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RE: Performance

Posted: Thu Sep 26, 2013 8:12 pm
by NefariousKoel
ORIGINAL: 2ndACR

Nef try going to Net 4.5..............that is what I am running on my machine. See if that does anything for you.

I'll give it a shot if this DX & .NET reinstall doesn't kick it in the tail.

I was pretty sure that I have 4.5 on here.

RE: Performance

Posted: Thu Sep 26, 2013 8:20 pm
by 2ndACR
Just a thought, I know for what ever reason, the Net 4.0 rollback was not liked by my system so I re-installed 4.5. After that, go back to Vista 64 and quit making it do things for you, just let Vista do whatever it wants. LOL

RE: Performance

Posted: Thu Sep 26, 2013 8:35 pm
by K 19
Running Windows XP at 1024 x 768. Terrible lag and performance with zooming and scrolling. Also pretty poor overall performance.

But it's good to hear you are going to support this game... unlike Matrix's Eagle Day to Bombing the Reich. For years the developers kept promising a much-needed patch, but then they abandoned the game. [:@]

RE: Performance

Posted: Thu Sep 26, 2013 9:34 pm
by mikmykWS
ORIGINAL: NefariousKoel

Seems like most of the performance issues are for people using Windows 7. Amiright?

Yes.

RE: Performance

Posted: Thu Sep 26, 2013 9:35 pm
by mikmykWS
Hi Guys,

Just FYI. We're currently testing a fix.

M

RE: Performance

Posted: Thu Sep 26, 2013 9:46 pm
by CapnDarwin
All throw an other possibility out there for sluggish performance. I was showing off Red Storm at Historicon on my laptop. A recent laptop with good horsepower and all and while showing it off the game lagged and the UI was spastic and unresponsive at times. Long story short. It was my mouse. The table was causing the sensor to jitter so much that it was flooding windows with
"moves" and killing the games ability to process. May not be everyone issue but with all of these ultra high DPI optical USB mice out there it could be a driver or hardware thing. Try a different pad or see if not having it plugged in works better if you can keyboard control things for a test spin.

RE: Performance

Posted: Thu Sep 26, 2013 10:02 pm
by JOhnnyr
ORIGINAL: mikmyk

ORIGINAL: NefariousKoel

Seems like most of the performance issues are for people using Windows 7. Amiright?

Yes.

I'm on 8

RE: Performance

Posted: Thu Sep 26, 2013 10:03 pm
by JOhnnyr
ORIGINAL: Capn Darwin

All throw an other possibility out there for sluggish performance. I was showing off Red Storm at Historicon on my laptop. A recent laptop with good horsepower and all and while showing it off the game lagged and the UI was spastic and unresponsive at times. Long story short. It was my mouse. The table was causing the sensor to jitter so much that it was flooding windows with
"moves" and killing the games ability to process. May not be everyone issue but with all of these ultra high DPI optical USB mice out there it could be a driver or hardware thing. Try a different pad or see if not having it plugged in works better if you can keyboard control things for a test spin.

I have the same issues on my laptop and desktop, different mice :(

RE: Performance

Posted: Thu Sep 26, 2013 10:31 pm
by K 19
This game runs in windowed mode only. I wonder if this is affecting game performance. Maybe all these powerful video cards everyone is using cannot be fully utilized in windowed mode. Just a thought.

RE: Performance

Posted: Thu Sep 26, 2013 11:32 pm
by thewood1
Win 8 here, but my issues seem a lot less severe than others.

RE: Performance

Posted: Fri Sep 27, 2013 12:28 am
by Rangoon
Is it possible to run this sim in Full Screen mode? Or even borderless window mode? Or is it inherently intended and designed as a Windowed program?

RE: Performance

Posted: Fri Sep 27, 2013 12:55 am
by MorningDew
ORIGINAL: K 19
Running Windows XP at 1024 x 768. Terrible lag and performance with zooming and scrolling. Also pretty poor overall performance.

Microsoft is dropping support for XP in April, 2014. Given that, I wouldn't expect much support from the third party world going forward. It will be a 13 year old OS very soon.

RE: Performance

Posted: Fri Sep 27, 2013 12:57 am
by NefariousKoel
ORIGINAL: K 19

This game runs in windowed mode only. I wonder if this is affecting game performance. Maybe all these powerful video cards everyone is using cannot be fully utilized in windowed mode. Just a thought.

Oddly enough, I've heard the Nvidia card's fan speed up a couple times on my notebook PC while the game was running. So it must've been putting a load on it to some extent.

I'm a bit surprised it even made it heat up enough to spin the fan up faster than normal, actually. I wouldn't think the program all that taxing on it. A clue?

RE: Performance

Posted: Fri Sep 27, 2013 1:01 am
by thewood1
A good clue might also be some of the CPU loading that I looked at on the last page it seems unbalanced.

RE: Performance

Posted: Fri Sep 27, 2013 1:42 am
by gabravo2005
*UPDATE* So I just re-downloaded DirectX 11 and Net Framework 4.5 from Microsoft's site, installed them. Then ran Windows Update and installed all of the latest Net Framework 4.5 updates available, mind you I am running Windows 7 Ultimate 64-bit edition, and I am running Operation Wooden Leg at 1min increments and the LAG IS GONE! I slowly started to scale it up from 1sec, to 5sec and so on. I am going to push it up a little further.....

UPDATE to my UPDATE, I pushed it up to 15min and it works FLAWLESSLY!!!!

RE: Performance

Posted: Fri Sep 27, 2013 2:36 am
by K 19
Turning off Borders + Coastlines map overlay option helped a bit with the zoom and scroll lag I am experiencing. But game is still accessing the HD too much in my opinion. And the lag is still there.

INTEL dual-core 3.2 ghz, Windows XP, 3 gigs of ram, 256 meg video card. All drivers, Direct X, and .Net are updated.

RE: Performance

Posted: Fri Sep 27, 2013 4:04 am
by Dimitris
ORIGINAL: K 19
But game is still accessing the HD too much in my opinion.

Because it has to. Tons of functions require DB lookups, and sensor detection checks almost always include line-of-sight checks, which means sampling the terrain, which means reading from disk.

We have been clear all along that Command loves fast disks [:)]

RE: Performance

Posted: Fri Sep 27, 2013 6:05 am
by mjk428
ORIGINAL: 2ndACR

Nef try going to Net 4.5..............that is what I am running on my machine. See if that does anything for you.

This is good advice.

I had 4.5 and 9.0c on my PC in Win7 before installing the game. I followed the advice given here and left the boxes checked anyway. This appears to have borked NET framework. As after installing and rebooting Windows informed me that NET Framework 4.0 needed to be repaired or uninstalled. I opted to repair. This removed 4.5. I have since re-installed 4.5 and the game runs much better. Still a little sluggish. Clicking on the plus sign when looking at aircraft at a base takes a second to work. Zoom could be a little better. Game saves now go where as they're supposed to in Win 7 and I can save and load without any problems now.

I'd recommend not following the "leave the boxes checked" advice with Win 7 and instead making sure 4.5 and dx9c are installed before installing the game. I don't have any previous versions of NET Framework installed now and things are running better than ever with 4.5. Going from 4.0 back to 4.5 is all I changed.

RE: Performance

Posted: Fri Sep 27, 2013 6:26 am
by Dimitris
Interesting. Thanks a lot for this information!

We are currently testing an update with better zoom/pan performance, and combined with these actions they should be able to resolve this issue. We may have to put together a small FAQ or checklist for folks facing this problem.

(Just to clarify something, zoom/pan actions are always performed in discrete 'steps'; we never intended to replicate GE's 30-FPS rotation/zoom animation. GE can afford to devote all PC resources to this stuff because that's all it needs to do; we have to hold back for the actual game [:)])

RE: Performance

Posted: Fri Sep 27, 2013 8:30 am
by Quellist
ORIGINAL: Sunburn

Because it has to. Tons of functions require DB lookups, and sensor detection checks almost always include line-of-sight checks, which means sampling the terrain, which means reading from disk.

We have been clear all along that Command loves fast disks [:)]

Would it be possible to cache more of this to ram? Ram usage seems to be quite modest and it seems like there would be a fair share of spatial and temporal locality to be taken advantage of. Unless you already do this to the point of diminishing returns that is.