Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: ctangus

The more I read, the cooler this is... Few more questions:

1. Is any more progress expected on exterminating the synch bug?

2. Will art from some of the forum artists ship with the release?

3. Are geishas & USO Troupes modeled?

1. Yes.

2. Yes. All of the ship art and airplane art is new, and supplied by forum artists on the team. I won't tell you who they are, unless they choose to acknowledge it themselves.

3. Only if you buy the Super-Secret Only For Real Grognards version...[:D]
We are all dreams of the Giant Space Butterfly.
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Admiral's Edition General Thread

Post by hueglin »

I'm wondering why there is such a jump in system requirements over the original WITP? Has there been that much change to the engine (particularly graphics)?

WITP
Pentium II 600 Mhz CPU (rec. 800Mhz)
128 MB RAM (rec. 256 MB)
8MB Video Graphics Card 16 BIT Color

WITP-AE
CPU: 2.0 Ghz minimum, 3.0 Ghz recommended
Video/Graphics: 128M minimum, 256M recommended
RAM: 512MB minimum, 1GB recommended
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Admiral's Edition General Thread

Post by Grotius »

Thanks again, Terminus. You've been very patient with all our questions. Much appreciated.

I have more map-related questions; I hope Andrew starts his thread soon. :) I'll save most of them for him. But I do want to reiterate an earlier poster's wish that we'll have some sort of on-map indication of facilities present at a base, as Subchaser's map does.
Image
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: hueglin

I'm wondering why there is such a jump in system requirements over the original WITP? Has there been that much change to the engine (particularly graphics)?

WITP
Pentium II 600 Mhz CPU (rec. 800Mhz)
128 MB RAM (rec. 256 MB)
8MB Video Graphics Card 16 BIT Color

WITP-AE
CPU: 2.0 Ghz minimum, 3.0 Ghz recommended
Video/Graphics: 128M minimum, 256M recommended
RAM: 512MB minimum, 1GB recommended

Not so much in the graphics, but in the number crunching.
We are all dreams of the Giant Space Butterfly.
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Admiral's Edition General Thread

Post by hueglin »

Second question.

Any chance there will be an AE version of War Plan Orange (please, please! [&o][&o][&o].
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

[:D]
We are all dreams of the Giant Space Butterfly.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: Grotius

Thanks again, Terminus. You've been very patient with all our questions. Much appreciated.

Hey, I'm just happy to finally be able to talk about this openly... Plus, it gives me something to do; I'm just the Naval Team Lead, I don't actually do any useful work...[;)]
We are all dreams of the Giant Space Butterfly.
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Admiral's Edition General Thread

Post by hueglin »

ORIGINAL: Terminus

ORIGINAL: hueglin

I'm wondering why there is such a jump in system requirements over the original WITP? Has there been that much change to the engine (particularly graphics)?

WITP
Pentium II 600 Mhz CPU (rec. 800Mhz)
128 MB RAM (rec. 256 MB)
8MB Video Graphics Card 16 BIT Color

WITP-AE
CPU: 2.0 Ghz minimum, 3.0 Ghz recommended
Video/Graphics: 128M minimum, 256M recommended
RAM: 512MB minimum, 1GB recommended

Not so much in the graphics, but in the number crunching.

So does that mean it will play, but very sloowly, on my 900Mhz Thinkpad with 256 MB of RAM.


User avatar
ctangus
Posts: 2153
Joined: Wed Oct 12, 2005 11:34 pm
Location: Boston, Mass.

RE: Admiral's Edition General Thread

Post by ctangus »

ORIGINAL: Terminus

3. Only if you buy the Super-Secret Only For Real Grognards version...[:D]

Sign me up! [:D]
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: hueglin

ORIGINAL: Terminus

ORIGINAL: hueglin

I'm wondering why there is such a jump in system requirements over the original WITP? Has there been that much change to the engine (particularly graphics)?

WITP
Pentium II 600 Mhz CPU (rec. 800Mhz)
128 MB RAM (rec. 256 MB)
8MB Video Graphics Card 16 BIT Color

WITP-AE
CPU: 2.0 Ghz minimum, 3.0 Ghz recommended
Video/Graphics: 128M minimum, 256M recommended
RAM: 512MB minimum, 1GB recommended

Not so much in the graphics, but in the number crunching.

So does that mean it will play, but very sloowly, on my 900Mhz Thinkpad with 256 MB of RAM.



To be brutally honest, probably not. Sorry...[:(]
We are all dreams of the Giant Space Butterfly.
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: Admiral's Edition General Thread

Post by jcjordan »

I ask these here mostly because it fits in other places as well as general so trying not to have multiple posts -

1) Will there be an editor?
2) Will the air units be like CHS/RHS where individual squadrons are represented instead of the larger group as I assume most of the OOB stuff is coming from them?
3) Will there be slot dependencies like the abomb or Soviets or other unit has to be in this slot type thing?
4) Will there be limited # slots for units/leaders?
5) I liked the land unit system in UV where you had a HQ & Rgt unit breakdown for each division instead of a single division being split when wanted, will this/can this be included? (minor but a request)

Greatly looking forward to this - so is it ready yet! [;)][:D]
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: jcjordan

I ask these here mostly because it fits in other places as well as general so trying not to have multiple posts -

1) Will there be an editor?
2) Will the air units be like CHS/RHS where individual squadrons are represented instead of the larger group as I assume most of the OOB stuff is coming from them?
3) Will there be slot dependencies like the abomb or Soviets or other unit has to be in this slot type thing?
4) Will there be limited # slots for units/leaders?
5) I liked the land unit system in UV where you had a HQ & Rgt unit breakdown for each division instead of a single division being split when wanted, will this/can this be included? (minor but a request)

Greatly looking forward to this - so is it ready yet! [;)][:D]

1) Oh yes, and a VERY good one.
2) That's for the Air Team; at the moment it's like current stock
3) No slot dependencies for ANYTHING!
4) Yup, but much, much larger than today.
5) Yes.
We are all dreams of the Giant Space Butterfly.
User avatar
TommyG
Posts: 273
Joined: Sat Sep 25, 2004 1:51 am
Location: Irvine Ca
Contact:

RE: Admiral's Edition General Thread

Post by TommyG »


I just want to add my two cents about the indexing proposal. I fervently hope ypu do take up Grotius's offer. I also volunteer my services for rewriting any section of the manual.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

That's kind of you...[;)] We've got several poor souls working on it already...[:D]
We are all dreams of the Giant Space Butterfly.
User avatar
Captain Cruft
Posts: 3741
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Admiral's Edition General Thread

Post by Captain Cruft »

ORIGINAL: hueglin

ORIGINAL: Terminus

ORIGINAL: hueglin

I'm wondering why there is such a jump in system requirements over the original WITP? Has there been that much change to the engine (particularly graphics)?

WITP
Pentium II 600 Mhz CPU (rec. 800Mhz)
128 MB RAM (rec. 256 MB)
8MB Video Graphics Card 16 BIT Color

WITP-AE
CPU: 2.0 Ghz minimum, 3.0 Ghz recommended
Video/Graphics: 128M minimum, 256M recommended
RAM: 512MB minimum, 1GB recommended

Not so much in the graphics, but in the number crunching.

So does that mean it will play, but very sloowly, on my 900Mhz Thinkpad with 256 MB of RAM.

The main thing is to have enough memory. What with the much larger map and database the requirement will be a lot larger than the current version, which is already considerable (300mb plus IIRC). However if you can have enough RAM to prevent the executable from paging itself to death then it will work, but the execution phase will just take a long time.

I played WitP for ages on an old shed of a PC with a 500MHz CPU running Windows 98. It was very slow but I could get by due to having 380mb of RAM, which was just enough to prevent constant paging.
User avatar
LargeSlowTarget
Posts: 4976
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Admiral's Edition General Thread

Post by LargeSlowTarget »

Interface question - my pet subject: will there be ship class filters in the 'create TF ship selection'-screen, so we can hide the long rows of AKs and APs to quickly get at the AOs we are looking for in between? Or at least a 'show only merchant ships' - 'show only warships' -'show only auxiliaries' option? 
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: LargeSlowTarget

Interface question - my pet subject: will there be ship class filters in the 'create TF ship selection'-screen, so we can hide the long rows of AKs and APs to quickly get at the AOs we are looking for in between? Or at least a 'show only merchant ships' - 'show only warships' -'show only auxiliaries' option?

Yes.
We are all dreams of the Giant Space Butterfly.
User avatar
LargeSlowTarget
Posts: 4976
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Admiral's Edition General Thread

Post by LargeSlowTarget »

ORIGINAL: Terminus

That's kind of you...[;)] We've got several poor souls working on it already...[:D]

I offer to proofread their work!

ORIGINAL: Terminus

ORIGINAL: LargeSlowTarget

Interface question - my pet subject: will there be ship class filters in the 'create TF ship selection'-screen, so we can hide the long rows of AKs and APs to quickly get at the AOs we are looking for in between? Or at least a 'show only merchant ships' - 'show only warships' -'show only auxiliaries' option?

Yes.

Cool! Thank you!
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

In German?[:'(]
We are all dreams of the Giant Space Butterfly.
User avatar
LargeSlowTarget
Posts: 4976
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Admiral's Edition General Thread

Post by LargeSlowTarget »

Need a translator?[/align]
Post Reply

Return to “War in the Pacific: Admiral's Edition”