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RE: Joint Command: Multiplayer idea

Posted: Fri Sep 16, 2016 5:02 pm
by ETF
ORIGINAL: djoos5
ORIGINAL: Noldofinwe

Yes you can, unfortunately there are not many coop scenario's. What I sometimes do is in the editor, split one side into 2 and divide the assets so you can coop :)

My scenario, Med Conflict, is set up with four sides (five if you count the civilians) and should work for a multiplayer/coop game. Understand that the dominant forces are the US surface groups and Soviet Union, but NATO forces and Libya do have some firepower.

If anyone ever plays it in this manner, I would love to hear the results.

This was a great scenario! It was a blast thanks for recommending it.

RE: Joint Command: Multiplayer idea

Posted: Fri Sep 16, 2016 9:42 pm
by djoos5
Thanks, ETF!

I am actually re-tooling it. I want to put some of the new LUA scripting to play and see if I can make it even more interesting. I also updated the politics of it so it seems more logical.

RE: Joint Command: Multiplayer idea

Posted: Sat Sep 17, 2016 2:53 pm
by ETF
ORIGINAL: djoos5

Thanks, ETF!

I am actually re-tooling it. I want to put some of the new LUA scripting to play and see if I can make it even more interesting. I also updated the politics of it so it seems more logical.
Yummy!
Hardly wait for some sorta of MP options in the PRO. This would be ideal.

RE: Joint Command: Multiplayer idea

Posted: Tue Aug 01, 2017 9:14 am
by Ilias
Is the program still working ?
(showing error on each attempt to register in program and on forum and chat room down)

RE: Joint Command: Multiplayer idea

Posted: Tue Aug 01, 2017 1:36 pm
by ETF
Ya hoping for a stand alone version with truly dedicated MP. Soon we are told.

Not sure on the status of Joint Command.

RE: Joint Command: Multiplayer idea

Posted: Wed Aug 02, 2017 4:53 am
by Ilias
ORIGINAL: ETF
Ya hoping for a stand alone version with truly dedicated MP. Soon we are told.

Not sure on the status of Joint Command.
Thanks for answer,
Copy that