Page 6 of 11
RE: Nevea
Posted: Thu Nov 06, 2008 7:31 pm
by Ike99
I'm impressed with how low the OPs losses are for both sides.
Fatigue plays a large factor in OPS losses. I rotate every squadron in the combat area to the rest area, back and forth to keep them combat effective.
In the only game I have played through to the end of 43 I lost 3500 a/c to ops losses (playing as the IJN).
This is 17 at 100%, I cannot afford 3,500 OPS losses.
You guys must really be pulling your punches if the combined A/C loss is less than 500 in six months of combat.
This is our third game against each other. We are both looking for effective punches, not simply the number of punches.
RE: Nevea
Posted: Fri Nov 07, 2008 12:30 am
by borner
I am really not in a position to use my airpower effectively, so I am trying too am trying to save up a couple months extra replacements. We are probably looking at a pretty calm few weeks as my subs need some time in dock.
RE: Nevea
Posted: Fri Nov 07, 2008 12:37 pm
by Ike99
We are probably looking at a pretty calm few weeks as my subs need some time in dock.
My submarines don´t. Taking Nevea extended your supply lines a little so they can do some good work now.
I36 scores a victory against a supply convoy to Nevea.

Torpedo Junction
Posted: Sat Nov 08, 2008 3:58 pm
by Ike99
The water around Nevea is being called ¨Torpedo Junction¨ among Allied sailors.
That´s
2 sunk in
2 days tough man.
[:D]

RE: Torpedo Junction
Posted: Sat Nov 08, 2008 7:55 pm
by borner
nice last picture of that crew... I165 takes 5 air hits and sinks
RE: Torpedo Junction
Posted: Thu Nov 13, 2008 1:29 pm
by Ike99
10-17-42
Five weeks after landing at Nevea, Hudsons launch the first air attack from that base against Japanese shipping.
Destroyers, no hits are scored. Three Hudsons are lost.

RE: Torpedo Junction
Posted: Fri Nov 14, 2008 10:45 am
by borner
IKe counters by sending waves of Bettys in for a night attack on the new airstrip last turn. 16 precious Bettys were lost in the effort.
RE: Torpedo Junction
Posted: Fri Nov 14, 2008 10:50 am
by bigbaba
the OP lose-rate of bettys, nells, mavis and emilys crafts is totaly crazy in UV.
RE: Torpedo Junction
Posted: Fri Nov 14, 2008 3:40 pm
by Ike99
IKe counters by sending waves of Bettys in for a night attack on the new airstrip last turn. 16 precious Bettys were lost in the effort.
14
Did it hurt?
RE: Torpedo Junction
Posted: Sat Nov 15, 2008 12:51 pm
by borner
oh, terribly. please don't try it again!!! [&o]
Oh wait, you were asking it it hurt me? Sorry.
RE: Torpedo Junction
Posted: Tue Nov 18, 2008 12:53 am
by Ike99
I´m laughing at your bombers.

RE: Torpedo Junction
Posted: Tue Nov 18, 2008 12:56 am
by borner
really? They were flying so high I did not hear anything. Just getting them some experience and seeing of you had anything based there.
Also, after a few weeks of well deserved rest, my subs returned to the hunt. MSW Wa1 sunk this turn.
RE: Torpedo Junction
Posted: Sun Nov 23, 2008 5:43 pm
by borner
it is now 11-4-42. We are moaking pretty good progress. After a couple of slow weeks, my subs finally found and badly hit an APD.
RE: Torpedo Junction
Posted: Mon Nov 24, 2008 6:43 am
by marioa
Ike please what Art Graphic Mod are you using to represent the clouds in your AAR?
Thanks in advance
marioa
RE: Torpedo Junction
Posted: Mon Nov 24, 2008 2:53 pm
by Ike99
Ike please what Art Graphic Mod are you using to represent the clouds in your AAR?
Thanks in advance
marioa
I made that myself. Send me a PM with your email and I´ll mail it to you if you want it.
RE: Torpedo Junction
Posted: Tue Nov 25, 2008 1:06 am
by borner
two turns later - two ap's gone today. I am sure no worry to IKE. He considers AP's expendable
RE: Torpedo Junction
Posted: Wed Nov 26, 2008 1:17 am
by borner
not as good this time, exchanged gunfire with an AP, and put two torps into an TK this turn
RE: Torpedo Junction
Posted: Sun Nov 30, 2008 2:38 am
by borner
Fairly quiet week. My subs seemed to prefer to attack on the surface, and 3 have paid the price. they also seem to be good at hitting, but not sinking, a good percentage of what they shoot at. Still, a good number of IKE's ships are out of service, and one of his damaged ML's from early on was not as lucky this time, and was sunk. 3 small ML's gone. I figure many of those i hit early in the game should be coming back online now, but it should be several hundred mines less than what IKE is used to.
Oscar vs Lightning
Posted: Sun Nov 30, 2008 7:56 pm
by Ike99
Who said the Oscar was not a good fighter?
[:'(]
Air attack on Tulagi , at 38,39
Japanese aircraft
Ki-43-Ib Oscar x 20
Allied aircraft
Hudson x 26
P-38G Lightning x 18
B-25D Mitchell x 28
B-26B Marauder x 37
Japanese aircraft losses
Ki-43-Ib Oscar x 1 destroyed
Allied aircraft losses
P-38G Lightning x 1 destroyed
P-38G Lightning x 2 damaged
B-26B Marauder x 5 damaged
RE: Oscar vs Lightning
Posted: Sun Nov 30, 2008 8:35 pm
by Ike99
11-24-42
A mass bomber raid on Rabaul port causes minor damage to 12 ships. One submarine heavily damaged.
I like these raids. 11 heavy bombers were destroyed. Not so many of these raids and his heavy bombers will be gone.
