Page 6 of 9

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 2:30 pm
by jwilkerson
Not nearly enough - that won't even cover the 8,000+ Ocean going motor fishing fleet Japan had in 1940!!!
[:D]

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 2:41 pm
by NormS3
Wow.

My girlfriend is gonna be pissed. Or she might end up even happier that I am off doing my own thing (or more available to kid sit, while moding).

Thanks again for everything guys![&o]

Couple more big slot questions. About how many slots available in . . .

Pilots
Leaders
Aircraft
Ship Classes
Locations

Feel free to ignor me as my keyboard is already rather damp from my drool!

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 4:24 pm
by JWE
ORIGINAL: Norm3
Wow.

My girlfriend is gonna be pissed. Or she might end up even happier that I am off doing my own thing (or more available to kid sit, while moding).

Thanks again for everything guys![&o]

Couple more big slot questions. About how many slots available in . . .

Pilots
Leaders
Aircraft
Ship Classes
Locations

Feel free to ignor me as my keyboard is already rather damp from my drool!
Let's wait till the game comes out before going into gory details. Sufice to say - many.

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 4:45 pm
by DuckofTindalos
More than enough.

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:05 pm
by NormS3
Works for me. [8D]

Thanks again guys and keep up all your great work (and please ignor those who press for a faster release). I have seen the quality of all your hard work and am more than willing to wait for AE since it will most likely end my future socializing.

Probably best I keep my attention her way til I got a good [;)] reason to get into trouble!


RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:15 pm
by Dili
Is it possible to use the editor to make a diferent map(like Russia, Med) or a scaled up one(i know problems will happens with that like ship speed assuming that there is a hardcode limit like in witp) ?

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:30 pm
by DuckofTindalos
No.

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:37 pm
by Dili
So there are less possibilities of editing the map like for witp mods? I never edited in Witp so i don't know if i am making a mistake.

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:39 pm
by DuckofTindalos
There has never been a built-in map editor in WitP.

RE: Admiral's Edition Editor Thread

Posted: Fri Mar 27, 2009 5:40 pm
by Dili
Okay thanks

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 5:09 am
by Jorm
ORIGINAL: Terminus

First off, aircraft. In the attached screenshot, we have the B5N2 Kate. Most of it is pretty self-explanatory, but there are a couple of things I want to explain.

First off, you see that the aircraft appears to come pre-installed with MAD and radar when it becomes available in April 1942. However, this is not the case. Instead, those devices do not appear until the devices themselves become available in 1944. In-Game, they will be greyed out until they become active.

Secondly, in the bottom right corner, you see that we have added the ability to enter specific ranges for any aircraft, with or without drop tanks. Very useful, and less difficult to find than you'd think.

Image


probably an uber dumb question
but the new hexes are 30 nm ?

the ranges given for the kate all make it 38 nm , ie 27 hexes 1075 nm = ~ 40 nm /hex ?



RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 7:22 am
by DuckofTindalos
They're 40 miles.

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 9:38 am
by Nomad
ORIGINAL: Terminus

More than enough.

I doubt it T, some modder will want to fill 120% of the available slots with some pet items. [:)]

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 9:42 am
by DuckofTindalos
Well, yeah... But for the non-insane, it'll be enough...[:D]

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 11:27 am
by jwilkerson
ORIGINAL: Terminus

They're 40 miles.

Just for clarity, the new hexes are 40 nautical miles (46 statute miles).


RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 11:29 am
by Shark7
ORIGINAL: Terminus

Well, yeah... But for the non-insane, it'll be enough...[:D]

Sanity is over rated anyway. [;)]

If one were to do a mod where the two Naval Treaties were never signed, I could see using a lot of ships slots...but I doubt all of them.

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 11:59 am
by DuckofTindalos
ORIGINAL: jwilkerson

ORIGINAL: Terminus

They're 40 miles.

Just for clarity, the new hexes are 40 nautical miles (46 statute miles).


Well, if you're gonna be EXACT...[:D]

RE: Admiral's Edition Editor Thread

Posted: Fri Apr 10, 2009 7:59 pm
by Jorm
ahh, many thanks

I realise now where i got the 30 from, its from a MOD i was looking at yesterday

cheers

Jorm

RE: Admiral's Edition Editor Thread

Posted: Mon Apr 13, 2009 4:53 am
by kirk23_MatrixForum
Hey folks,
                I noticed while reading the info for the editor that there is a mix of sizes ie Metric & Imperial, I think all info for this time period should be in standard Imperial 4" Guns, 18" Guns etc not cms ?

RE: Admiral's Edition Editor Thread

Posted: Mon Apr 13, 2009 7:43 am
by DuckofTindalos
The Japanese officially changed their measurements of calibers from inches to centimeters in 1917. That's why it's shown like this, and why it will stay that way.