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RE: SW Stuff

Posted: Mon Jul 09, 2012 7:48 pm
by tjhkkr
It took me about 10 minutes to stop laughing... [:)]

Me -- supposedly being a good guy and all of that -- I always try to keep stuff from going into these directions... but somehow my posts always end up here.

Image

Okay... there! The galaxy is now as safe as I can make it... [:D]
Thanks, I had a good laugh... :)

RE: SW Stuff

Posted: Mon Jul 09, 2012 10:56 pm
by ehsumrell1
Damn TJ....Jar Jar encased in Carbonite!

That ought to about do it! [:D]

RE: SW Stuff

Posted: Tue Jul 10, 2012 12:07 am
by tjhkkr
ORIGINAL: ehsumrell1
Damn TJ....Jar Jar encased in Carbonite!
That ought to about do it! [:D]

Well, I think we are okay... but Jar Jar is not to be underestimated. [;)]

RE: SW Stuff

Posted: Tue Jul 10, 2012 3:46 am
by Shark7
ORIGINAL: ehsumrell1

Damn TJ....Jar Jar encased in Carbonite!

That ought to about do it! [:D]

Ya know, I might actually pay money to have that mounted in the den.

I really hate Jar Jar.

RE: SW Stuff

Posted: Fri Aug 10, 2012 2:49 am
by tjhkkr
Okay...
We are on to testing the mod...[;)][:)][8D]

RE: SW Stuff

Posted: Fri Aug 10, 2012 4:20 pm
by ehsumrell1
ORIGINAL: tjhkkr

Okay...
We are on to testing the mod...[;)][:)][8D]

Remember to use the 'Force' TJ......



Image

RE: SW Stuff

Posted: Fri Aug 10, 2012 9:42 pm
by tjhkkr
Hey guys, how about this for my SW mod diplomacyMoodMenacing sound effect? [:D]

RE: SW Stuff

Posted: Fri Aug 10, 2012 10:04 pm
by Pipewrench
ORIGINAL: tjhkkr

Hey guys, how about this for my SW mod diplomacyMoodMenacing sound effect? [:D]


That is going to give me nightmares tonight [X(]

RE: SW Stuff UPDATED 2/27

Posted: Sat Sep 08, 2012 12:48 am
by tjhkkr
Yeeeeeeeeeeeeeeee Haaaaaaaaaaaaaaaa

I finally found where in my mod it was blowing up and got a clean start up. I am starting to add my characters back and play testing is resuming...
FINALLY

RE: SW Stuff UPDATED 2/27

Posted: Sat Sep 08, 2012 1:31 am
by ehsumrell1

[&o] [:D]

RE: SW Stuff UPDATED 2/27

Posted: Sat Sep 08, 2012 2:07 pm
by Darkspire
What happened to A? Ive B,C and D ... [:D]

Darkspire

Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Mon Oct 08, 2012 5:24 pm
by tjhkkr
Well, I certainly do not have Eve's skill... not at all...

But I spent a good percentage of my vacation working out the bugs in my mod...
Including a very HUGE one where DW would not start... too many characters (which to me is the fun of the SW universe).

Some of the big fun was getting the character identifiers (like admiral, ambassador, and so on) out of the face of the picture... :D
But a lot of things got fixed.

I will be embarrased to put mine out in comparison to Eve or IGard or Haree... but it will get there SOON.

RE: SW Stuff

Posted: Mon Oct 08, 2012 5:36 pm
by tjhkkr
ORIGINAL: tjhkkr

It took me about 10 minutes to stop laughing... [:)]

Me -- supposedly being a good guy and all of that -- I always try to keep stuff from going into these directions... but somehow my posts always end up here.

Image

Okay... there! The galaxy is now as safe as I can make it... [:D]
Thanks, I had a good laugh... :)

By the way: this might the 'About' Screen for Clone Wars... :)

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Thu Oct 11, 2012 11:14 am
by Shark7
ORIGINAL: tjhkkr

Well, I certainly do not have Eve's skill... not at all...

But I spent a good percentage of my vacation working out the bugs in my mod...
Including a very HUGE one where DW would not start... too many characters (which to me is the fun of the SW universe).

Some of the big fun was getting the character identifiers (like admiral, ambassador, and so on) out of the face of the picture... :D
But a lot of things got fixed.

I will be embarrased to put mine out in comparison to Eve or IGard or Haree... but it will get there SOON.

Too many characters? What's the limit then?

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Thu Oct 11, 2012 2:30 pm
by tjhkkr
I think IGard has about 150... [:)]
I confess to starting out with a few more.
 
I have resorted to having characters only with primary races... the Republic, CIS, HUTTS, criminals... [8D]
 
I am actually preparing to test again in a couple of minutes... I have another question I want to put out though...

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Thu Oct 11, 2012 2:38 pm
by Shark7
ORIGINAL: tjhkkr

I think IGard has about 150... [:)]
I confess to starting out with a few more.

I have resorted to having characters only with primary races... the Republic, CIS, HUTTS, criminals... [8D]

I am actually preparing to test again in a couple of minutes... I have another question I want to put out though...

After doing a search through the forums, Erik confirmed that there was no limit on characters or character images. I saw where you were trying to assign characters to the non-playable races, and I'd be willing to bet that is what caused the issue.

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Thu Oct 11, 2012 8:36 pm
by Igard
TJ, sorry I missed your earlier posts on this. The Picard Era mod has 244 character images, and somewhere over 1100 characters in the text files.

I think Ed found that having over 500 character images causes some longer load times. I don't thing there's a limit on the character text file sizes, but perhaps you'll experience a drop in performance with too many images.

Let us know how you get on. [:)]

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Fri Oct 12, 2012 3:10 am
by ehsumrell1
Yes Igard, Elliot stated that character images over 500 will definitely impact performance and
increase load times on single and dual core machines running WinXP and Vista (the platforms I've
tested in). Not sure how badly quad core or higher machines are affected, or those running
Windows 7 OS's.

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Fri Oct 12, 2012 3:49 am
by Shark7
ORIGINAL: ehsumrell1

Yes Igard, Elliot stated that character images over 500 will definitely impact performance and
increase load times on single and dual core machines running WinXP and Vista (the platforms I've
tested in). Not sure how badly quad core or higher machines are affected, or those running
Windows 7 OS's.

I've got a few mods with lots of images on mine and run them with no problems. I'm on a Win 7 machine, I-7 Core (quad core), with 16 GB of RAM and a Radeon 7770 graphics 1 GB DDR3 RAM. Now I don't think I've had any go over 500 images yet, but I might be a good test bed for finding out the absolute upper limits if one with 500+ character images ever comes out.

RE: Star Wars Clone Wars: UPDATED - 10/8/2012

Posted: Sun Oct 14, 2012 6:40 pm
by tjhkkr
ORIGINAL: Shark7
ORIGINAL: tjhkkr

I think IGard has about 150... [:)]
I confess to starting out with a few more.
I have resorted to having characters only with primary races... the Republic, CIS, HUTTS, criminals... [8D]
I am actually preparing to test again in a couple of minutes... I have another question I want to put out though...
After doing a search through the forums, Erik confirmed that there was no limit on characters or character images. I saw where you were trying to assign characters to the non-playable races, and I'd be willing to bet that is what caused the issue.

No, I did not do that; I was warned not to, so I did not try that.
It is time to try the old tried and true method... add one character file at a time and see where it blows up.