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				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Mon May 02, 2011 4:24 pm
				by Enigma6584
				 
 ORIGINAL:  thewood1
 
 The base game was coded by paid programmers.  I think any changes since PCK were volunteers.
 
 I am not saying volunteers did any programming.  But some of the graphics from the community have found their way into released games in CM. 
 
 
 Fair enough.  I agree with your clarification.  Still, that means IMHO there is a big difference when it comes to organized planning and development with respect to these two games.  I intend on purchasing PCO as a first time user.  I passed on first two games.  I think what the volunteers have done here is tremendous and my hat is tipped in respect to them.  I also think there is really no point anymore in comparing them as others have done, completely different approaches, planning, and completely different resources put into the games.
 
 
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Mon May 02, 2011 5:34 pm
				by thewood1
				 I think you can compare them, and should.  Its not like comparing CC an TAOW, or ArmA and CM.  They cover the exact same scale, to some extent.  They will most likley cover the same battles.  How can you not compare them?
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Mon May 02, 2011 6:11 pm
				by Ratzki
				 I think that comparing the two gives the 'powers that be' a chance to hear what players want and not want in any upcomming updates and new games. It also provides a good critical look at what needs fixing and what we can all live with. Chances are, I bet most of us will end up playing both games.
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 4:11 am
				by sburke1959
				 well having played the CMBN demo instead of just making an assessment (proof?) from a video clip, the game rocks.  Between it and the games I have picked up over here, it is a great time to be a gamer.  As Frank Zappa said - if you don't think it is F**kin great to be alive then leave now or this show will really bring you down.
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 6:04 am
				by petrus58
				 
 ORIGINAL:  sburke1959
 
 well having played the CMBN demo instead of just making an assessment (proof?) from a video clip, the game rocks.  Between it and the games I have picked up over here, it is a great time to be a gamer.  As Frank Zappa said - if you don't think it is F**kin great to be alive then leave now or this show will really bring you down.
 
 
 This pretty much sums up my feelings as well. Having beta tested PCO I knew that it was a great game - one that I am sure I will be playing for years to come. But I also - based on the demo - like what I've seen of CMBN, and likewise expect to be playing that for a while as well. Obviously there are differences between both, but this is something I regard as positive. Neither game is 'perfect', both will be improved and enhanced by their respective communities. So yeah, Frank Zappa was right!
 
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 1:35 pm
				by Mad Russian
				 I think both companies put a lot of time and effort into these two games. I think that shows and it means that tactical gamers are in a "Win-Win" situation for the first time in awhile.
 
 Good Hunting.
 
 MR
 
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 1:41 pm
				by junk2drive
				 Both companies will keep improving the games too.
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 2:18 pm
				by JudgeDredd
				 I can't watch any videos of Combat Mission Normandy. Not because of the game, but EVERY ONE I've seen, the player has NO IDEA how to make a video - they are ALL over the place with the camera. It's really not a good advertisement for the game...the video makers makes it look frantic - and it really doesn't have to be!
			 
			
					
				 RE: Proof why 1to1 representation is not a good idea.
				Posted: Sat May 14, 2011 2:21 pm
				by junk2drive
				 I like the Bil H video AAR. One frame at a time [:D]