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RE: Patch 06 - Public Beta
Posted: Tue Dec 21, 2010 10:48 pm
by CV2
Well Im guessing its Delhi like the rules say since I cant disband the armor unit I have in Karachi.
RE: Patch 06 - Public Beta
Posted: Tue Dec 21, 2010 10:51 pm
by Nomad
I have disbanded Indian LCUs in Deli. Never tried Karachi.
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 6:41 am
by michaelm75au
ORIGINAL: Bongo
Having the same problem. Have british ships in Karachi with no disband button.
There is a problem with the button showing that has been identified.
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 7:03 am
by michaelm75au
Bases for allied LCU disbanding are:
BASE_AUCKLAND
BASE_DELHI
BASE_SAN_FRANCISCO
BASE_SYDNEY
BASE_VLADIVOSTOK
[and the main base for small map scenarios]
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 10:05 am
by Itdepends
Don't LCU's withdraw/disband automatically though once their passed their withdrawal date?
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 10:18 am
by CV2
ORIGINAL: michaelm
ORIGINAL: Bongo
Having the same problem. Have british ships in Karachi with no disband button.
There is a problem with the button showing that has been identified.
Michael, confirmed that the button DOES appear for ground units. My unit finally reached Delhi and its there under the new patch. So the problem is only in the naval.
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 10:25 am
by michaelm75au
Thanks
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 10:34 am
by Itdepends
Not using beta patch- but a bug that might be fixed?
When transferring carrier air units to land bases- as either allies or Japan- after the unit transfers you see an air unit information screen for one of your opponents units. E.g. playing as Japan I've just transferred a carrier unit off and ta dah
The controls/radio buttons work as well- I was able to draw an extra pilot into the unit - I didn't try any other buttons as this is part of a current PBEM.

RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 11:07 am
by michaelm75au
Yes. That should be fixed.
20. Fixed empty (or enemy) group showing after group transfer from ship
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 11:31 am
by Itdepends
Sorry Michael- I should have read the release notes.
Daniel
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 11:46 am
by ckammp
ORIGINAL: Itdepends
Don't LCU's withdraw/disband automatically though once their passed their withdrawal date?
LCUs that are scheduled for withdraw will withdraw automatically on their withdraw date.
Players are able to also disband LCUs, subject to the following conditions:
1. LCU must be in it's national home base, and
2. LCU must not be permanentely restricted, and
3. LCU must not be scheduled for withdraw
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 4:27 pm
by Bongo
Thanks, I just wanted to ID the problem. Not complaining. Love the support to this, my favorite game of all time.
RE: Patch 06 - Public Beta
Posted: Wed Dec 22, 2010 11:25 pm
by Pratzen
ORIGINAL: michaelm
A note:
This patch will re-sync weapons on subs when they hit port. It wont go into 'repairs' unless there is other damage.
Ships where the class and ship weapons are not aligned will have the good old '*' next to the class name of the ship display.
Does this mean that the database updates can be applied without major damage to games in progress?
RE: Patch 06 - Public Beta
Posted: Thu Dec 23, 2010 12:47 am
by CV2
I havent seen any issues. The last one corrects the sub problem that the prior one caused.
RE: Patch 06 - Public Beta
Posted: Thu Dec 23, 2010 1:29 am
by Pratzen
ORIGINAL: CV2
I havent seen any issues. The last one corrects the sub problem that the prior one caused.
Maybe I missed one. Last thing official I saw, they were recommending not to do the DB update for games in progress. Maybe they can provide an update after the holiday break.
RE: Patch 06 - Public Beta
Posted: Thu Dec 23, 2010 2:43 am
by michaelm75au
ORIGINAL: Pratzen
ORIGINAL: CV2
I havent seen any issues. The last one corrects the sub problem that the prior one caused.
Maybe I missed one. Last thing official I saw, they were recommending not to do the DB update for games in progress. Maybe they can provide an update after the holiday break.
I personally apply the DB changes to my AI games as the code should be able to cope (even with the last lot of sub weapon restructures).
However it really is up to the players (esp PBEM) to decide if the database changes are significant enough to warrant updating the save.
RE: Patch 06 - Public Beta
Posted: Fri Dec 24, 2010 2:47 pm
by khyberbill
009. Added a destroyed LCU screen and the ability to reform non-Chinese LCUs (at 1% TOE) using PPs
To what base will the reformed units return? For instance if I lose an Indian Brigade in Singapore when it falls, will it attempt to reform in Singapore? Delhi? Aden? Oh, and Merry Christmas everyone.
RE: Patch 06 - Public Beta
Posted: Fri Dec 24, 2010 4:22 pm
by scott64
ORIGINAL: khyberbill
009. Added a destroyed LCU screen and the ability to reform non-Chinese LCUs (at 1% TOE) using PPs
To what base will the reformed units return? For instance if I lose an Indian Brigade in Singapore when it falls, will it attempt to reform in Singapore? Delhi? Aden? Oh, and Merry Christmas everyone.
I believe Aden.

RE: Patch 06 - Public Beta
Posted: Fri Dec 24, 2010 8:33 pm
by khyberbill
Hello Scott, how are you doing? I suspect you are right, but I was also thinking about the troops in Manila, Hong Kong, DEI etc, basically the ones that are lost at the beginning. How long after they are rebuilt will they appear? and where?
RE: Patch 06 - Public Beta
Posted: Fri Dec 24, 2010 9:44 pm
by michaelm75au
ORIGINAL: khyberbill
009. Added a destroyed LCU screen and the ability to reform non-Chinese LCUs (at 1% TOE) using PPs
To what base will the reformed units return? For instance if I lose an Indian Brigade in Singapore when it falls, will it attempt to reform in Singapore? Delhi? Aden? Oh, and Merry Christmas everyone.
Without checking the code, I think that they show up in the national home base.
[edit - yep, is national base ]