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RE: Ironman Japan v5
Posted: Sun Aug 19, 2012 1:01 pm
by Andy Mac
Updated to fix German Weapons
RE: Ironman Japan v5
Posted: Sun Aug 19, 2012 5:14 pm
by Fallschirmjager
ORIGINAL: Andy Mac
Updated to fix German Weapons
You only updated 1 of your 4 posts. Was that intentional? Was that the extent of the fixes?
Thanks again Andy for all that you do

RE: Ironman Japan v5
Posted: Mon Aug 20, 2012 2:05 am
by CaptBeefheart
Thanks a lot, Andy! One question: Did you implement any Dababes changes in this, such as shipborne AA?
Cheers,
CC
RE: Ironman Japan v5
Posted: Tue Aug 21, 2012 3:10 am
by Califvol
Runs very fine.
Thank you very much for the fix!
However, my Tanker crews are now upset they can no longer pawn a German BC. [X(] Cest le guerre.
RE: Ironman Japan v5
Posted: Tue Aug 21, 2012 10:00 pm
by PaxMondo
ORIGINAL: Andy Mac
Updated to fix German Weapons
Thanks for the great work AND support!!!!
[&o][&o][&o]
RE: Ironman Japan v10
Posted: Fri Aug 31, 2012 3:51 pm
by Keifer
Andy,
It looks like part 1 and 4 have duplicates of the same files:
scn010.cmt
wpa010.dat
wpc010.dat
wpd010.dat
wpg010.dat
wph010.dat
wpp010.dat
Is this intentional?
I assume I use the latest version of the files.
RE: Ironman Japan v10
Posted: Sat Oct 06, 2012 1:22 am
by sdhundt
Will these new AI files work with a game in progress or do I have to start a new Iron Man game...I'm in March of 1942 and don't want to go back four months, Thanks.
RE: Ironman Japan v10
Posted: Sat Oct 06, 2012 10:21 am
by PaxMondo
AI files would require a restart. When a new game is start, there is a random choice of which AI file to run weighted to run the primary more frequently. Once chosen, that file then is what is used for the rest of the game. If you want to force a variant, copy and rename that one to the primary AI slot and start.
RE: Ironman Japan v5
Posted: Sat Aug 09, 2014 2:16 pm
by miv792
*del
RE: Ironman Japan v5
Posted: Tue Oct 07, 2014 6:03 pm
by Kensai
Hi,
I recently started a new game with that scenario. I'm now at Sept. 1942 and have recently taken Guadalcanal.
Unfortunatly, the AI doesn't react to anything I do. I've loaded as Japan and found the following thing:
- they have no decent bombers on Rabaul (2 x KI21, most Betties seem to be in China bombing Chinese junk units)
- only one Zero squadron on Guadalcanal (lvl5 airfield)
- only one CA at Rabaul
- many surface units doing a patrol in the middle of nowhere
In short, while Lunga hat about 900+ AV on it I've taken the island after one week or so. The AI didn't even try to attack my unprotected transports, neither by air or by sea.
I've now quit the game for good, and I'm a bit sad, since I've really put alot of work into it.
Or is this a general weakness of the AI?
RE: Ironman Japan v5 - UPDATED
Posted: Sun Oct 21, 2018 9:23 am
by Enforcer
what map and extra would I use for these files
RE: Ironman Japan v5 - UPDATED
Posted: Thu Oct 25, 2018 2:48 pm
by Kull
ORIGINAL: Enforcer
what map and extra would I use for these files
That version is old. Please see
this post for the 2016 version of the Tier 1 Ironman (Scenario 102).