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RE: Oleg's German supermen

Posted: Wed Mar 16, 2011 6:07 am
by Adnan Meshuggi
ORIGINAL: Marquo

"I hope, you and the other guys here will fix it, so i can order it. Mentally preordered i have, but this is - for me the no-go-problem. Maybe we find some (at the other side) in later parts of the game, but in the moment the blizzardthing sounds to serious for me.

Oh, i bet i will be a bad axis/russian player for a long time, but that doesn´t matter. Knowing it doesen´t matter ist the problem - so why should i try if it is use- and senseless, cause blizzard ruins it anyway"

Stop beleiving everything you read on the internet; man up and buy the game. [:)]
Well, i read the aar´s and the comments here.
Because i played UV, WitP, WitP AE i know some guys here and if they see problems, i know the problems are real.
As i said, i waited how long? 10 years? so no problem with waiting another 1 or 2 :)

RE: Oleg's German supermen

Posted: Wed Mar 16, 2011 6:19 am
by 76mm
ORIGINAL: Joel Billings
Fundamentally I think the game is falling short in that the Germans are not taking enough casualties that are out of action (disabled in our game) and are thus going in to the winter better than they should (so are Soviets), and that is partially why we ended up needing such a vicious first winter to cut the Germans down. We're working on improving these things.

I am really glad that you guys are looking at these issues, and not just sticking your head in the sand. Given all of the moving parts and interrelationships, I appreciate how difficult it must be to strike the right balance--keep up the good work!

RE: Oleg's German supermen

Posted: Wed Mar 16, 2011 10:55 am
by morganbj
Hey! If anybody is going to call somebody a commie, it has to be me. That's a rule, dang it! [:-]

Commie.


RE: Oleg's German supermen

Posted: Wed Mar 16, 2011 11:23 am
by mmarquo
"Dagnabit! Spik Merakin, ya damn Commie!"
 
Reckon dats a good dang fangled ideer; cuz ya neer know...
 
Marquo [;)]