escort groups you do not need anymore.
RE: McArthur Returns
Posted: Tue Jan 29, 2008 1:39 pm
by Ike99
....for several barges.
Only in a
spin zone would 8 get turned into ¨several¨
[:D]
AFTER ACTION REPORTS FOR 10/10/42
AG 369, Shell hits 4, and is sunk
AG 5029, Shell hits 2, and is sunk
AG 361, Shell hits 3, and is sunk
AG 2060, Shell hits 7, on fire, heavy damage
AG 2061, Shell hits 33, and is sunk
AG 365, Shell hits 2, and is sunk
AG 5033, Shell hits 2, on fire, heavy damage
AG 2068, Shell hits 32, and is sunk

RE: McArthur Returns
Posted: Wed Jan 30, 2008 3:30 am
by borner
It's not spin, I just did not bother to count them.
this turn Ike tried to send in a DD group past Irau. I had 2 of 3 val Groups foolishly set to ASW altitude, but scored heavy damage on 2, and hits on 2 more. We'll see how many make it back to base.
By the way Ike, what is Japan's point lead up to?
RE: McArthur Returns
Posted: Wed Jan 30, 2008 3:50 am
by Ike99
this turn Ike tried to send in a DD group past Irau. I had 2 of 3 val Groups foolishly set to ASW altitude, but scored heavy damage on 2, and hits on 2 more. We'll see how many make it back to base.
By the way Ike, what is Japan's point lead up to?
I was lucky there. I was wanting my DD´s to go in, hit some things then run back out. They ran in and stayed.
If your Vals had been set at a higher altitude you´d probably have sunk them all. So I got lucky.
I think your around....what, 5,000 points ahead. [X(]
RE: McArthur Returns
Posted: Wed Jan 30, 2008 4:35 am
by borner
Just over 5100 I think. I keep forgetting to look when I have our game loaded. Irau is on half-rations, and many of my barges are gone, but I am happy that IKE is letting me inflict losses on him a few at a time instead of hitting me with everything at once later.
RE: McArthur Returns
Posted: Wed Jan 30, 2008 3:07 pm
by Ike99
Ship Losses
10-15-42
Allies
CV-6
CA-1
DD-17
APD-a
DMS-1
MSW-1
SS-5
PT-25
SC-4
Transports-16
Japan
CV-2
CS-2
CA-1
CL-2
DD-9
APD-6
MSW-4
PC-7
TK-1
SS-6
Transports-30
RE: McArthur Returns
Posted: Fri Feb 01, 2008 3:53 am
by borner
Add 6 US DD's to IKE's list. Oh, and several more Barges of mine. Ike sent in 2 more groups to hit Irau. His BB/CL group did some good damage. The follow up TF of 6 DD's stayed around too long and was sunk by land based air from Lugna.
Yes, Irau is out of supplies, and nearly every Barge I have is gone, but overall, I am happy at the rate of exchange so far.
RE: McArthur Returns
Posted: Fri Feb 01, 2008 6:27 am
by RGIJN
How did you´ve managed to take that many US subs out of commission? Wondering about your ASW tactics....[&:]
RE: McArthur Returns
Posted: Fri Feb 01, 2008 1:04 pm
by borner
IKE moved more subs than I have ever seen in around Lugna, and I had set a lot of planes to ASW. Later, several have show up around Truk, and have not had good luck with my escorts. I think another one may have gone down from when IKE posted this, I am not sure.
in other news, IKE has a nice trick. He pulled his cap down at Luganville so my Bettys would fly. I lost 10 bombers, for 1 torp hit on the Washington, 1 each on two other CL's, and 2 on a third cruiser. Not sure that was worth it for ships in port.
RE: McArthur Returns
Posted: Fri Feb 01, 2008 2:29 pm
by RGIJN
ORIGINAL: borner
IKE moved more subs than I have ever seen in around Lugna, and I had set a lot of planes to ASW. Later, several have show up around Truk, and have not had good luck with my escorts. I think another one may have gone down from when IKE posted this, I am not sure.
Ah, I see! But otherwise the japanese hasn´t too much to worry about proper ASW tactics due to their lack of killing power in this[>:]. And later on, you just won´t have enough vessels to spare for... [&o]
RE: McArthur Returns
Posted: Sat Feb 02, 2008 3:10 pm
by borner
That's just one for the challenges Japan has late in the game. It should prove interesting.
RE: McArthur Returns
Posted: Sat Feb 02, 2008 4:23 pm
by borner
decent strikes both ways I think
----------
Air attack on Lunga , at 38,40
Japanese aircraft
A6M2 Zero x 34
A6M3 Zero x 14
Allied aircraft
Hudson x 15
Beaufighter VIC x 3
B-25D Mitchell x 31
B-26B Marauder x 54
B-17E Fortress x 68
B-24D Liberator x 6
Japanese aircraft losses
A6M2 Zero x 7 damaged
A6M3 Zero x 1 destroyed
A6M3 Zero x 2 damaged
D3A Val x 13 destroyed
D3A Val x 18 damaged
G4M1 Betty x 1 destroyed
G4M1 Betty x 1 damaged
G3M Nell x 1 destroyed
Allied aircraft losses
Hudson x 4 destroyed
Hudson x 6 damaged
Beaufighter VIC x 1 damaged
B-25D Mitchell x 6 destroyed
B-25D Mitchell x 10 damaged
B-26B Marauder x 3 destroyed
B-26B Marauder x 13 damaged
B-17E Fortress x 1 destroyed
B-17E Fortress x 12 damaged
PO1 J.Kusumoto of EI-1 Daitai is credited with kill number 5
Japanese ground losses:
Men lost 465
Airbase hits 45
Airbase supply hits 1
Runway hits 228
--------------------------------------------------------------------------------
Air attack on Nevea , at 50,43
Japanese aircraft
A6M2 Zero x 124
A6M3 Zero x 54
G3M Nell x 18
G4M1 Betty x 104
J1N1-R Irving x 3
Allied aircraft
F4F-4 Wildcat x 20
Beaufighter VIC x 2
Wirraway x 15
P-39D Airacobra x 9
P-40E Warhawk x 4
Japanese aircraft losses
A6M2 Zero x 1 destroyed
A6M3 Zero x 1 destroyed
A6M3 Zero x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 11 destroyed
F4F-4 Wildcat x 4 damaged
Beaufighter VIC x 1 destroyed
Wirraway x 18 destroyed
P-39D Airacobra x 9 destroyed
P-39D Airacobra x 2 damaged
P-40E Warhawk x 3 destroyed
LTJG E.Araki of BI-1 Daitai is credited with kill number 6
Allied Ships
DD Tucker, Bomb hits 1, on fire, heavy damage
DD Fanning, Bomb hits 2, on fire
DD Dale, Bomb hits 2, on fire
DD Conyngham, Bomb hits 4, on fire, heavy damage
PT 114, Bomb hits 1, on fire, heavy damage
DD Phelps, Bomb hits 1, on fire, heavy damage
DD Duncan, Bomb hits 1, on fire
PT 107, Bomb hits 1, on fire, heavy damage
AP Crescent City, Bomb hits 1, on fire, heavy damage
Allied ground losses:
Men lost 96
Port hits 7
Port fuel hits 2
Port supply hits 4
RE: McArthur Returns
Posted: Sat Feb 02, 2008 7:18 pm
by borner
the attrition continues. a follow up port srike showed only 1 DD in port now, one additional hit was scored. Ike also ran a large bombardment group at Irau. 1 DD hit a mine, and a newly arrived BB hit 2. I am not sure if anything else hit one, as the recap goes by much to fast and I have not figred how to slow it down. An additional DD was hit by a SS torp on the way out. Ike has moved his horde of subs to Truk, and a small was lost this turn also. sometimes i stinks being Japan at 100%
Now if Toyko would just release the 2 CV's up there, I would be very happy.
Update - the following turn another group hit Irau. One one mine hit in a Ca this time.