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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 3:41 pm
by RogerJNeilson
PLEASE IGNORE>

Ok got the version I needed.

We seem to now be on the g version of the new patch but my opponent has upgraded only to the f version. Can anyone let me have the f version or is it ok if I use the g version?

Roger

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 4:29 pm
by witpqs
In 1117e.

The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.


Image

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 4:43 pm
by packerpete
I was going to ask about ASW also but was beaten to it.

How do you specify what weapons are used? Are they tied to the aircrafts attacking attitude? Examples, for naval attack if you wanted to use rockets do you have to specify a low altitude attack like below 6,000ft or is it 100 ft like strafing? Port attacks if I wanted to use mines do you specify a low altitude attack? Parafrags, incendiaries and or rockets for airfields.

The SB2C Helldiver. Can it be made torpedo capable in the editor?

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 5:24 pm
by Sardaukar
ORIGINAL: packerpete

I was going to ask about ASW also but was beaten to it.

How do you specify what weapons are used? Are they tied to the aircrafts attacking attitude? Examples, for naval attack if you wanted to use rockets do you have to specify a low altitude attack like below 6,000ft or is it 100 ft like strafing? Port attacks if I wanted to use mines do you specify a low altitude attack? Parafrags, incendiaries and or rockets for airfields.

The SB2C Helldiver. Can it be made torpedo capable in the editor?

AFAIK, ASW attacks (as well as attacks during Naval Search) use ordnance set for Extended range (which makes sense, you don't carry full arsenal when patrolling).

IIRC, one of the British planes is both Dive & Torpedo Bomber..might been Barracuda. So if you check it in editor and edit Helldiver similarly, you could make Helldiver torpedo-capable.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 9:30 pm
by michaelm75au
ORIGINAL: witpqs

In 1117e.

The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.


Image

The button will only show IF the game was started with the option Replacement/upgrade ON. This option allows player to correct situation where game started with option ON by mistake.
13. Added option on group and LCU reinforcement screen to turn off replacements

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 30, 2012 10:48 pm
by packerpete
Thanks Sardaukar. I was just thinking of a way to use depth charges on ASW instead of 500 lb bombs. As far as the Helldiver goes I think there might some conciderable debate about the ability of this aircraft to carry a torp because AFIAK it was never done operationally.

Any thoughts about the other alternate weapons perameters/useage I outlined above?

RE: Patch 07 - Unofficial Public Beta - 1117 updated 1 October 2012

Posted: Sun Sep 30, 2012 11:12 pm
by michaelm75au
Updated installer that corrects alternate torpedo load when torpedo supply is not available.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Oct 01, 2012 1:51 am
by witpqs
ORIGINAL: michaelm
ORIGINAL: witpqs

In 1117e.

The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.


Image

The button will only show IF the game was started with the option Replacement/upgrade ON. This option allows player to correct situation where game started with option ON by mistake.
13. Added option on group and LCU reinforcement screen to turn off replacements
Ah - didn't realize it would only show if...

Thanks!

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Oct 01, 2012 2:00 am
by michaelm75au
Will update the official 'WhatsNew/readme' to bit a bit more clear.
13. Added option on group and LCU reinforcement screen to turn off replacements if game originally started with global replacements ON

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Oct 01, 2012 2:34 am
by witpqs
ORIGINAL: michaelm

Will update the official 'WhatsNew/readme' to bit a bit more clear.
13. Added option on group and LCU reinforcement screen to turn off replacements if game originally started with global replacements ON
Oh, heck, it was good enough. Thanks double then! [8D][8D]

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Oct 01, 2012 3:08 am
by jmalter
well i was gonna say "t'ain't nothin' better than a new michaelm beta download posted in the tech-thread".

but there is something better - it's his ability to provide near-instantaneous solutions in response to bugh-reports.

yay michaelm!

RE: Patch 07 - Unofficial Public Beta - 1117 updated 01 October 2012

Posted: Mon Oct 01, 2012 7:21 am
by michaelm75au
1117h Treating planes under maintenance as Reserves when calculating planes on ship if group is at maximum size
This will only help where group size is at or higher than max size.
It is always useful to let a CV group settle down in size after taking replacement/upgrade/re-size. Any excessive planes on board should be placed in reserve or off-loaded.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 01 October 2012

Posted: Tue Oct 02, 2012 6:45 am
by Chris21wen
ORIGINAL: michaelm

1117h Treating planes under maintenance as Reserves when calculating planes on ship if group is at maximum size
This will only help where group size is at or higher than max size.
It is always useful to let a CV group settle down in size after taking replacement/upgrade/re-size. Any excessive planes on board should be placed in reserve or off-loaded.


Reserve a/c problem Moved from general

Still cannot load reserves onto a CV after pach h. I moved a different CV to Truk that had reserves loaded in Japan I can unload them but not reload.
My CVs in Balikpapan have the same problem none have reloaded in the last 7 days.

Save attached.


RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 8:25 am
by michaelm75au
It is fixed in next build 1118. Was waiting till next day in case of any other things

Installer updated

RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 9:27 am
by LargeSlowTarget
I no longer see the supply draw caps in the base screen. I have put supply caps across the map in my personal mod and they show up under the official 108r9, but not in 1118. [&:]

Apart from that - love it!


RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 9:39 am
by michaelm75au
That hasn't changed. Save??

RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 10:33 am
by LargeSlowTarget
Double-checked - 108r9 says in base screen "supply(max draw XYZ):", 1118 just says "supply:"

All other changes in my mod seem ok.

RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 10:44 am
by Chris21wen
ORIGINAL: michaelm

It is fixed in next build 1118. Was waiting till next day in case of any other things

Installer updated

OK

RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 11:04 am
by michaelm75au
Old code to clear out 'max draw' has been triggered. Will un-trigger it.

RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012

Posted: Tue Oct 02, 2012 11:07 am
by LargeSlowTarget