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RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:04 pm
by gamer78
ORIGINAL: Chliperic
I will maybe adding adding a new Red economic option: Bagmen. Black market was flourishing in Sovpedia and Communists oscillated between repression and tolerance. Repression was in part due to the collapse menace bagmen were posing to the crumbling railway system, essential for Red military effort. So the option tolerate bagmen would lower railways capacity, NM and VP against a slight boost in loyalty, a few money and WSU. Not sure for this version.
This Bagmen you wrote about some kind of merchants corporate with military supply officials arranging their supply in train wagons to the fronts with high price? or with no capitalist activity that should be different form. But there should be some kind of black market indeed. Bad supply as rotten food with high price due to corruption in the next age engine rather than pancakes as a wishlist. Maybe lower supply transition to some fronts in practice.
I like the idea of railway lower capacity in the current age angine [:)]
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:15 pm
by Chilperic
ORIGINAL: Baris
ORIGINAL: Chliperic
I will maybe adding adding a new Red economic option: Bagmen. Black market was flourishing in Sovpedia and Communists oscillated between repression and tolerance. Repression was in part due to the collapse menace bagmen were posing to the crumbling railway system, essential for Red military effort. So the option tolerate bagmen would lower railways capacity, NM and VP against a slight boost in loyalty, a few money and WSU. Not sure for this version.
This Bagmen you wrote about some kind of merchants corporate with military supply officials arranging their supply in train wagons to the fronts with high price? or with no capitalist activity that should be different form. But there should be some kind of black market indeed. Bad supply as rotten food with high price due to corruption in the next age engine rather than pancakes as a wishlist. Maybe lower supply transition to some fronts in practice.
I like the idea of railway lower capacity in the current age angine [:)]
Yet under scrutiny, maybe this will never been implemented [;)] as I'm toying with the idea... I should read less about RCW [:D]
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:25 pm
by Nikel
Clovis, Pat Cleburne is right in your blog, you have not uploaded the last version.
The .scn file is dated 16/09
The last .sct are updated the 20/09 and you comment you have fixed 2 events
Also the graphic Whitesunited is still .jpg
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:34 pm
by Chilperic
ORIGINAL: Nikel
Clovis, Pat Cleburne is right in your blog, you have not uploaded the last version.
The .scn file is dated 16/09
The last .sct are updated the 20/09 and you comment you have fixed 2 events
Also the graphic Whitesunited is still .jpg
That's really curious, because I've checked the boxnet content and the veriosn is the right one. Bah going to rejenuvate this. Mystery of box sharing [:D]
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:44 pm
by Chilperic
Uploaded the new version again, and downloaded it wihout probelm. Hope it works for all.
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 6:58 pm
by Chilperic
Siberian AI is pushing on Simbirsk, defended by Muraviev. The Chapaev division, sent here as relief, is entirely destroyed : -5 NM.
In the same time, Trotsky is advancing toward Samara…

RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 7:20 pm
by Nikel
ORIGINAL: Chliperic
Uploaded the new version again, and downloaded it wihout probelm. Hope it works for all.
Yes, I can see updated files now [:)]
.scn 25/09
6 events dated 25/09, 3 23/09
The .jpg is png now and there is a new graphic, redpropaganda
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 7:26 pm
by Chilperic
ORIGINAL: Nikel
ORIGINAL: Chliperic
Uploaded the new version again, and downloaded it wihout probelm. Hope it works for all.
Yes, I can see updated files now [:)]
.scn 25/09
6 events dated 25/09, 3 23/09
The .jpg is png now and there is a new graphic, redpropaganda
It replaces the old one. A propaganda train with movies theater inside [:)]
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 8:15 pm
by Chilperic
I'm currently working on the cohesion gains per XP level. Rules have certainly changed in RUS 1.03a, or before...
RE: Fatal Years 1.04
Posted: Mon Sep 26, 2011 8:22 pm
by gamer78
ORIGINAL: Chliperic
Yet under scrutiny, maybe this will never been implemented [;)] as I'm toying with the idea... I should read less about RCW [:D]
Under scrutiny reminded me what if AI incapability from previous posts

if any rule change exceeding script commands available in age engine.
Well then we come across to a distinction of great designer(full of ideas) with full knowledge of RCW even AI could not cope with some parts. What can be the choice ? to implement or not to implement ? [:)]
RE: Fatal Years 1.04
Posted: Tue Sep 27, 2011 10:05 am
by Chilperic
ORIGINAL: Baris
ORIGINAL: Chliperic
Yet under scrutiny, maybe this will never been implemented [;)] as I'm toying with the idea... I should read less about RCW [:D]
Under scrutiny reminded me what if AI incapability from previous posts

if any rule change exceeding script commands available in age engine.
Well then we come across to a distinction of great designer(full of ideas) with full knowledge of RCW even AI could not cope with some parts. What can be the choice ? to implement or not to implement ? [:)]
I'm concerned to pause new options, events before achieving to balance FY. Then I'm not yet fully convinced of the interest of such an option. When I don't feel it, I let it on the drawing desk, playing a bit more my mod being always the definitive way to assess if the idea is worthy or not. Playing his own game is the only real way to design. [:)]
RE: Fatal Years 1.04
Posted: Tue Sep 27, 2011 6:01 pm
by Chilperic
An important update will be available soon. I've tweaked the xp gain, which is the basis of Trotsky military reform option.
By the way, FY will use this:
http://forum.paradoxplaza.com/forum/sho ... 12e55476b4
I've not seen myself on FY major changes but my laptop is rather top-end, with SSD, so it could be an improvement in FY for some.
RE: Fatal Years 1.04
Posted: Tue Sep 27, 2011 6:17 pm
by Chilperic
Here the new setting for xp bonus
expAutoGainXPChance = 2 // % chance per turn to gain 1 xp
expAutoGainXPMaxLevel = 1 // max level that can be reached with autogain (VGN = 4) Only 1 Xp level gain per game without battles or events
expGainPtsOffFire = 50 // gain in hundredth of points to a given stat. Rounding to 1 starts at 0.50 1 point for offensive fire each 2 xp levels ( 2 stars)
expGainPtsDefFire = 50 idem
expGainPtsInit = 25 1 point for offensive fire each 4 xp levels ( 4 stars)
expGainPtsRange = 0 // VGN is 0
expGainPtsROF = 10 //1 point for offensive fire each 10 xp levels ( 10 stars)
expGainPtsDisc = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsAslt = 50 1 point for offensive fire each 2 xp levels ( 2 stars)
expGainPtsPolice = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsPatrol = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsEvade = 35
expGainPtsCoh = 400 //3 for VGN 4 cohesion points for each Xp level
expGainPtsDetect = 7
expGainPtsHide = 7
expGainPtsAirRec = 50
expGainPtsAirCbt = 100
expGainPtsAirBmb = 100
Yes, explaining new rules is good. [:D]
RE: Fatal Years 1.04
Posted: Tue Sep 27, 2011 6:33 pm
by Chilperic
New version available on my blog ( see my sig). Compatible with ongoing games.
BTW, I haven't implemented the batchlog trick, because the command line is the general settings file, where is located the serial number [X(]
RE: Fatal Years 1.04
Posted: Thu Sep 29, 2011 11:58 pm
by PaulWRoberts
Quick question, since I haven't found it anywhere: which patch should be applied to RUS before adding FY?
Thanks.
RE: Fatal Years 1.04
Posted: Fri Sep 30, 2011 3:40 am
by Chilperic
ORIGINAL: Paul Roberts
Quick question, since I haven't found it anywhere: which patch should be applied to RUS before adding FY?
Thanks.
Hi,
1.03a
RE: Fatal Years 1.04
Posted: Mon Oct 03, 2011 6:38 pm
by Chilperic
New version of Fatal Years released on my blog ( see my sig)
Compatible with ongoing games.
What's new?
- WSU cost for Armored Trains lowered ( balance purpose)
+- fixed some minor bugs in events
RE: Fatal Years 1.04
Posted: Sun Oct 09, 2011 4:40 pm
by berto
*
RE: Fatal Years 1.04
Posted: Sun Nov 27, 2011 2:53 pm
by Chilperic
New version uploaded on my blog ( see my sig)
Compatible with official patch.
[:)]
RE: Fatal Years 1.04
Posted: Mon Nov 28, 2011 9:28 pm
by Chilperic
Playing with Southern Whites, and suffering for large Red winter offensive, both Stalin and Trotsky menacing my gains in Kuban. Krasnov has been beaten, Denikin army blooded…
