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RE: FPG2 News!

Posted: Sat Dec 22, 2012 11:09 pm
by Panta2
It is an impossible task to keep everybody satisfied. Some players like some specific kind of map art, some others a totally different approach. Personally I prefer military maps (1:25,000 or 1:50,000) but I can understand that not many people can easily read military maps. I made a few maps for TacOps using real maps, most people in the TacOps list are or have been in the military and I have to say that they did't care much for map art, and some of them contributed with some excellent ones based on military maps. We made some Fulda Gap-like campaigns and CPX with real maps of the area. And using the map-making tool kindly provided by TacOps designer, Major Holdridge, wasn't an easy task, by any means. If the maps are going to be moddable, that solves the problem, IMO. [;)]

RE: FPG2 News!

Posted: Sun Dec 23, 2012 8:51 am
by Hexagon
Well, my biggest problem is that when i see something i find interesting or i like it try find things i dont like or i think are not at same level to improve it.

Maybe the most disgusting thing in the pic is the urban terrain (other is not bad at all), is one of the most poor urban terrains i see in a game. I am not a board game player but i see AARs where art here is very good, usually better than in PC wargames, maybe when we see the full image with counters+on map symbols the urban terrain is less visible but as is now for me is poor and i never like depend of external game mods to improve something i dont like, 50% because maybe never appear a mod to solve it and 50% because i pay for the game and wait a minimap quality in art... maybe game is great and best on his level but this is not 80-90s and a little work in graphics is necesary.

Many times i feel like "Davos Seaworth" loyal but not blind and with a big mouth [:D]

RE: FPG2 News!

Posted: Mon Dec 24, 2012 1:13 am
by Mad Russian
I'll fix that for you Hexagon. I can at least do that much for you. I won't post any more screen shots so you won't have to look at the graphics. [:D]

Good Hunting.

MR

RE: FPG2 News!

Posted: Mon Dec 24, 2012 9:05 am
by Hexagon
Thanks for the attention and good idea, better dont show me more "targets" i have a great stock of HEAT complains [:D]

Oooo a little question, is planed add some kind of discount to FPG owners??? real thing is i plan buy on this holidays FPG but with FPG2 on the way... if as in other games i buy here add a discount for 2nd versions (i remember now advanced tactics where Gold version give owners a discount) buy FPG is interesting for me.

Thanks.

PD: when you say 4 nations in game you refer to 4 nations with specific hardware no??? because a friend say me that FPG has 5 nations not 4, West and East Germany, USA, UK and Soviets.

RE: FPG2 News!

Posted: Mon Dec 24, 2012 1:59 pm
by CapnDarwin
Hexagon,

There are no East Germans in FPG. Just Soviets, US, UK and West Germans. We do plan to expand and have East Germany, Poland, Canada, Netherlands, and a few others down the road. I'm sure we will see other stuff as well once folks get to modding things too.

Discounts. That is a Matrix/Slitherine thing. My guess is probably not since these are two very different games, but we'll have to wait some weeks and see.

Yes the Urban terrain is a bit tough to look at, but we had to find a color that did not trigger the in game map reader with a false type. That took a few tries and also drove MR even madder at times. As we said above there are always trades to be made when doing a game. At times you have to abstract things to make them fit the scale and scope of what you are doing. And if the maps really bother you there will be ways to spin your own down the road.

RE: FPG2 News!

Posted: Mon Dec 24, 2012 3:45 pm
by Hexagon
Ummm he say me that appear NVA... appear the Soviet flag and East Germany flag in WP brief.

Apart this yes, expand nations in an expansion or add-on is a good idea, maybe i find more interesting add France over Netherlands and Belgium other option is Turkey/Greece (maybe here you can play with what do Turkey like join WP to invade Greece) and maybe add a "expeditionary" force with south Europe minors (Portugal, Spain and Italy) and of course minors for WP.

Well, then i wait a little, matrix special finish... 14 i have time enough.

Happy holidays i expect you survive family invasion

RE: FPG2 News!

Posted: Mon Dec 24, 2012 10:07 pm
by Mad Russian
Happy holidays to all of you as well.

Good Hunting.

MR

RE: FPG2 News!

Posted: Thu Dec 27, 2012 12:13 pm
by Hexagon
A little question, is planed add as bonus a 1950-60 scen??? i refer to have some of the scens but made with 50-60s material, could be interesting.

RE: FPG2 News!

Posted: Fri Dec 28, 2012 2:08 am
by wodin
ORIGINAL: Hexagon

Ummm he say me that appear NVA... appear the Soviet flag and East Germany flag in WP brief.

Apart this yes, expand nations in an expansion or add-on is a good idea, maybe i find more interesting add France over Netherlands and Belgium other option is Turkey/Greece (maybe here you can play with what do Turkey like join WP to invade Greece) and maybe add a "expeditionary" force with south Europe minors (Portugal, Spain and Italy) and of course minors for WP.

Well, then i wait a little, matrix special finish... 14 i have time enough.

Happy holidays i expect you survive family invasion

hex are you the young age of 14..or did I read that wrong..

RE: FPG2 News!

Posted: Fri Dec 28, 2012 9:08 am
by Hexagon
I refer to the limit for holidays matrix special... i dont have 14... unfortunately [8|]

I think more in the 50-60 scens and maybe could be a good thing a big add-on (scens, campaigns) but add 1 or 2 of this scens in game to test his interest maybe is not a bad idea.

RE: FPG2 News!

Posted: Fri Dec 28, 2012 2:28 pm
by CapnDarwin
Hexagon,

At some point down the road we may look at doing other decades (50s, 60s, 70s, 90s, etc) Right now it is enough work getting OOBs up to speed for the 80s. In fact my main focus this week is getting those done for the data files. I'm sure with 3rd party support we may see scenarios from a number of time frames over the cold war. The amount of additional expansions will also hinge on how well recieved the game is too. The original idea we had for the game engine was to have different decades and to play the same scenarios/campaigns and see the impacts of technology over time. The 80s are a very good decade to look at the changes in tech in a short time frame. Smart weapons, thermal sights, computer integration and changes in formations, weapons and tactics really shifted in this decade. A fight in 1980 is very different than 1989. Hopefully the game will show off these items well.

[8D]

RE: FPG2 News!

Posted: Fri Dec 28, 2012 3:59 pm
by Hexagon
I see, first do this fine and late explore other decades.

Maybe i see to this engine future in 2 series, one FP to cover hypotetic WWIII (apart Europe is interesting explore middle east and Asia maybe China invade Japan??? revenge mode) and other for historical conflicts, really i was interested in the title covering middle east but are others like Vietnam in the conventional war period (1972-1975) and Iran-Irak war + Gulf war.

Well, this year is close to the end, expect next year be full of screen shoots and other goodies [:D]

RE: FPG2 News!

Posted: Sat Dec 29, 2012 10:48 am
by Panta2
Happy New Year, chaps, and don't work too hard during the holiday, we can wait a little more! [;)]

RE: FPG2 News!

Posted: Sat Dec 29, 2012 10:49 am
by wodin
FPG2 has been mentioned on my FB page. All PR helps..

RE: FPG2 News!

Posted: Mon Dec 31, 2012 12:16 am
by CapnDarwin
Been sick through half of my vacation and I'm back in the office tomorrow then off Tuesday. Trying to get the OOBs done enough for the scenario work to get done. Got the Russians done but need to finish stuff on the Americans still. Rob is working hard on the AI and a few of the small bugs we find and Steve is woking on scenarios and tweaking maps. Hopefully we'll be able to start talkinng shop in a couple of weeks once we get the green light.

To get you thinking about things, we allow for custom unit/force badges to be used in the game. These can be anything really as long as they are 100x100 pixels and saved as a PNG format. Every country has its own data folder and these badges are placed there. We have a National placeholder in each file and we have put together a number of actual badges for game use. Also, with this you will be able to name your command avatar and name the force. A few ways to make the game a bit more personal and immersive.

Happy New Year.

RE: FPG2 News!

Posted: Wed Jan 09, 2013 2:44 am
by CarnageINC
WOW! I recently found my copy of FPG and installed it again. Its great news to hear that FPG2 is in the works [:)] I look forward to its release! [;)]