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RE: New address for MMCC3 servers
Posted: Fri Jan 13, 2012 10:49 pm
by SteveMcClaire
The MMCCIII servers have been restarted. Please let me know if there is any further issues with connecting to them.
Steve
RE: New address for MMCC3 servers
Posted: Sat Feb 18, 2012 9:52 pm
by Andrew Williams
I still can't connect.
tried to hook up with some friends for H2H and none could connect.
Did you test them?
please fix.
RE: New address for MMCC3 servers
Posted: Sun Feb 19, 2012 4:16 pm
by SteveMcClaire
Thanks for the report. I will look into it and let you know when things are restarted.
RE: New address for MMCC3 servers
Posted: Sun Oct 07, 2012 9:35 pm
by 716ID_Sta
Hi !
Servers are online ?
(possible to host a custom campaign ? (for friend))
RE: New address for MMCC3 servers
Posted: Sun Oct 07, 2012 10:04 pm
by 716ID_Sta
I try to make a local server, for my friends, can join my campaign...
but the server.exe is just for single player... ? ? ?
RE: New address for MMCC3 servers
Posted: Thu Dec 27, 2012 10:12 pm
by WoT
correct..
on-line servers haven't worked for me for ages.
RE: New address for MMCC3 servers
Posted: Mon Oct 14, 2013 9:16 pm
by WoT
Still can't connect
RE: New address for MMCC3 servers
Posted: Tue Oct 15, 2013 3:41 pm
by SteveMcClaire
ORIGINAL: WoT
Still can't connect
The MMCCIII server program is not running at present. I've discussed some of the issue of maintaining MMCCIII in a different thread, which I am copying here:
The MMCCIII system was a third-party utility that was provided along with Close Combat: Cross of Iron. Matrix Games hosted a server for this third-party program. It was used by a very small number of players. It was never a core feature of the product.
As Matrix never had the source code for this utility, all they could do was restart if it stopped running. Looking at the thread, the 'Hey, the MMCCIII server isn't running anymore' posts happened about once every 6 months. After a time the person who originally installed the utility left Matrix Games. And then it took significantly longer to restart it as a new IT person would have to figure out where this program was actually installed and how to get it going again.
The ultimate fate of MMCCIII has not yet been decided, but please keep in mind this is an old Matrix-hosted third party program.
Steve
P.S. It's not necessary to post this same issue in four mostly-unrelated threads. Thanks.
RE: New address for MMCC3 servers
Posted: Tue Oct 15, 2013 9:22 pm
by mooxe
I have found it impossible to get this application to work in Windows 7 64bit. MS has dropped all support for Java Virtual Machine. MMCCIII should be retired.
What the application did was excellent. Now that its so old, the idea behind it needs to be better implemented, like in game.
The vast majority of players do not want to mess with any piece of software. It should work out of the box, like a dishwasher. Back pre-2000 and early 2000's messing with your computer to get things to work was pretty normal... not anymore!
RE: New address for MMCC3 servers
Posted: Tue Oct 15, 2013 10:04 pm
by WoT
what happens if I purchase CoI today?
Isn't MMCC3 included with the purchase?
QUOTE FroM Sales page : Enhanced head-to-head and multiplayer combat modes including: 24/7 campaigns and player matching service.
RE: New address for MMCC3 servers
Posted: Wed Oct 16, 2013 6:32 pm
by SteveMcClaire
Current yes, MMCCIII is included with the game. But as I said, MMCCII was not a product produced or created by Matrix Games, it was a community-created 'extra' that was thrown in as a freebie. There were a lot of these with Cross of Iron. As Mooxe pointed out, it was created with Java, a platform that's been discontinued, and we do not have the source code for it either, so we can't fix problems or update it to work on newer systems. All we can do is restart it and see how long it stays up, and that has (obviously) not been a practical solution for anyone.
If MMCCIII hosting is discontinued than I am hoping that we can make the multi-player server components available to players, so they can host their own campaigns.
Steve