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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:46 pm
by warspite1
Jan/Feb 1940
Impulse: 3

Over to Brussels now and its a 3:2 + 2, with the CW choosing the Assault table. This is so important.....

.....its a 4. No losses to the plucky Belgian II Corps and British IV Motorised and one loss to the Germans - all of whom are disorganised...

That's put a dent in Axis plans..

EDIT: I am being told now that the Allies must lose one unit. Its bye-bye Belgian.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 6:41 pm
by Walker84
Nail-biting stuff in Belgium. I seem to recall that Dowding refused to let Fighter Command commit in strength during the French campaign - until Dunkirk that is - so the dogfights over the Dyle certainly add a new and interesting dimension. Looking forward to the next developments...

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 10:02 am
by Schnaufer
Keep up the good work !
Sail on

Have a good one all [:)]

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 11:15 am
by warspite1
Jan/Feb 1940
Impulse: 5

So what do the Allies do now? Simply straighten up the line and wait for the next attack. The Germans aren't coming through anytime soon...

Brussels is now supported by two British motorised corps, and the three units, aboard the transports in the North Sea, have been landed at Antwerp...


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 11:23 am
by warspite1
Jan/Feb 1940
Impulse: 7

There really is little for the Germans to do this turn now. They can only wait for reinforcements and use of an Offensive Chit perhaps.

In China the Japanese forces under Yammamoto push west to try and exert pressure on Chiang's forces along the Yangtse.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 11:29 am
by warspite1
Jan/Feb 1940
Impulse: 9

The Allies try the passing technique to end the turn but this fails.

Impulse: 12

This gives the Japanese the chance to put more reinforcements ashore in China.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 11:59 am
by warspite1
Jan/Feb 1940
End of Turn: Production

Germany:
2 x Infantry
2 x Fighters
3 x Pilots

Italy:
Infantry
Sub Construction

Japan:
2 x Light Carrier (Shoho and Zuiho)
Infantry
Mechanised


RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Dec 16, 2013 12:04 pm
by warspite1
Jan/Feb 1940
End of Turn: Production

China:
Pilot
Infantry
Cavalry

CW:
Prince of Wales, Duke of York
Armour
Pilot

France:
Infantry
Pilot

USA:
New Jersey, Iowa, Indiana, Alabama
Amph

USSR:
3 x Infantry
Pilot
LND Air


RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Wed Dec 18, 2013 7:39 pm
by Missouri_Rebel
Are you taking a break Bob? I really enjoy your AARs and hope you continue.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Wed Dec 18, 2013 11:43 pm
by WarHunter
ORIGINAL: Missouri_Rebel

Are you taking a break Bob? I really enjoy your AARs and hope you continue.
+1

Looking forward to your update also. [:)]

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 1:19 am
by Zorachus99
ORIGINAL: warspite1

Jan/Feb 1940
Impulse: 5

So what do the Allies do now? Simply straighten up the line and wait for the next attack. The Germans aren't coming through anytime soon...

Brussels is now supported by two British motorised corps, and the three units, aboard the transports in the North Sea, have been landed at Antwerp...


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Start planning for the French to last until Sept/Oct, if not 1941!

I've seen it happen to my Germans more than one time.

I blame it on the dice.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 2:01 am
by Courtenay
This sort of position has happened to me too many times, although I have never not taken Amsterdam. The Germans have to use an O-chit to break it. Don't forget your engineer; double it, and two units can attack across a river without being halved. You have to tell the computer which units are using this advantage by left clicking on them and selecting. After you break the Dyle, be prepared to spend another O-chit.

This sort of position is why I delayed attacking the Low Countries until MA and the Germans had their parachute ready. It didn't work; France did not fall until J/A, but I blame the dice. [:)]

It is my opinion that both the early attack on France and the delayed attack on France have about equal chances of working, but the delayed attack has a higher variance. If it works well, France can fall early; if works especially badly, it can turn into a nightmare.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 3:03 pm
by Klydon
I think part of it is weather related as well. The Germans have to be ready to roll if they get a good impulse of weather in J/F and/or M/A. I don't like trying both Holland and Belgium in the same impulse because Holland screens part of Belgium and it is harder to make a penetration across the rivers.

A German player who just sits while waiting for the big M/J turn to show up may well be disappointed. While likely, good weather is not guaranteed and you also have issues with who goes first as well. I had one game where M/J showed up, the Allies won, went first even after a reroll and it was raining. France wasn't going away anytime soon.

Good weather early in the game is the friend of the Axis. Don't waste it.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 3:17 pm
by WarHunter
The other factor in play.
A CW player willing and able to use the BEF in the low countries. Invading the Netherlands late in a turn can catch the CW off guard and off balanced. Especially if its a waiting game and the transports moved for juicy overseas reinforcements.

Agreed about the weather being the big unknown. It can work for and against either side at any given impulse. Then slap you in the face.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 3:34 pm
by Centuur
I've lost France once in N/D 1939 due to a very long S/O turn with only good weather. Even the BEF didn't do the trick in that game...

To me, that game opened up my eyes about US entry. If the weather is right: DoW and attack. Screw US entry as long as the weather holds in 1939...

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Thu Dec 19, 2013 9:03 pm
by Courtenay
I agree completely about the weather. It is the most important piece of luck in the game.

In my current game, I can safely say that the Germans wasted no early fair weather. The reason I can state that with absolute confidence is because there wasn't any early clear weather -- the second fair weather impulse of game to took place in M/A 40. (The first was, of course, the first impulse of the game.)

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Fri Dec 20, 2013 4:21 pm
by warspite1
Mar/Apr 1940
Reinforcement

China:
Cav Div
Communist Infantry

CW:
Howe, Indomitable, Trinidad and Cleopatra placed in the Construction Pool
CP
Blenheim

French:
Jean Bart II has been placed in the Construction Pool
Motorised
CP

USA:
Wasp
CP

USSR:
Pe-8
2 x Infantry
Armour

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Fri Dec 20, 2013 4:23 pm
by warspite1
Mar/Apr 1940
Reinforcement

Germany:
Stuka
Me-110
Infantry
Paratroop
Cavalry Div

Italy:
Vittorio Veneto

Japan:
Katori

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Fri Dec 20, 2013 4:25 pm
by warspite1
Mar/Apr 1940
Weather and Initiative

The Axis win the initiative and the weather is fine everywhere except the Arctic.


RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Fri Dec 20, 2013 4:28 pm
by warspite1
Mar/Apr 1940
Impulse: 1

This could be vital as the RN has no chance to put a fleet to sea. The Germans decide to put everything into taking Amsterdam and possibly the hex northeast, while the Japanese will continue to put pressure on the Chinese.