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RE: "Germanies fate": a modded WAW scenario

Posted: Thu Jan 31, 2008 5:34 pm
by Barthheart
ORIGINAL: xBoroNx

... I think for a new version it is better if i seperate the population.

Then you could do on the one hand reasonable production mali for conquering people of conflicting ideology, make production multipliers instead of pp grants or activation etc..

I've already done this. Do you want a copy? It's based on Tom's v27test. It's not quite ready to play yet, too much real life inteh way to finish quickly, but it's a start. If so, just PM me your e-mail.

RE: "Germanies fate": a modded WAW scenario

Posted: Thu Jan 31, 2008 5:36 pm
by freeboy
I think a generic west and German and East is sufficient.. ie limiting the infantry builds.. I think a conquerd city could have some factory production though