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RE: RUNNING POLL - ScenEdit requests
Posted: Sat Jun 06, 2015 5:34 am
by ghynson
I would like to see the USS Constitution added to the DB3000.
After all, it is the worlds oldest, "STILL commissioned" naval ship still in service since 1797.
I'm sure some very creative scenarios could include it.
Thanks in advance,..

RE: RUNNING POLL - ScenEdit requests
Posted: Mon Jun 08, 2015 4:12 am
by jmarso
Here's one: make navigation and exclusion zones optionally applicable to units versus whole categories like 'aircraft,' etc.
For example, if I use a navigation zone to put a standoff around something that I don't want, say, an MPA to fly into, other air units on the same side can't attack it.
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Jun 21, 2015 5:29 pm
by figabo
hello,
i have a request concerning the saving the select units/group to file :
will it be possible to have the sprint and drift saved too in the inst file
when you save a ship group ?
Thanks a lot !
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Jul 05, 2015 6:30 pm
by hellfish6
I'm sure this is on a list somewhere, but when adding platforms, I'd really like it if the menu remembered the country you were working in. I think this works on surface ships, but for subs and aircraft, you keep having to navigate back to the country you were working on (in other words, every time you add an aircraft, the menu is set to Country: None).
It isn't a huge problem, but it'd save a little time and annoyance if it could just default to the last country you were working in.
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Jul 05, 2015 11:27 pm
by Excroat3
Why does nobody vote for the dynamic campaign? I think it would be pretty cool, especially in the Northern Fury scenarios.
RE: RUNNING POLL - ScenEdit requests
Posted: Tue Jul 07, 2015 8:28 am
by figabo
Hello
A request which could be interresting for lua scripting :
when using lua command assign unit to a mission, having some kind of parameter saying that you want the unit as escort for a strike mission. (as you can do it in the mission editor)
RE: RUNNING POLL - ScenEdit requests
Posted: Tue Jul 07, 2015 9:29 am
by Primarchx
Wait. You can change a placed unit's
side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
RE: RUNNING POLL - ScenEdit requests
Posted: Wed Sep 02, 2015 5:07 pm
by DeSade
one LUA plea: speed field in Unit structure. Exposed to AddUnit, SetUnit and GetUnit functions.
RE: RUNNING POLL - ScenEdit requests
Posted: Wed Sep 02, 2015 5:24 pm
by Dimitris
ORIGINAL: Primarchx
Wait. You can change a placed unit's
side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
Check the v1.09 RC.
RE: RUNNING POLL - ScenEdit requests
Posted: Thu Sep 03, 2015 12:24 pm
by stilesw
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.
W. Stiles
RE: RUNNING POLL - ScenEdit requests
Posted: Thu Sep 03, 2015 8:37 pm
by DeSade
ORIGINAL: stilesw
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.
W. Stiles
Actually, altitude works for subs, just remember to set it negative [8D]
RE: RUNNING POLL - ScenEdit requests
Posted: Fri Sep 04, 2015 1:02 pm
by stilesw
Hmm. Must be doing something wrong. I tried the following:
ScenEdit_AddUnit({type = 'Sub',
name = 'RedSub',
dbid = 392,
side = 'Red',
Latitude='42.1402502809047',
Longitude='-65.1030585970647',
altitude = -100,
proficiency="4"})
It created the sub however it is at a depth or -66 feet. Also tried altitude = "-100 ft" with the same result. Tried "depth" instead of "altitude" in case such a field existed - no change. The Baloogan Lua on-line reference does say:
--AIRCRAFT SPECIFIC
--Altitude: Only valid for aircraft, if a number is passed to this function it will assume its in meters, otherwise pass a string in with units; for example: "5000 ft", "2000 m", "40000 ft"
--Alt is also a valid way to input altitude
What am I doing wrong? Thanks.
W. Stiles
RE: RUNNING POLL - ScenEdit requests
Posted: Wed Sep 09, 2015 1:41 pm
by Tomcat84
ORIGINAL: Primarchx
Wait. You can change a placed unit's
side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
if you were still wondering:
Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Sep 13, 2015 12:34 pm
by Vici Supreme
It would be very useful to have the option to scrub a No-Navigation Zone once the side is played by a human player. Just like you can do in the Mission Editor.
Thanks!
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Sep 13, 2015 1:26 pm
by Primarchx
ORIGINAL: Tomcat84
ORIGINAL: Primarchx
Wait. You can change a placed unit's
side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
if you were still wondering:
Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})
Thanks, TC. Is there a full listing of Lua routines and syntax out there somewhere? There are quite a few new commands that have vague input parameters in the editor. Thanks!
RE: RUNNING POLL - ScenEdit requests
Posted: Sun Sep 13, 2015 5:23 pm
by snowburn
Im working on a script to generate downed pilots and rescue missions, but i need a function that allows me to know if a pair of coordinates are on land or water, something like:
function isWater(X, Y) return bool
thanks

RE: RUNNING POLL - ScenEdit requests
Posted: Wed Sep 30, 2015 6:11 pm
by ColonelMolerat
I don't own the game (yet), but was talking about potential scenarios. Someone a thread I was on suggested I post this to a request thread. (I don't know if this is the right place, I'm awful at navigating forums):
Wrecked ships/other units: In the editor, make it possible to designate a unit as 'wrecked'. This would allow for missions in which the player has to find shipwrecks (and possibly discover enemy subs in the process, or for false-positives to be added for sub-hunting missions (ie, a sub could lurk in a ship graveyard).
RE: RUNNING POLL - ScenEdit requests
Posted: Tue Oct 06, 2015 6:42 am
by Dimitris
ORIGINAL: Supreme 2.0
Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful. [:)]
Thanks!
Added.
RE: RUNNING POLL - ScenEdit requests
Posted: Tue Oct 06, 2015 6:43 am
by Dimitris
ORIGINAL: orca
Request making adding/removing magazines and datalinks work the same as weapons and sensors.
Added.
RE: RUNNING POLL - ScenEdit requests
Posted: Tue Oct 06, 2015 6:44 am
by Dimitris
ORIGINAL: Supreme 2.0
Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.
Check this out! I'm so proud of myself right now...
Added.