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RE: Divisional ORBAT for DCG

Posted: Mon Mar 10, 2008 7:11 pm
by Jason Petho
ORIGINAL: vadersson

Another new question.

Is there a spreadsheet with the stats for all the units in JTCS?  SOmething with firepower vs range as well as the unit defenses, Assault values, etc?  I know the help files have this info, but I don't know if they were ever updated to JTCS over origianal.  I also know that the help files need some sort of upgrade to work in Vista. 

Just a couple of things.

Thanks,
Duncan


There will be included two xls sheets that you will be able to find in the "MANUALS" folder.

One details the German units in East Front (eventually I plan to convert West Front Germans to be the same as the East Front Germans, but this is a MAMMOTH task, requiring all the scenarios and campaigns to be converted as well.) and the Russians/Soviets units. They detail all of the platoon information, but do not provide firepower/range data.

I have not updated the help files, I don't know how to do it. If someone can enlighten me, I would be willing to put in the time to do so.

Visa conversion is beyond me, but there is a way to have the Help files show up in Vista via a download from microsoft. The link is referenced in another post.

Jason Petho


RE: Divisional ORBAT for DCG

Posted: Mon Mar 10, 2008 11:28 pm
by Warhorse
Jason, I had started to do new help files for my Korean War mod, but it is a monumental task, requireing a few other programs, and compiling and stuff, I gave up, too much for me to handle!! Maybe someone else could enlighten me as to an easier way?

Mike

RE: Divisional ORBAT for DCG

Posted: Tue Mar 11, 2008 12:06 am
by Jason Petho
ORIGINAL: Warhorse

Jason, I had started to do new help files for my Korean War mod, but it is a monumental task, requireing a few other programs, and compiling and stuff, I gave up, too much for me to handle!! Maybe someone else could enlighten me as to an easier way?

Mike

Hi Mike

You got further than I have! *laughs*

Here's hoping someone has a solution.

Jason Petho

RE: Divisional ORBAT for DCG

Posted: Tue Mar 11, 2008 10:19 am
by vadersson
Hey guys,

On the help file issue, here is MS's stance:
Note for Help content providers who are shipping .hlp filesloadTOCNode(2, 'moreinformation');The WinHlp32.exe technology is officially obsolete, starting with the Windows Vista release. The WinHlp32.exe technology will not be supported in its current form in future Windows releases. Therefore, we strongly recommend that software developers do not use this Windows Help program any longer in Windows Vista. Software developers who ship programs that rely on .hlp files are encouraged to transition their Help system to an alternative Help file format, such as .chm, .html, or .xml. They will also have to change their calls from the WinHelp API to the new content source. Several third-party tools are available to help software developers convert Help content from one format to the other format.

Basically MS wants you to transition to one of the other formats.  I think the help files for JTCS would be pretty easy to change to .xml.  However, all the help calls in the program will need to be changed as well.  Might want to bring this up with Matrix as I suspect that it affects a lot of thier games.

Thanks,
Duncan


HelpScribble

Posted: Tue Mar 11, 2008 2:32 pm
by Mraah
ORIGINAL: Jason Petho

Hi Mike

You got further than I have! *laughs*

Here's hoping someone has a solution.

Jason Petho

Jason,

There is really great 3rd Party Shareware program called HelpScribble. You can find this at :

http://www.helpscribble.com/

HelpScribble runs on Windows 95, 98, ME, NT4, 2000, XP, 2003 and Vista. It can create help files for all these versions of Windows, and also for Windows 3.1.

A single user license for HelpScribble costs US$ 99. A five user license costs US$ 399.

If you find this program useful I will be more than happy to donate towards getting you your own licence for all the great work you've done here along with the rest of the Matrix Beta Team!!!

I'd get my own and help you guys but I won't have the time to figure it out while you guys are in the business and could use this program over and over again.

Just let me know [:)].

Rob

RE: HelpScribble

Posted: Tue Mar 11, 2008 2:39 pm
by Jason Petho
Excellent find, Rob

Looks like something I will have to pursue!

Jason Petho

RE: HelpScribble

Posted: Tue Mar 11, 2008 2:42 pm
by Deputy
Oh great...MS wants people to transition to an OS that isn't working worth a crap for most people. No thanks. Rob's find sounds MUCH better. And it's compatible with ALL Windows systems. Image

Generic Mod Enabler

Posted: Tue Mar 11, 2008 6:23 pm
by Mraah
Jason,

If I might suggest another handy program called Generic Mod Enabler. It's freeware and it works well for enabling/disabling a mod which overwrites OOB's and such. Of course, I still make a backup of the original files but it's nice to use and organize the mod. I'm sure folks have heard about it but here's the link anyway :

http://www.users.on.net/~jscones/software/products.html

I've had no problems with applying a patch with it, as long as the mod is disabled beforehand.

It's only a suggestion and I'll leave it to you guys as to recommend or not.

Below is a screen shot of what it looks like. I simply installed it to my John Tiller's Campaign Series folder, it created a MOD folder, then I created a subfolder for my mod name, and then another subfolder for where the mod should apply the change. It works well with the Panzer Leader/Panzer Blitz mod.

Rob







Image

RE: Generic Mod Enabler

Posted: Tue Mar 11, 2008 6:41 pm
by Jason Petho
That's convenient.
 
I have included a "User Mods" folder with some of the various mods that have been posted here. Should work rather well for those that have that program!
 
Jason Petho

RE: Generic Mod Enabler

Posted: Tue Mar 11, 2008 8:09 pm
by Mraah
ORIGINAL: Jason Petho

That's convenient.

I have included a "User Mods" folder with some of the various mods that have been posted here. Should work rather well for those that have that program!

Jason Petho


Great!!! Now, not to bother you with the million dollar question again ... I will anyway [8|] ... V1.03 is days or hours away?
Thanks.
Rob


RE: Generic Mod Enabler

Posted: Tue Mar 11, 2008 8:14 pm
by Jason Petho
ORIGINAL: Mraah

Great!!! Now, not to bother you with the million dollar question again ... I will anyway [8|] ... V1.03 is days or hours away?
Thanks.
Rob


The final 1.03 goes to Matrix on the night of March 23rd. How long it takes them to build the installer and update the new manual will be how long it takes to be released. Once it is out of my hands, I have no more control over it.

On the brightside, the last two weeks of BETA testing started already. There is one minor issue with one of the new features found so far that I hope the programmer can resolve.

Jason Petho

RE: Generic Mod Enabler

Posted: Tue Mar 11, 2008 8:32 pm
by Deputy
Rob: I think I'll try that generic mod program on Close Combat: Cross of Iron. I've overwritten files on it and it hasn't malfunctioned yet, but I'd rather play it safe. Thanks for that link!!! [:)]

Thank you Jason

Posted: Tue Mar 11, 2008 10:21 pm
by Tim41
For all you have done. After going through many other strings, I now realize how much you have been through to produce 1.03. Good luck and good hunting! You deserve the Crimson Stipes of the General Staff at least!

RE: Generic Mod Enabler

Posted: Tue Mar 11, 2008 10:25 pm
by Warhorse
ORIGINAL: Mraah

Jason,

If I might suggest another handy program called Generic Mod Enabler. It's freeware and it works well for enabling/disabling a mod which overwrites OOB's and such. Of course, I still make a backup of the original files but it's nice to use and organize the mod. I'm sure folks have heard about it but here's the link anyway :

http://www.users.on.net/~jscones/software/products.html

I've had no problems with applying a patch with it, as long as the mod is disabled beforehand.

It's only a suggestion and I'll leave it to you guys as to recommend or not.

Below is a screen shot of what it looks like. I simply installed it to my John Tiller's Campaign Series folder, it created a MOD folder, then I created a subfolder for my mod name, and then another subfolder for where the mod should apply the change. It works well with the Panzer Leader/Panzer Blitz mod.

Rob

Handy proggy indeed, I use it all the time, eliminates the need for multiple installs, and makes it a snap to test out something!!

Mike





Image

RE: Generic Mod Enabler

Posted: Wed Apr 23, 2008 6:16 pm
by Bumpasses

[/quote]The final 1.03 goes to Matrix on the night of March 23rd.[/quote]

Hey MATRIX, you've had it a month now, whats the deal?
when do we get our hands on the v103 prize?????

RE: Generic Mod Enabler

Posted: Wed Apr 23, 2008 6:37 pm
by Jason Petho
Still waiting patiently for their manual editing.

Shan't be much longer, I suspect.

Jason Petho