ORIGINAL: IronDuke
OK, we can then agree (I assume) that it should be physically impossible for the Germans to produce a tank tonnage that is higher than they produced historically.
ORIGINAL: IronDuke
I have no issue with that at all- unless the game allows for the influence of leaders on production.
Lets hope not, this isn't Hearts of Iron.
But Tiger production was small beer. I'd also make the point that a whole sub component industry lies behind tank production, so when someone says "Build no Tigers, build extra PZ IIs" what they are actually saying is build thousands more obselete engines, build thousands more 2 CM cannon etc etc etc. This requires further reductions in other programmes because these sorts of things were not being produced as the PZ IIs were phased out in anything like the required numbers.
Also, Tigers were produced at Kassel which was hit hard in October 1943 during bombing, an event which disrupted Tiger production for months. Therefore, putting all your eggs into the Tiger basket should effectively rob you of any tank production during early 1943 as your enlarged facilities have been destroyed and your workforce dehoused.
..........I was going to go through point by point- but your not going to change your mind are you?
If presented with a convincing case, I'd be happy to. Are you going to change your mind?
So I'll ask you this:
If the Americans decided to produce numerous different variants of tanks (self propelled guns etc etc), on the same level as the Germans did would they have produced the same amount of vehicles as they historically did?
Yes. The Americans didn't really do the Assault Gun concept. Quite what feats they would have been capable of from a production standpoint, had they not had to add a turret onto the Sherman we can only speculate.
There is also an important point here re development. The Americans led the world industrially, in industrial methodology and produciton methods, yet the history of the R&D into a heavy tank is a mess. For all sorts of reasons, the most powerful industrial Giant on the planet couldn't field a decent heavy tank capable of matching the German Cats until the war was all but over.
This illustrates more than anything else that the the various inputs into R&D and production defy a slider bar approach.
and
Would the Germans have benefited from building one basic tank (a few variants), which could have been massed produced on a grand scale- simplifying spares, training and fuel needs? And would they have produced more within the same historical period?
Firstly, your basic problem is that you are searching so hard for ways to increase the size of the German Tank park that you are not stopping to consider whether any of the changes you want to introduce were actually possible.
Mass production (which is a rather vague phase, but lets say it means trebling their actual output) was never a possibility as they lacked the coal and steel to build that many vehicles, whether they had the actual factory floor space (which they didn't) or not. Had they surmounted this particular obstacle, the next one was how do we fuel three times as many tanks when we find it hard enough to keep the tanks we do have operationally mobile?
Exactly how mass production of one vehicle "simplifies" (as you put it) fuel needs escapes me. It may mean that only one type of gasoline/petrol/diesel may be needed (although I don't recall the Germans ever having this sort of issue) but this only simplifies it if you have enough of the chosen fuel in the first place. The Germans didn't, never did, and never would of.
Thirdly, what are you going to do with all those Tanks? Since the soft skinned vehicles to support such an increase didn't exist, all you could have done would have been to perhaps retain the 1940 TOEs and run the divisions at a reduced effectiveness. Excess tanks would have sat in great tank parks behind the lines acting as replacements.
The second aspect of this issue is combat effectiveness. Concentrating on mass production of the Panzer IV in this scenario is somewhat problematical given this tank was obselete by 1942 and it was only the several variants which extended its service life and enabled it to operate as a reasonably effective MBT into 1944/45. Cut out the variants and by 1943 your armoured Force is a sitting duck.
Concentrating on anything else presents even bigger problems. Whatever numbers you chose to manufacture the Panther in, its teething troubles held it back, and since it isn't available until mid 1943, what do you do before it arrives?
As for the Tiger, this was so highly engineered, and so relatively static that mass producing it essentially restricts the sorts of mobile operations you can undertake. A tank park pf 10000 Tigers in 1943 might have got them through the Kursk salient but a fresh advance into the dusty, arid, sandy Caucasus would have been an interesting campaign with vehicles that required high maintenance and lots of TLC from their engineers in the best of conditions.
Spare parts is an interesting question, but even when the Germans had phased out Czech and French weapons in the east, spare parts remained an issue for the more uniform tank parks of 1943/44. The issue was they didn't produce enough and getting what was produced to the front was not easy when logistics were limited and ammo took top priority.
Ultimately, the reasons the Germans lost in the east were systemic (shortcomings within the Wehrmacht and Senior Command) and Geo-political. Tinkering with production will not address those issues.
IMHO, only scenario designers armed with a what if mindset can deliver what I think everyone is really after when they talk about playing with production, which is a more even battle with chances for both sides in 1943/44.
Regards,
IronDuke