RE: Japan infantry squad organization
Posted: Sun Feb 13, 2011 9:53 pm
Type 89 in IJA raiding (para) regements, yes they had them page 8 in Taki's book, I missed it when I was looking the other night.
What's your Strategy?
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ORIGINAL: Brady
ORIGINAL: ilovestrategy
What does BAR stand for? I'm guessing Browning Automatic Rifle?
BAR- Because its an American Rifle, thats why it has a higher Soft atack value.
ORIGINAL: Brady
ORIGINAL: ilovestrategy
What does BAR stand for? I'm guessing Browning Automatic Rifle?
BAR- Because its an American Rifle, thats why it has a higher Soft atack value.
ORIGINAL: Brady
Type 89- SNLF paras used them that I am shure of, as for the IJA Para's I am not 100% certain, nead to look a bit more.
Type 97 20 mm AT rifle, I have not sean any evidance to sugest the SNLF paras used it.
Then in 42 (late) you see the IJA and the SNLF get AT rifle gernades in small numbers this only marginaly increases their abaitys to atack enemy armor, but does increase the tools they have on hand.
In 1943 we see the Type 3 arive then the Lunge mine in 1944 these have much better penatrtion values so in 43/44 we should see squad Hard values go up.
In a nut shell then why does the US at games start squad get a 15 and the Japanese get a 5
ORIGINAL: JWE
AT grenades, AT mines, flamethrowers, bangalores, C-4 blocks, yadda yadda, are NOT modeled in the hard/soft firepower of squad capability.
ORIGINAL: Blackhorse
To no-one's surprise, the Americans have the most lavishly equipped infantry. And, by late in the war, a US Marine division had enough bazookas, flamethrowers and sachtel charges to issue one of each to every squad. The Army had only half as many flamethrowers and sachtel charges per division, but made up for it with recoilless rifles that began arriving in quantity in 1945. None of these weapons show as separate devices in-game, they are all baked into the squad's hard and soft ratings.
If you wish, I can provide a very grainy set of anti-armor statistics, calculated in accord with the game model parameters.
ORIGINAL: herwin
Is it to model relative target acquisition capability? In CityFight, infantry was modelled as mostly target acquisition assets and AT guns/missiles as mostly target engagement assets.
ORIGINAL: ilovestrategy
What does BAR stand for? I'm guessing Browning Automatic Rifle?
49000 is NOT small number. Enough to issue ONE to every squad.
And you missing the point, that it allows to engage enemy armor at range 100+ meters. The ONLY other such weapon, would be AT Rifle
ORIGINAL: inqistor
ORIGINAL: herwin
Is it to model relative target acquisition capability? In CityFight, infantry was modelled as mostly target acquisition assets and AT guns/missiles as mostly target engagement assets.
I would say it is standard Grigsby model. Every non-disabled device can shoot at enemy. So more devices=more target acquisition. And they use their own statistics (so squads are generally wasting their time shooting at tanks). Now, when targeted device is already disabled, there could some interesting things happen.
ORIGINAL: herwin
Does Grigsby use a glimpse model, a continuous acquisition model, or something like ACQUIRE incorporating the contrast of the target and its cross-sectional area?
ORIGINAL: Brady
I dismised the larger engagement envelop primarly because hand gernads aparently give a squad a hard atack of 5, several early war squads on both sides of the fence are so rated (mostly CW squads and the Japanese).
ORIGINAL: herwin
Thanks for the response. Why I was asking is that a big reason WWII weapons fell dramatically short of their proving ground performance in combat was that the target acquisition process was a lot more important than raw firepower.
FireFight was contracted for by the US Army, and the customer was most upset that real line of sight limitations in the game meant most anti-armour engagements occurred at 500 meters or less. So JFD cleared the underbrush to make the customer happy. CityFight then brought the trees and shrubs back, making engagement ranges more realistic.
ORIGINAL: Brady
AT Rifle Gernades- My understanding is that the US and Japanese both suffered from ease of aplication with these weapons, in short it was hard to get a good angle hit with them in a favorable place on the tank so both suffered in actual use. They did prove usefull aganst hard points like bunkers though.
Infentry anti tank weapons imo should be apiled under the hard atack value as that was their primary aplication, they were used for other things though, atacks aganst soft targets. Japan started with the Type 99 Anti tank device capable of defeating 2cm of armor, arguably they should have at least a 15 H from the start of the war, for the IJA and the SNLF as both used this device, widely-
One shocking atration figure I have sean for late war Battles like Iwo Jima and Okinawa is that US tank units suffered over 100% atration in many cases from a variety of sources, including Infentry deleaved weapons.
For me, if the ground forces are in contact their in contact in game terms and weapons ranges become mute to an extent, their already caluclated into the base efects ratings for each weapon I belave, so a longer range weapon will have a higher value than a shorter range weapon because it has the potential to deleaver more fire, even though the weight of that fire might be less,
Flame throwers are represented in game I belave despite the seaming contradiction above by IJA enginears in game, their is it would seam a lack of them in the SNLF units, for moding it might be easer to just include a few IJA Enginear untis(squads) into a SNLF unit to represent the absent Flamethrowers and demo charges they had.

ORIGINAL: Brady
They should imo all start with a min Hard Atack of 15 because of the Type 99 Anti tank device , including the SNLF.
ORIGINAL: inqistor
So, time for POLL:
What should be the date for IJA squad upgrade? Allies have first upgrade in the middle of 1942, and another:
ORIGINAL: Nikademus
Brad'ster....is this soft attack thingy why you refuse to cross the river in our game? I am getting bored.
[:)]