RE: Forest terrain -
Posted: Wed Oct 13, 2010 4:03 pm
ORIGINAL: RockinHarry
Thanks for quick reply! [:)] So If I get it right here, "diffuse" is for coloring the fog/distance haze and "ambient" sets the general lighting condition? So in order to have darker shadows, I think "ambient" then needs to be set lower (for bright sunny days), at least it works that way in other 3D game editors I know.
I assume "light strength" goes up to 255 max? In the editor SS I see values of 128 and 200. Or does it include lighting multiplier, measured in %?
So at max lighting strength setting (255?), the ground and object textures shine at their normal 100% gamma, or can you go over the top, by adding extra brightness?
LOL - Rockin - you obviously know a lot more about this than I do. Yes the light strength goes up to 255. though at 255 things are really pretty bright. - Stridor is the guy who actually understands these controls, I pretty much use trial and error. But I think the diffuse light 'brightens' the directly illuminated surfaces, and ambient light brightens the indirectly illuminated surfaces -- and you've probably just exhausted my knowledge of how it works!.
I hope when the game is out we'll see some maps from you!
Thanks
rick