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RE: Ask for help
Posted: Tue Oct 28, 2008 4:42 pm
by Voyd
ORIGINAL: Jeffrey H.
Uh oh. We may have a problem them since I don't have any good programs, just MS paint and MS photoeditor.
I imported the png of a CV into MS paint and fiddled with a grid of pixels to get it to look like it does now. We ight be able to adjust a few seetings in MS paint to get it closer.
Hrmmm.....
Give GIMP a try...I think that you'll like it.
http://www.gimp.org/
RE: Ask for help
Posted: Tue Oct 28, 2008 4:53 pm
by Barthheart
ORIGINAL: Jeffrey H.
Well, I opened the file again and unchecked an option called "draw opaque" that somehow might make things transparent in the way Barthheart describes. Same file name, new file:
Nope. Still the same.
There is another way. Use the bright pink in MS paint as the background or anything you don't want to show up. Then save as a .bmp or .jpg. Pink is the "transparent" color in AT. Not sure if it works as .png files but worth a try also.
RE: Ask for help
Posted: Tue Oct 28, 2008 5:17 pm
by Jeffrey H.
ORIGINAL: Barthheart
ORIGINAL: Jeffrey H.
Well, I opened the file again and unchecked an option called "draw opaque" that somehow might make things transparent in the way Barthheart describes. Same file name, new file:
Nope. Still the same.
There is another way. Use the bright pink in MS paint as the background or anything you don't want to show up. Then save as a .bmp or .jpg. Pink is the "transparent" color in AT. Not sure if it works as .png files but worth a try also.
Ah, ok in MS photo editor there is a "select tranparency color" option, which seems to make the image look exactly like the ones in the default unit symbols. So, I suspect I can do it. However I'll need to mod the image and then reset the tranparancy colors. Hrmmmm....
I'll give it another shot, stay tuned.
RE: Ask for help
Posted: Tue Oct 28, 2008 5:18 pm
by Jeffrey H.
Thanks for the tip. If I can make the MS pain/photo editor combo work, I'll stay with those otherwise I'll give GIMP a try.
RE: Ask for help
Posted: Tue Oct 28, 2008 5:23 pm
by Jeffrey H.
Once again.....this time with transparency set.
I'm thinking this needs to be outlined better, but otoh the background graphics might do that.
RE: Ask for help
Posted: Tue Oct 28, 2008 5:27 pm
by Barthheart
ORIGINAL: Jeffrey H.
Once again.....this time with transparency set.
I'm thinking this needs to be outlined better, but otoh the background graphics might do that.
That works.
I opened it with PaintShop Pro and added a drop shadow to make it stand out better. See attached.
If you get GIMP you can do this too I believe.
RE: Ask for help
Posted: Tue Oct 28, 2008 6:06 pm
by Jeffrey H.
ORIGINAL: Barthheart
ORIGINAL: Jeffrey H.
Once again.....this time with transparency set.
I'm thinking this needs to be outlined better, but otoh the background graphics might do that.
That works.
I opened it with PaintShop Pro and added a drop shadow to make it stand out better. See attached.
If you get GIMP you can do this too I believe.
Much better ! Yes, Gimp might be the key here. "Drop Shadow"...ok I'll remember that. Many thanks !
RE: Ask for help
Posted: Tue Oct 28, 2008 6:08 pm
by Bombur
Thank you a lot guys!
RE: Ask for help
Posted: Tue Oct 28, 2008 7:51 pm
by Voyd
ORIGINAL: Jeffrey H.
Thanks for the tip. If I can make the MS pain/photo editor combo work, I'll stay with those otherwise I'll give GIMP a try.
No problem

. Say, where can I download a copy of this mod? I've looked around, but couldn't find a link. Thanks in advance...
RE: Ask for help
Posted: Tue Oct 28, 2008 11:16 pm
by Voyd
Never mind, I found it on the Community site...
RE: Ask for help
Posted: Wed Oct 29, 2008 10:29 pm
by Bombur
v0.20 will be released next weekend. I fixed two small bugs. One with Battlecruiser II (which was created as research and SF, but lacked the corresponding item) and Aemoured car II (which wasn´t blocking its antecessor). The mod already has 153 units and growing....
RE: Ask for help
Posted: Thu Oct 30, 2008 12:08 am
by Jeffrey H.
It might be kind of lame to ask but can you post another screenie of the new and improved zeppelin symbol so I can see how it looks ?
RE: Ask for help
Posted: Thu Oct 30, 2008 9:20 am
by Bombur
ORIGINAL: Jeffrey H.
It might be kind of lame to ask but can you post another screenie of the new and improved zeppelin symbol so I can see how it looks ?
-I will do it as soon as possible, I´m working on v0.18 to be released tomorrow, and I found more bugs than expected (Naval Fighter II ítem wasn´t associated with a SF and Fighter II wasn´t blocking Fighter I).
v0.18
Posted: Thu Oct 30, 2008 5:38 pm
by Bombur
Tests vs the AI showed lots of bugs, like Items withouth SF attached, double items, combat items placed in the non combat group, and some units failing to make obsolete the former versions. V01.8 will, hopefully, fix all those bugs, but, by doing it, I will postpone the creation of new units. Tomorrow v0.18 will be released.
RE: v0.18
Posted: Fri Oct 31, 2008 11:59 am
by Bombur
-With most bugs fixed, I´m running into another unexpected trouble, as the AI is building coastal guns in inland cities. As these guns are useless against land units it shouldn´t be happening. However, it´s possible that their huge durability will help them to defend cities. In that case, durability should be greatly reduced....
RE: v0.18
Posted: Fri Oct 31, 2008 12:23 pm
by Bombur
Indeed, these monsters alone can defend a city (althought not causing casualties by themselves). I doubled the cost for these things and decreased durability by 2/3. Maybe it will change the AI behaviour.
RE: v0.18
Posted: Fri Oct 31, 2008 5:08 pm
by Bombur
And here is the Zeppelim graphic....

RE: v0.18
Posted: Fri Oct 31, 2008 5:22 pm
by Jeffrey H.
Awesome ! I'm really motivated to do the remaining ones now.
RE: v0.18
Posted: Fri Oct 31, 2008 6:07 pm
by Bombur
Btw, sorry I didn´t mentioned you in the credits for v0.18. This will be corrected in v0.20.
RE: v0.18
Posted: Wed Nov 05, 2008 9:45 pm
by Bombur
Afre some objectiosn from Grymme, I made a few changes in weight of items. Now all infantry units, including those with heavy equipment (mortars, machineguns) are given a weight of 20 (despite the fact that, in game scale, they weight less). This was made to simulate the troubles in moving machineguns, mortars and others. These heavy infantry equipment were also given an artillery type movement. They will need horses as mobilizers now. Light artillery is given a weight of 20 even if it weights more, to simulate the fact these items are usually placed in wheels and towed by trucks or horses, thus decreasing effective weight (as opposed to loading the piece in the vehicle). Heavy artillery will weight 50 (thus needing at least a medium truck), and some very heavy artillery units (as the AA12.8 cm gun or coastal artillery have a nig weight and are fixed, so they can be moved only by landcap)