I made some updates to the Four Seasons system. New atzip files are on the community web site. they are now in three files due to the larger size allocation. You must download and install, via the game installer all three files. The first time you load one of the scenario files, it will take a few minutes to generate the BIG and SMALL graphics. If you already have the BIG and SMALL graphics, I don't you will have to do anything. The terrain graphics are the same. But, other directories for NATO counters, and SFT graphics are included. SFT graphics include the 3D models made by Gary and myself.
The entire graphics package can be found on dropbox at
https://www.dropbox.com/s/m04pvh3t81yk5 ... atzip?dl=0
There is also a new scenario file on the community website. In a nutshell:
Rework of standard NewDawn3 scenario - just replaces map and SFT graphics.
4Seasons-NewDawn3.at2
4Seasons V4.0:
Two main components Divisions and Regiments
4Seasons-NewDawn3-Divisions-v4.0-sft.at2
4Seasons-NewDawn3-Divisions-v4.0-sft-NoFactories.at2
4Seasons-NewDawn3-Regiments-v4.0-sft.at2
4Seasons-NewDawn3-Regiments-v4.0-sft-NoFactories.at2
Divisions is meant to represent a larger scale, with HQ units starting out as a corps-level unit (three divisions plus support elements).
Regiments is a smaller scale, with 14 day turns for random games, and HQ units starting out as a division-level unit (three regiments plus support elements).
NoFactories means that factories have been disabled.
Note that the effective HQ radius is only two hexes. This encourages more HQ's.
For random games, the games start March 1 with a diplomatic block, meaning that war cannot be declared. This block is raised via a random event at the start of each round. The probability the block is lifted is round#*7 for Regiments and round#*15 for Divisions. This is meant to give the player a chance to get organized. Each player also gets an allocation of political points and trains to start the game dependent on the size of the map and the number of regimes. The number of political points is designed to give the player are start at building an effective OOB.
The Divisions and Regiments masterfiles do not include NewDawn 2. I haven't gotten tank models to work yet.
V4.0 fixes a lot of bugs I found from the earlier attempt. I am not sure how of them came about, like the action cards. Some I do, for example picture missing from research. Changing the SFT pictures was mindnumbingly boring, especially for those with several extra graphics.
Officers and TOE does work. After installation, the TOE files are in:
savedgames/TOE-Divisions.atgtoe
savedgames/TOE-Regiments.atgtoe
4Seasons V4.1:
Two main components Divisions and Regiments
4Seasons-NewDawn3-Divisions-v4.1-sft.at2
4Seasons-NewDawn3-Divisions-v4.1-sft-NoFactories.at2
4Seasons-NewDawn3-Regiments-v4.1-sft.at2
4Seasons-NewDawn3-Regiments-v4.1-sft-NoFactories.at2
These are generally similar to V4.0 with a notable change. Most of the special technologies for specific People groups are now available to all Peoples, The exceptions are Fortification, Kamikaze, and Guerilla. The base theory technologies can be discovered by all Peoples, although the original Peoples get the technology for free to start the game. In addition, the units associated with these technologies cost 20% more for the other peoples.
A few other changes in V4.1:
1. Mountain Infantry and Amphibious Assault Theory are now level 1 techs, and do not require Rifle II.
2. Marines have a combat factor for beach hexes that escalates with level. 1.3, 1.5, 1.7., 1.9 for Level I, II, III, IV.
3. Ranger units are replaced with Commando units. These are units with high morale, high hide and recon points, the capability to perform para drops, and 1.2 combat factor for beach hexes. Commando Theory has Paratrooper and Amphibious Assault Theory as pre-requisites.
More descriptions are in the scenario files, which should list the fixes.