Distant Worlds: Legends Characters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Kalthaniell
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RE: Distant Worlds: Legends Characters

Post by Kalthaniell »

ORIGINAL: adecoy95

not as excited about the leader system as i was now that i see the kind of bonuses they give (mostly just the same bonuses you get from other places making it look kinda like busywork), but the borders system look like it will make for much more interesting colonizing

Leave it to modders to enrich the character system in every possible way there will be.[:D] If someone wanted more rpg elements in the game, the custom portrait graphics should do the trick. Changing the characters name files or maybe even adding new traits would certainly make the system even more fun. Woodman others will be working on a mod which will make good use of the new character system and other new features.

Check it out--> tm.asp?m=2916414 [:'(]
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Data
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RE: Distant Worlds: Legends Characters

Post by Data »

Ohh yeaaahh, a new Woodman project gathering all the best from this forum.....force modding [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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RE: Distant Worlds: Legends Characters

Post by Kalthaniell »

ORIGINAL: Data
..force modding [:)]

So, we're the jedi of modding? I wonder who's the sith lord then ;)
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: HectorOfTroy
Hmm, these policies sound interesting. I wonder what they involve? So they will have an empire wide effect, but how?

The policies control how you handle the population of other species on your planets. You can set the default policy for your own species and other species at the empire policy level and you can also set it for each colony planet. You have the options Do Not Accept, Assimilate, Resettle, Enslave, Exterminate. If you choose to Enslave, you can also setup Penal Colonies where the enslaved populations are concentrated, though these tend to have a much higher chance to revolt. Some of the more evil factions favor certain policies in their victory conditions.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Shark7
But can I ask, are we limited on the number of character images we can have in game, or is it as open as the characters themselves?

Hm, I'm not actually sure about that. I'll have to ask Elliot.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: YourConscience
Erik, does the game actually now use more than one core, or is having two cores simply good because windows will do its other stuff on the other core then?

The game does use more than one core. We've been making it more multi-core friendly over time and multiple cores will help a lot with handling the extra ships in larger games.
It's simply the case that one my Core2Duo E8400 using carriers is not really feasible currently, because once they launch their 100+ fighters (which isn't so much for a proper carrier fleet) and they all start to shoot in a larger game, the game slows down to a crawl until it is nearly unplayable. I'd suspect that computing the position deltas could be perfectly parallelized (for example on a per-sector basis) without running too much into synchronity problems and I guess that this alone represents quite bit of processing load in this game. What do you think?

I'll ask Elliot about that. In general, we've been optimizing performance where we can, but fighters were certainly one of the areas where we had some performance concerns.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: adamsolo
In my games I always feel the need to get a break of the game master-time to be able to manage my ships free from game master-time worries (pirates, ships ending missions, other events). It's a bit distracting. I know by fact that I'm not alone on this request however I agree that this would need to be weighted against other priorities and needs. It is by all means not a major issue, but it would definitely be nice to have.

When I'm playing in a larger galaxy and have most parts of the game set to my control, I often find myself running at 0.25x or 0.5x speed and pausing frequently. I like to watch large battles unfold at 0.25x, it's definitely more fun than having them flash by at 2x or 4x speed.
It's good to hear that blurriness will be addressed. Font sizes, well, I run a 1280x1024 resolution on a 17 inch LCD monitor. Not the best resolution i know, should use 1024x768, but 1280x1024 is still a good resolution for 17 inch Erik. But I'll try playing DW in 1024x768 to see if it helps.

It's not ideal as LCD monitors typically have one ideal resolution and things don't look great at other resolutions, but the only option to increase text size right now is a bigger monitor or a lower resolution. I play at 1920x1080 on a 23" screen and the text is fine for me, but I completely understand the desire to have larger text. We've actually tried to add more interface elements that rely less on text since the original release, but there's enough detail in the game that you can't get away from it.
That better fleet management and more intelligent fuel management should be enough. For instance right now on Shakturi you know that sometimes ships don't refuel in resupply ships. And they head to other places than to the resupply ship on their own fleet when we instruct them to refuel at nearest point (yes, re-supply ships are deployed). Regarding the need of a tanker, don't feel it here. That need did cross my mind once or twice I confess, but I do like the idea of having to establish re-supply stations in gas giants or stars.

We did improve on this, it's been one of my pet peeves as well. Hopefully you'll find the behavior better in Legends.
I think your DW resources (strategic and luxuries) are great. And the technology dependence on certain resources (components dependence on resources) is brilliant. However, in my view you don't take advantage of all that power. In my games I never feel any lack of resources (it's just a matter of time till freighters get them around). So, I was never not allowed to build whatever I wanted. This seems like fun because there are no restrictions, but in a strategy game it is in fact the opposite. Resources need to be scarcer and possibly spread unevenly throughout the galaxy. This would lead to more careful trading decisions and to war (and this is why in my opinion some people complain that DW is still too peaceful). So, in order to spice up the game and turn it even more strategically-rich the game should feature an option at game start to instruct the game how rare resources should be and possibly also how uneven they should be spread across the galaxy. If more-peaceful folks want it like it is now, then they would not need to tweak these options. I know this is not something that can be implemented over night. There's a ton of balancing that would need to be done to make it work. I guess this is something that could be considered for DW2.

As it happens, we agree and we decreased the mining rate pretty significantly as part of the design for Legends. We're still balancing and adjusting this, but I think resources will be a more significant part of gameplay than they were before. We also have the new faction-specific strategic resources that add bonuses to each faction if they are available.

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- Erik
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Hawawaa
Now characters can't defect to other empires which is fine but, I was wondering in Star Wars Rebellion when you were playing a game and things were not going that great for you, your characters would start running the chance of failing missions or not preform at top efficiency. Though this would not apply to your main characters or in this case for Distant Worlds leaders (possibly some of your first group of characters that you get/ you get a small group of 100% loyal characters).

So basically what I am asking is would you guys have a loyalty mechanic for your empire's characters related to how well your playing? (maybe with a slider to for how harsh this penalty can be)  

There is no current loyalty mechanic on a per-character level. However, in some government types, characters other than the Leader may choose to try to depose the Leader and take his or her or it's place if things are not going well (or just if they feel like it). What can also happen if things are not going well is that some of your characters who are in bad situations may gain some negative traits, which could lead to them being less effective.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Sithuk
1) I find the private sector seems poor at finding a re-fuel point nearby while en-route to a trade location. They often spend 3/4 of a  long distance trip on empty at reduced speed. They ignore gas mining stations and starbases i build along the route to allow them to re-fuel. Has this been addressed in one of the fuel mangement tweaks you refer to?

That should be improved, especially what you mention about them ignoring refueling points along the way. With that said, if you have a save file it would be great to see it to make sure that we've addressed the issue.
2) Any chance the we might get the UI to set minimum troop levels for planets and then troop transports will load all troops down to that level? I find I spend far too much time micro-managing troop movements at the moment.

Not in the plan for the current release, but there are some additional policy options for troops. However, this is definitely on the list for the future and may even appear in an update.

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- Erik
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Simulation01
I'm still curious about the new weapons and would REALLY like to SEE what's been done with that.
I know, I know....I can't be satisfied, but news about this game is like a Lays potato chip....you can't have just one![:D]

I'll post some details on the new weapons later this week. [8D]

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: adamsolo
Although planets and ruins could also be worked out. Currently when I see Petra's monument found in another galaxy my immersion level drops to 0 right there :)

Some of those minor graphics are very high on my personal list to replace and improve as well, but we always seem to find time and budget for the new and sexy stuff first. [;)]

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Stormy Fairweather
Sorry if this is a stupid question; but any word on release date? (looked around briefly but saw nothin')

November, though I can't give an exact date yet.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Gareth_Bryne
Yay for the ships, but isn't there a mod with improved planets too? Space Rangers planets seem more interesting for the moment, as a possible example...

The existing planets look pretty good now. I've always been happy with the planet graphics, just not with what the image compression was doing to them. Do you have an example of what you'd like to see?

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: nammafia
I have a question: can this Admiral be forced into early retirement?

You can get rid of characters, it's just not always easy to replace them.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: ASHBERY76
I am a bit sad that there is no loyalty factor with the leaders,with double agents, planet governers and the like could be turned to your agenda.

There are traits that help your enemies though. For example, a Scientist can be a Foreign Spy who increases the success chance of Steal Research missions against you. See also my comment on how characters in bad situations can end up acquiring other negative traits.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: Brainsucker
Ok, I want name my admiral "Jonathan Archer" could I do it? I means rename his in in game?

Sure. Any character in the game can also be renamed to whatever you like. Just click on the name and type in the new name.

For example, you could name your Leader "Fred" if you wanted and then later name a Fleet Admiral or Colony Governor "Fred" as well... [;)]

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

Hi Sithuk,
ORIGINAL: Sithuk
Erik: I'm trying to drum up interest in the game and the upcoming expansion. Sadly the videos available of the gameplay are putting prospective players off. Can you please invest some time in making interesting gameplay videos for the Legends expansion so we can point prospective Space 4X players to them.The lag in previous videos has been mentioned. I don't have a link to the exact one which the forum poster watched but they weren't impressed. We all know the great game that lies beneath, please showcase it with some great videos that we can then post links to on our favourite forums.

We are planning to do a new promotional video for Distant Worlds: Legends, but while we think the graphics are nice, this is not the kind of game to compete with SOTS II or Sins of a Solar Empire with advanced 3D effect. However, it does compete very favorably with them on gameplay and that's what we try to focus on, but it can be a bit challenging to bring that across in a fairly short video.

The lag issue is often caused by capturing video at the same time as playing the game, but I think the lag in the original videos will not show up in the new Legends video thanks to better hardware and better game performance.

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- Erik

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: ASHBERY76
Yeah indepth AAR reports are the best sellers for strategy games in my view.A video is never going to impress casual players with it being a 2d top down game.

We will have developer's notes and an AAR as well, per the current plan.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: adamsolo
Will there be new music added in Legends? I love RotS music, hope to see more in Legends.

It's on the list, but that's typically one of the last things to get done.

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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

ORIGINAL: LoBaron
Only thing I hope is that late game the Character part doesn´t end in a micro management clickfest and can be automated as well
as the rest of DW.

The AI and Automation does know how to handle all the new features including characters, so if you don't want to handle this it will manage them for you and assign them to logical positions, etc.

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- Erik
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