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RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 12:07 pm
by Missouri_Rebel
Are those soldier uniforms from a mod or is that vanilla?


RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 1:18 pm
by icebox
ORIGINAL: Missouri_Rebel

Are those soldier uniforms from a mod or is that vanilla?


Uniform mod, you can read about it over at the graviteam forums.

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RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 2:00 pm
by Missouri_Rebel
Would that be the Skins Mod Ostfront Kharkov?

RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 2:04 pm
by icebox
ORIGINAL: Missouri_Rebel

Would that be the Skins Mod Ostfront Kharkov?
Thats it, the summer part is not finished yet.

RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 2:08 pm
by Missouri_Rebel
Thanks again Icebox. Seems like I've been saying that quite often lately.

RE: Awesome In-Game Screens

Posted: Sun Jun 24, 2012 3:33 pm
by icebox
No problem.

RE: Awesome In-Game Screens

Posted: Tue Jun 26, 2012 1:29 am
by icebox
Tanks seem harder to kill since the lastest update this one even charged and flattened my russian gun and crew.


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RE: Awesome In-Game Screens

Posted: Tue Jun 26, 2012 11:05 am
by Redmarkus5
Yes, I have seen that happen too. Enemy troops are killed if run over, but own troops are not injured (to deal with path-finding glitches) - very cleverly designed.

RE: Awesome In-Game Screens

Posted: Thu Jun 28, 2012 7:45 am
by Missouri_Rebel
A duel between two flame tanks, each on fire

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RE: Awesome In-Game Screens

Posted: Thu Jun 28, 2012 7:49 am
by Missouri_Rebel
The German tank is set fully ablaze. 2 crew members made it out on fire, 1 died next to the tank and the other can be seen running around on fire.

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RE: Awesome In-Game Screens

Posted: Thu Jun 28, 2012 10:10 am
by wodin
Even the clothes are charred once the flames go out...gruesome.

RE: Awesome In-Game Screens

Posted: Thu Jun 28, 2012 11:33 pm
by icebox
Soldiers riding on tank.


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RE: Awesome In-Game Screens

Posted: Thu Jun 28, 2012 11:34 pm
by icebox
Uniform mod menu.


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RE: Awesome In-Game Screens

Posted: Fri Jun 29, 2012 4:52 am
by Redmarkus5
Off-topic.

Has anyone been watching the Soviet Storm series? (http://www.youtube.com/watch?v=5XxIqzRIFug) Thoughts? Some of the graphics used are very effective (a few are really bad, though, and there are some very overweight actors in some of the combat scenes LOL)

RE: Awesome In-Game Screens

Posted: Sat Jun 30, 2012 2:36 pm
by budd
made an animated gif. hope its not too small and runs ok...

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Well i had to reduce it to get it under the size limit. Blew up the tank and just started snapping shots as the guy started running around on fire. Wish they'd raise the limit on this forum for uploads. some of the forums have 1mb limit, why 500k on this one?

RE: Awesome In-Game Screens

Posted: Thu Nov 15, 2012 1:27 am
by budd
Back into APOS. Game has atmosphere thats for sure.

Waiting for an attack, in the fog in the dead of night...then a fight breaks out.



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RE: Awesome In-Game Screens

Posted: Sat Nov 17, 2012 2:24 pm
by Redmarkus5
Something I haven't seen before.

The crew of this Marder lost a track to a T34. Once the enemy tank was out of LoS, the crew jumped out and started making repairs. When the T34 came back into LoS they climbed back in, knocked it out and then resumed work on the damaged track. All of this was AI-driven.

Amazing bit of coding.

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RE: Awesome In-Game Screens

Posted: Sat Nov 17, 2012 3:43 pm
by budd
WOW....thats one reason i keep my battle radius to limited so i can try to catch cool sh*t....and that right there is cool sh*t[:D]

RE: Awesome In-Game Screens

Posted: Sat Nov 17, 2012 3:51 pm
by Redmarkus5
Yeh - that's the technical phrase I was trying to remember ;)

RE: Awesome In-Game Screens

Posted: Sat Nov 17, 2012 4:38 pm
by Dane49
The AI does a pretty decent job in this game,not great but decent.
Down the road I'm sure Graviteam will improve the AIs performance to a more acceptable and challenging level given time,but overall I'm pretty satisfied with it performance.

I remember Andrey stating once that it would take him 100 years to code a tactical AI genius.But,I have noticed that the AI has improved dramatically with the last couple patches,though it still needs some serious attention to troops just standing around while under fire.

I'd also like to see the hand to hand combat improve,right now it looks ridiculous.

I generally have to give the AI a 3 to 1 advantage during quick battles when they are the attacker,but I'm fairly happy with the AIs performance on the defense.

I think if Graviteam is still around in another 5 years we will have a very decent AI to contend with in the future.