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RE: Scrap Lists - Default

Posted: Tue Aug 19, 2008 4:28 pm
by YohanTM2
Sounds like that should work, will let you know when I get the game <g>

RE: Scrap Lists - Default

Posted: Fri Aug 22, 2008 1:24 am
by visitor_from_ireland
Hello there,
when using&nbsp;default "suggested scrap lists" or whatever you will call them, being able to easily add/remove units from that pre-defined scrap pool would be very convenient. So, if you disagree with just a few units on that list, you wouldn't have to completely re-make that list from scratch on.
In case you opt for&nbsp;more of those pre-defined scrap lists (Shannon mentioned two or three I think), a simple descriptive name of that list would be good for beginners (such as&nbsp;"the wolfpacker scrap-list" or "scrapalot"/"dontscrap2much", whatever...).
Hopefully this suggestion isn't too self-evident. In any case, it looks like MWIF is&nbsp;going to be a superb game in the end - respect!

RE: Scrap Lists - Default

Posted: Fri Aug 22, 2008 2:05 am
by Shannon V. OKeets
ORIGINAL: visitor_from_ireland

Hello there,
when using default "suggested scrap lists" or whatever you will call them, being able to easily add/remove units from that pre-defined scrap pool would be very convenient. So, if you disagree with just a few units on that list, you wouldn't have to completely re-make that list from scratch on.
In case you opt for more of those pre-defined scrap lists (Shannon mentioned two or three I think), a simple descriptive name of that list would be good for beginners (such as "the wolfpacker scrap-list" or "scrapalot"/"dontscrap2much", whatever...).
Hopefully this suggestion isn't too self-evident. In any case, it looks like MWIF is going to be a superb game in the end - respect!
Welcome to the forum.[:)]

Players can save their own scrap lists. The form is design so you can take an existing list and modify it to your taste. Whatever you want to name the file is up to you. You could use it to replace the starting default list if you wanted to.

I am just making sure there is something in place when the player first plays the game - and that what he is given as a default is reasonable.

RE: Scrap Lists - Default

Posted: Sat Aug 23, 2008 6:01 pm
by Shannon V. OKeets
Continuing the proposed default scrap lists from Michael, here they are for Brute Force (begins in May/June1942).

Image

RE: Scrap Lists - Default

Posted: Sat Aug 23, 2008 6:04 pm
by Shannon V. OKeets
2nd and last in series.

Image

RE: Scrap Lists - Default

Posted: Sun Aug 24, 2008 6:23 pm
by Shannon V. OKeets
And here are Michael's proposed scrap lists for Darkness Before the Dawn (Jul/Aug 1943).

This is the last in Michael's sets of default scrap lists for the 11 scenarios. Thank you Michael! [&o][&o][&o]

Image

RE: Scrap Lists - Default

Posted: Sun Aug 24, 2008 6:24 pm
by Shannon V. OKeets
2nd and last in series. The Axis default scrap lists for Darkness Before the Dawn.

Image

RE: Scrap Lists - Default

Posted: Mon Aug 25, 2008 10:53 am
by composer99
I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.

RE: Scrap Lists - Default

Posted: Mon Aug 25, 2008 11:02 am
by michaelbaldur
ORIGINAL: composer99

I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.

the stuka is a mistake .... I will change that

RE: Scrap Lists - Default

Posted: Mon Aug 25, 2008 1:53 pm
by meisterchow
ORIGINAL: composer99

I personally would not scrap any A6M2 (Japanese) fighters or any Stukas with 5+ tactical factors.

But even with that great range, a 5 point fighter in 1943 isn't all that great overall. Personally, I'm on the fence, but I can see why they were selected. Those would fall to personal preference.

RE: Scrap Lists - Default

Posted: Mon Aug 25, 2008 5:40 pm
by composer99
It can always fly back-up (unless you're playing with outclassed fighters of course).
&nbsp;
More to the point, the Japanese have lots of fighters in 1941-1943 that aren't scrappable, have about the same a2a rating, and have crappy range. So why not at least keep comparably good fighters in the pool? Assuming they have the production they will be building out the fighter pool anyway.

RE: Scrap Lists - Default

Posted: Mon Aug 25, 2008 5:53 pm
by meisterchow
Like I said, I think whether or not to scrap 5 AtA Zeroes in 1943 is up to the player, there are decent arguments either way (yours vs. clearing out the pool faster for the better stuff coming down the pipeline).