Page 6 of 21

Posted: Sun Jul 07, 2002 8:29 pm
by Goblin
Are you really gonna keep the Marines and Canada in the minor countries?!?

Canada=Britain
Marines=US Army

Charge!

Posted: Sun Jul 07, 2002 8:32 pm
by Scharfschütze
Just emailed my honorable opponent Capt. Pixel for details. Summing up on the procedure, we have to agree on a timeframe, take 4k points and a random medium map and slug it out with realism prefs as we agree upon? Is there a deadline by which round 1 games have to be completed?

one more time

Posted: Sun Jul 07, 2002 8:53 pm
by red
THE OFFICIAL ROUND 1:

GROUP A:

3/2 ACR (SU) VS. GOBLIN (US)

ROKONDO (US) VS. KNIFE (GB)

RED (SU) VS. GARY TATRO (US)

GMENFAN (US) VS. BRUTTO-BOB (GERMANY)

IRONFIST (GERMANY) VS. BORO (SU)

CAPT PIXEL (GERMANY) VS. SCHARFSCHUTZE (GERMANY)

GROUP B:

M4JESS (???) VS. RADBOY223 (FRENCH)

MOGAMI (BELGIUM) VS. TANKHEAD (HUNGARY)

SPENSER (???) VS. SKRYKING (RUMANIANS)

MOJO (FINLAND) VS. TIMETANKER (MARINES)

HADES (ITALY) VS. BELISARIUS (FINLAND)

ORZEL BIALY (???) VS. VIKING2 (CANADA)

EASY8 (???) VS. FALLSCHIRMJAGER (FINLAND)

handicap is agreed between two players

Posted: Sun Jul 07, 2002 9:40 pm
by Goblin
Handicap? Thats what True Troop ON does. Canada and the Marines are Absolutely not minor nations. Are my posts making it up? Can anybody see these?

Posted: Sun Jul 07, 2002 9:46 pm
by red
Goblin, if you noticed I renamed the listing from major/minor countries to group A and group B. actually some of the players in group B I'd be cautious of even if they were playing a country with lesser military capacity. was that PC enough? :)

I don't want to start re-assigning the palyers so it would not start the confusion. Again, it's up tot hem if they wish to be re-assigned, just post it here.

Worldcup

Posted: Sun Jul 07, 2002 10:35 pm
by 3/2 ACR
I am in and waiting for final rules

On my Signal...

Posted: Sun Jul 07, 2002 11:39 pm
by Ironfist
I am Ready to battle. Have the final rules been issued ? 4k , 20 turns, what other rules were there ? starting year ect ? limits ?

Re: On my Signal...

Posted: Mon Jul 08, 2002 12:10 am
by Gary Tatro
Originally posted by Ironfist
I am Ready to battle. Have the final rules been issued ? 4k , 20 turns, what other rules were there ? starting year ect ? limits ?
According to everything I have read in the posts these are the Rules.
4K meeting engagement
20 turns.
All other preferences and agreements are determined between you and your opponent.

Standard Game Save slot

Posted: Mon Jul 08, 2002 12:25 am
by Capt. Pixel
Maybe we could all agree to reserve a game slot for the PBEMWC?

Like save 11 ? :D

Marines & Canada

Posted: Mon Jul 08, 2002 12:48 am
by TimeTanker
I will change to what ever category is appropriate. I chose Marines as a minor country because they have limited resources. Even into the post 1945 period they don't have all the assets available that the US Army has. Their armor is limited and mostly designed around their tasking which of course is "Amphibious Landings". So regardless of their "Elite" Status for the infantry. Their firepower is somewhat limited.

As for Canada; if youwere to draw on say Great Britain and the ANZAC's a true UK. Then I think you would have a Major Country. but, I could be wrong. It is just that every time that I have tried to put together a true Allies Scenario. I never seem to find much of anything exciting that I would want to put on my team. And, I most always drift back to the US and GB to pick my forces.

I figured also that if you broke up the United Kindom parts into their seperate countries this would free up more countries for the WC. So therefore the minor country status for Canada.

But, I would have no problem either giving a handicap to anyone that ends up playing me as the Marines. Or, switching to Hungary.

As for the labels of Fiji, Ceylon, and Mars. I guess I have to apologize. Those are countries in the SPUniverse at War game I play in the year 2045....:rolleyes:

National Characteristics

Posted: Mon Jul 08, 2002 1:27 am
by Capt. Pixel
Scharfschutze and I are about to start a 'Blue on Blue' scenario. (Germans vs Germans)

I suggested I start with a US HQ and purchase Germans through the Nations button.

Then it occurred to me, Although the Experience will be correct, my forces will still have the national characteristics of the US. (fast artillery response, Quick retreat, improved Rally)

Although I'd like to have those advantages, they don't seem fair to me.

For mine and Scharfshutze's game, I propose we turn off National Characteristics. I don't see a way to get comparable characteristics for both forces. Do you agree, Scharfshutze?

For everybody else, this is a setup issue to consider for 'Blue on Blue' contests. :cool:

Re: National Characteristics

Posted: Mon Jul 08, 2002 1:38 am
by Scharfschütze
Originally posted by Capt. Pixel
Scharfschutze and I are about to start a 'Blue on Blue' scenario. (Germans vs Germans)

I suggested I start with a US HQ and purchase Germans through the Nations button.

Then it occurred to me, Although the Experience will be correct, my forces will still have the national characteristics of the US. (fast artillery response, Quick retreat, improved Rally)

Although I'd like to have those advantages, they don't seem fair to me.

For mine and Scharfshutze's game, I propose we turn off National Characteristics. I don't see a way to get comparable characteristics for both forces. Do you agree, Scharfshutze?

For everybody else, this is a setup issue to consider for 'Blue on Blue' contests. :cool:
Whew, wouldn´t have thought of the national characteristics issue. I would have liked fast arty response, too...:D

Why not just set up Germany vs. Germany? Perfectly possible in SPWaW. We will both get the national characteristic (less suppression under fire)for our troops.

So, send in your defectors so that I might point out their errant ways to them!

rules clarification

Posted: Mon Jul 08, 2002 8:58 pm
by BORO
ironFist and I have started our scenario. Just a clarification, are reinforcements allowed? A simple yes or no would do just fine.

Boro

Posted: Mon Jul 08, 2002 9:04 pm
by red
up to you guys, if both agree then yes

Posted: Mon Jul 08, 2002 9:36 pm
by BORO
Sounds fair.

Boro

Re: rules clarification

Posted: Mon Jul 08, 2002 10:55 pm
by Gary Tatro
Originally posted by BORO
ironFist and I have started our scenario. Just a clarification, are reinforcements allowed? A simple yes or no would do just fine.

Boro
Just remember if your opponent does not call for reinforcements and does ok He is going to win by a land slid. Your opponent recieves 1/4 of the points you request as reinforcements for free on top of anything he destroys.

Posted: Tue Jul 09, 2002 2:35 am
by Goblin
Reinforcement points amount to 200 points given to your opponent for free, plus any he destroys. Not quite as bad as Gary made it sound, I think I see his strategy... ;) :D

Posted: Tue Jul 09, 2002 3:43 am
by rbrunsman
This may just be sour grapes because I missed this opportunity while I was on vacation last week, but...

If you have 26 players, that makes 13 matches, which leaves you with 13 people advancing to the next round if you are doing single elimination. Who gets the free pass to round 3 as the odd man out?

I think that is why the NCAA tournament starts with 64 teams.
64 to 32 to 16 to 8 to 4 to 2 to 1 Champion. Or, have I gone stupid and missed something after reading all these posts?

I vote you should get 6 more players. And I'll be player #27.

Please, please, please...

Posted: Tue Jul 09, 2002 4:27 am
by red
the 13th player was going to advance into the next round uncontested so let's see what most ppl think of your request.

Posted: Tue Jul 09, 2002 4:36 am
by Capt. Pixel
Sounds good to me. can we find more participants? Are you out there? :D