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RE: AE Grand Campaign - May 1942 start
Posted: Wed Oct 03, 2012 10:49 am
by quertice
ORIGINAL: Nikademus
Andy is still working on the AI module. Other than that, there are some minor corrections i need to get around too, but the scenario remains playable in PBEM mode.
minor correction? there are missing capital ships like BB haruna! i'm waiting for corrected version to start a pbem [:(]
i think japanese starting victory points are few, in stock scenario in a historical may '42 situation japanese player has a minor(or major?) victory state. are they few by lack of destroyed lcus, planes, ships points?
however, compliments for great job, witp-ae really needs a 1942 scenario [&o] [&o][&o]
RE: AE Grand Campaign - May 1942 start
Posted: Thu Oct 04, 2012 12:06 am
by JeffroK
I think this is a great idea, but would like increased attempts at accuracy, just needs to be worked on a bit more.
([8D] I did begin but must have got a new patch to play with and forgot it[:'(])
RE: AE Grand Campaign - May 1942 start
Posted: Wed Mar 13, 2013 7:38 pm
by packerpete
bump.
RE: AE Grand Campaign - May 1942 start
Posted: Thu Mar 28, 2013 11:27 pm
by TOMLABEL
Bumpee de bump....
RE: AE Grand Campaign - May 1942 start
Posted: Fri Mar 29, 2013 12:08 pm
by Lecivius
ORIGINAL: Bullwinkle58
ORIGINAL: Moose
Very excited about this scenario, but, I only play against the AI, anxiously awaiting the scripts.
Hey! There's two of us!!!!
[:'(]
O.M.G. [X(]

RE: AE Grand Campaign - May 1942 start
Posted: Fri Mar 29, 2013 5:42 pm
by RevRick
There is a third!
RE: AE Grand Campaign - May 1942 start
Posted: Fri Mar 29, 2013 8:17 pm
by Ol_Dog
You have enough for a game of bridge!
RE: AE Grand Campaign - May 1942 start
Posted: Fri Mar 29, 2013 10:50 pm
by derhexer
I also play against the AI!! Too impatient!!
RE: AE Grand Campaign - May 1942 start
Posted: Fri Mar 29, 2013 10:52 pm
by RevRick
ORIGINAL: Ol_Dog
You have enough for a game of bridge!
Maybe with some of you guys...
But the last time I played bridge was with three church ladies...
NEVER AGAIN!!!!!!!
RE: AE Grand Campaign - May 1942 start
Posted: Sat Mar 30, 2013 2:04 am
by Lokasenna
I'd also love to have this vs. the AI

RE: AE Grand Campaign - May 1942 start
Posted: Sun Mar 31, 2013 8:19 pm
by spence
A game against the AI is necessary. It would need to have several different Japanese offensives possible along with some more defensive strategies by IJ. IMHO it might be better to have an ending to the game at some point in 1944 than making the Japanese Player fight to the last icon.
(There may be IJ Players who have some sort of attachment to kamikazes but is it really that important to indulge them?). If ended in mid-1944 or around the time of the Leyte Invasion I would bet that the most played scenario would be the 1942 scenario either against the AI or in PBEM. (I will confess to being really tired of enduring a year's worth (+/-) of IJ Player superiority especially with one day turns and especially since I've not run into the IJ Player who wants to fight to the last icon yet so I've never made it past about May of 43).
RE: AE Grand Campaign - May 1942 start
Posted: Sun Mar 31, 2013 8:40 pm
by DuckofTindalos
There may be IJ Players who have some sort of attachment to kamikazes but is it really that important to indulge them?
REALLY?
RE: AE Grand Campaign - May 1942 start
Posted: Mon Apr 01, 2013 11:24 pm
by spence
Yeah really! Strategically they accomplished nothing whatever except to reduce the number of young men in Japan.
Give the Japanese Player a chance to win by holding onto something more than the historical holdings at whatever end date is used. Let the IJ Player play economic guru producing different a/c in different numbers and perhaps deploying some of the more advanced planes/ships.
RE: AE Grand Campaign - May 1942 start
Posted: Tue Apr 02, 2013 12:52 pm
by Lokasenna
I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).
I think what you're after is a different mod altogether. This one should just be the starting scenario 1 and/or 2, only with the first 5 months already accounted for in a reasonable way. While I've never been to that part of the game, can't a player choose whether or not to convert a unit into a kamikaze unit? You don't even need a mod to make a house rule for that, or choose not to if you're the IJN player.
RE: AE Grand Campaign - May 1942 start
Posted: Tue Apr 02, 2013 6:48 pm
by spence
I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).
I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".
RE: AE Grand Campaign - May 1942 start
Posted: Fri Apr 05, 2013 8:02 pm
by RevRick
ORIGINAL: spence
I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).
I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".
The supreme irony of history is now that there are reports of the Japanese requesting nuclear weapons for self defense!
And this will also, I surmise, serve as a BUMP!!!
RE: AE Grand Campaign - May 1942 start
Posted: Wed Apr 17, 2013 10:24 am
by viberpol
Nikademus,
Can you please rename the Japanese squads for a better orientation?
As it is now, all three INF squads have the same name:
707, 709, 710 IJA Infantry Squads.
IMHO it could be nice if you can modify it as follows:
707 IJA INF Squad 41
709 IJA INF Squad 41+ /it's because this one is a little stronger than 707/
710 IJA INF Squad 43
It helps a lot when the war goes on a little longer [;)], and there are some problems with replacements... you just need to know which "device"/"squad" is worth upgrading.
Also it's nice to know which IDs has stronger infantry...
[EDIT: BTW 709 is even stronger than '43 squads... I always wondered why is that and why 710 gets not a slightest better stats... As it is now the squad upgrade is not worth it.
It's a pity we cannot pick a single line of a TOE and decide to upgrade say... 75 mm guns bit not infantry squads...]
RE: AE Grand Campaign - May 1942 start
Posted: Wed Apr 17, 2013 11:45 am
by castor troy
ORIGINAL: RevRick
ORIGINAL: spence
I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).
I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".
The supreme irony of history is now that there are reports of the Japanese requesting nuclear weapons for self defense!
And this will also, I surmise, serve as a BUMP!!!
they could save a lot of money, if that dangerous neighbour really planting a nuke on Japan, Japan's big Allied would probably empty 1% of it's nuclear arsenal over the Northern part of Korea. Guess it wouldn't even need 1% to completely destroy the whole country. Probably enough of an argument that it would never really happen in the first place.
RE: AE Grand Campaign - May 1942 start
Posted: Wed Apr 17, 2013 12:14 pm
by RevRick
I've always wondered if it is possible to put a nuke in a bunker buster. Seems to me that would have a very nasty effect on an underground nuclear weapons site - and the country which built such a place.
Or, if we could built a 12,000-20,000# bunker buster.
Oh, and BUMP!
RE: AE Grand Campaign - May 1942 start
Posted: Wed Apr 17, 2013 12:58 pm
by Lokasenna
With all this bumping and it's been a while since I checked in on this thread, so maybe I missed something...
Is this playable?
