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RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 19, 2010 9:12 pm
by Igard
Here's an example for anyone wondering where the borg are at?

Elliot just explained to me on the tech support forum that the game calculates the number of non-transparent pixels and scales the ships accordingly. This is necessary for building the ships at the correct sizes.

So it's by design. Until we get some kind of new mod feature for making certain ships larger, does anyone really want the Borg to look like this? :-

The Borg Cube is a cruiser, size: 298

Image

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 19, 2010 9:31 pm
by Igard
Here's the same cube, size:298, sitting next to a Mechanoid frigate, size:150.


Image

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 8:07 am
by wozza
Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 8:10 am
by Haree78
ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.

There is pretty much zero ways to adjust the size the game will represent the ships in game. Even if you scale them down in the image the game counts the amount of transparent pixels and scales based on that so it will be just as big just less detailed.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 8:23 am
by wozza
ORIGINAL: Haree78

ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.

There is pretty much zero ways to adjust the size the game will represent the ships in game. Even if you scale them down in the image the game counts the amount of transparent pixels and scales based on that so it will be just as big just less detailed.
Oh well i thought i would ask if it could be done.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 8:50 am
by Igard
I dont' think Elliot can change the way the game scales the ships either. I think it has something to do with the game properly building ships to the correct scale when you change their design.

I've made a request on the modders wishlist for a parameter to be added to the races.txt file. That way I could make the Borg with large ships and the Tholians with small ships.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 6:51 pm
by Igard
ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.


Thank you, wozza. I'm currently trying to figure out why the Borg ships I'm working on all scale so small, if I can figure this out, then I might start making ships bigger. Only really the Tholians that have small ships and some Romulans.

Unfortunately, I'm not having much success.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 8:53 pm
by tjhkkr
I do not think I have ever seen one of your Borg before.
That really looks good.

The Starbase in the picture above it looks a little like that Pirate base from Empire at War. That looks sharp too.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Dec 20, 2010 9:16 pm
by Igard
tj, you continue to impress me with your observations. That starbase is indeed from Empire at War, I thought it was perfect for the Breen. I think I did some re-colouring too.

The Cube's textures are fine. Would anyone really want a  Borg cube of that size though?

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Tue Dec 21, 2010 2:08 am
by tjhkkr
I have sort of suspended my disbelief as far as size is concerned... that Nebulan Frigate and the Corellian ships (any thing long and narrow) continues to look enormous...

A borg cube just looks intimidating regardless of the size.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Wed Dec 22, 2010 3:32 am
by tjhkkr
Ah... cool, I wanted that base. Thank you Igard.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Fri Dec 24, 2010 11:00 pm
by wozza
Hey Igard when do you think you will released TRSE. Or are you waiting for the patch before doing the relase.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Fri Dec 24, 2010 11:30 pm
by Igard
Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.

I'm free now though so proabably within the next few days. [:)]

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 4:22 pm
by ehsumrell1
ORIGINAL: Igard

Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.

I'm free now though so proabably within the next few days. [:)]

Happy Holidays Igard...
Let me know if you need any assistance or have questions concerning your TRSE mod. As
you know, I've been testing the theme portions of the expansion with your mod. I have
pretty much studied how to adapt the files accordingly and the theme is working very
well. So let me know either through email or here. Jo-lan-tru Igard! [:)]

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 5:42 pm
by tjhkkr
Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.


Do they already have a beta mod out for DW:RotS?

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 6:41 pm
by Igard
Hi,Tj. It's the beta patch which includes mod support for a new race bias system. I haven't tried it yet. It's also supposed to improve system performance and some fix some bugs :-

 http://www.matrixgames.com/forums/tm.asp?m=2663554


RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 6:45 pm
by tjhkkr
Thanks, Igard. [8D]

While I got you... what utility do you use to manipulate the SFC files from

http://sfc.battleclinic.com/docks

I just want the Klingon tug... if not, I will have to create a tug myself.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 6:46 pm
by tjhkkr
Oh, and HOT DIGGITY for the racial bias... :)

I do not think the Hutts and the Jedi are gonna be best friends any more. [:D]
And I do not think the CIS and the Republic are gonna tag team to kick me any more... [;)]

[&o]

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 7:05 pm
by Igard
It's  a pretty basic little model viewer by the SFC creators, Taldren. Download here :- http://starfleetcommand3.filefront.com/file/Taldren_Model_Viewer;9551

Just rotate the model until it's nice and straight then take a screenshot ctrl+alt+prt scr. Paste the image into your favourite image manipulation program. I use GIMP. [:)]

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sun Dec 26, 2010 7:10 pm
by tjhkkr
Thank you, Igard. [8D]