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RE: [WIP] DW - Starfall - version 0.4
Posted: Thu Apr 02, 2015 4:19 pm
by fierceking
ORIGINAL: danymatrix
Hi Fiercekink. when you think upload this patch please?
Lol fiercekink.
I'll try to upload it by Sat or Sun.
RE: [WIP] DW - Starfall - version 0.4
Posted: Thu Apr 02, 2015 4:23 pm
by fierceking
ORIGINAL: ASHBERY76
Wow that tech tree Is huge.Does the A.I races have paths as they could get lost in it.
Yes each race will research one research path. This is a sample of that path which took me an insane amount of time to implement. This is for the Humans.
WeaponsResearchProjectOrder ;6, 67, 33, 7, 324, 48, 34, 8, 344, 346, 57, 13, 313, 22, 336, 792, 330, 68, 503, 16, 58, 63, 318, 597, 49, 309, 9, 50, 39, 722, 23, 19, 51, 275, 10, 319, 297, 598, 732, 276, 64, 355, 321, 370, 11, 281, 299, 40, 599, 488, 600, 327, 52, 314, 21, 493, 320, 496, 603, 45, 793, 504, 70, 277, 59, 300, 41, 18, 750, 768, 46, 60, 604, 653, 273, 356, 328, 54, 315, 65, 783, 813, 814, 794, 371, 693, 675, 618, 35, 42, 61, 815, 733, 278, 55, 316, 694, 484, 66, 62, 662, 695, 506, 816, 279, 672, 511, 508, 20, 406, 325, 329, 795, 322, 665, 666, 565, 512, 817, 796, 43, 676, 619, 673, 667, 668, 297, 299, 769, 274, 300, 663, 485, 510, 513, 818, 797, 770, 326, 281, 323, 669, 670, 751, 734,678, 679, 676, 680, 664, 723, 677, 681, 677, 620, 671, 44, 698, 819, 659, 674, 699, 798, 771, 752, 735, 753, 700
EnergyResearchProjectOrder ; 95, 123, 850, 363, 166, 133, 74, 96, 851, 280, 415, 852, 92, 113, 167, 853, 134, 361, 160, 75, 145, 172, 93, 114, 139, 854, 115, 71, 120, 135, 97, 103, 161, 131, 855, 98, 99, 72, 100, 116, 124, 419, 399, 856, 162, 73, 931, 132, 857, 125, 121, 431, 858, 471, 94, 946, 101, 173, 478, 147, 102, 859, 122, 126, 298, 473, 820, 947, 135, 148, 898, 887, 465, 932, 434, 149, 860, 821, 907, 899, 861, 437, 466, 150, 435, 933, 908, 934, 930, 935, 831, 948, 843, 844
HighTechResearchProjectOrder ; 227, 249, 395, 235, 253, 222, 221, 224, 220, 226, 225, 345, 396, 269, 188, 182, 966, 262, 212, 283, 967, 189, 183, 398, 968, 270, 204, 245, 228, 250, 263, 254, 969, 190, 184, 191, 185, 264, 397, 198, 271, 246, 284, 236, 205, 265, 970, 223, 282, 192, 186, 251, 255, 242, 984, 266, 971, 213, 199, 206, 207, 252, 256, 247, 214, 267, 193, 187, 985, 439, 457, 460, 405, 229, 239, 440, 972, 445, 443, 458, 461, 243, 231, 446, 444, 986, 989, 459, 462, 208, 200, 215, 973, 990, 238, 994, 248, 201, 216, 209, 230, 240, 995, 244, 449, 447, 404, 400, 401, 403, 402, 424, 217, 202, 210, 448, 450, 425, 218, 203, 394, 211, 453, 451, 454, 452, 455, 426
'--------------------------------------------------------------------------------
Each number represents a tech number in the research tree. And this is the sequence it will reseach the tree. I tried to make each race research a different combo of the tech tree so that no 2 are alike. So the point was to make each weapon/shield/troop etc as balanced as possible and as different as possible.
So for anyone else trying to make a tech tree, they would need to do the same thing as what I did. And the bigger the tree the more work involved. If I did not do this, the AI would have been really crippled because it would reseach every single tech level 1 before moving to a level 2 tech
RE: [WIP] DW - Starfall - version 0.4
Posted: Thu Apr 02, 2015 4:29 pm
by fierceking
ORIGINAL: Regularity
I specifically mentioned racial tech trading, as in stuff that normally is limited to being researched by only certain races. After picking up the game a week ago, I've played five games: three in vanilla, in which races would trade away unique racial techs, and two with this mod, in which races never would trade away racial techs. Even at +100 relations and even using the game editors to check and confirm they had racial techs researched.
So I'm wondering if this mod either has completely disbarred any racial tech trading, or has just added additional requirements to "unlock" its availability in the trade window.
I understand what you mean now. And from testing you are right that certain special techs are not tradable. This was not intended but I now know why this is happening.
The game allows each race to have only 1 special tech. To bypass this, the devs added the command ALLOWED RACES ;
- .
So if I limit a tech to lets say Humans and Quemeno,
ALLOWED RACES ;Human, Quemeno
That tech is not tradable at all to the other races but tradable between the Humans and Quemeno
This made it possible to add more special tech per race but it looks like it also limits trading of those tech.
So certain special techs are allowed to be traded but special techs that are listed under ALLOWED RACES are not tradable. I'm not sure this makes sense to you but that's how it's programmed by the devs
RE: [WIP] DW - Starfall - version 0.85
Posted: Sat Apr 04, 2015 1:10 pm
by fierceking
Updated to version 0.85
Goto first page for info and download link
RE: [WIP] DW - Starfall - version 0.85
Posted: Sat Apr 04, 2015 3:46 pm
by danymatrix
oh yeah! Thanks men! [:D]
RE: [WIP] DW - Starfall - version 0.85
Posted: Sat Apr 04, 2015 7:30 pm
by danymatrix
RE: [WIP] DW - Starfall - version 0.85
Posted: Mon Apr 06, 2015 11:39 am
by CyclopsSlayer
Your album is private, pictures cannot be viewed.
RE: [WIP] DW - Starfall - version 0.85
Posted: Mon Apr 06, 2015 9:21 pm
by danymatrix
RE: [WIP] DW - Starfall - version 0.85
Posted: Wed Apr 08, 2015 1:39 pm
by fierceking
Sorry Danymatrix I don't know what is causing that error. You should post it on the tech forums as a possible bug.
RE: [WIP] DW - Starfall - version 0.85
Posted: Wed Apr 08, 2015 8:01 pm
by bavarian kid
Minor issue with the lastest release:
I have researched the new "Durable shields". However, the durable shield component is not available in "designs" when "only show latest components" filter is active.
Had to remove the filter to make the newly researched shield visible at all [:)].
By the way, thanks for this great mod [;)].
RE: [WIP] DW - Starfall - version 0.4
Posted: Thu Apr 09, 2015 5:23 pm
by zikou007
Hi, great job you made ! [&o]
How can i download the mod? Because i don't find the link on the first page....
Can you help me? [;)]
Thanks.
RE: [WIP] DW - Starfall - version 0.4
Posted: Fri Apr 10, 2015 2:52 am
by bavarian kid
Playing Delphid and intended to research UltraDense Armor. However, selection is not possible despite previous item "impregnable structures" planned for research.
Missing requirement connections in the tech tree ? Bug ?
RE: [WIP] DW - Starfall - version 0.4
Posted: Fri Apr 10, 2015 5:41 am
by bavarian kid
zikou007 download link was in first posting, seems now to be inactive (?). However, I found the download link in my browser history. Sadly I don't have "link privileges" yet so you have to update the link manually.
(triple w)(dot)mediafire(dot)com(slash)download(slash)a9n1lk8e46wedyx(slash)DW+-+Starfall+0.85(dot)rar
In case fierceking intended to disable the link for some reason, just let me know and I remove the info.
RE: [WIP] DW - Starfall - version 0.4
Posted: Sat Apr 11, 2015 12:23 pm
by paShadoWn777
Link doesnt work.
RE: [WIP] DW - Starfall - version 0.4
Posted: Sat Apr 11, 2015 1:04 pm
by bavarian kid
(at) paShadoWn777
Link was still working yesterday. I just retested mediafire - you are correct, link is now disabled. I guess we have to assume that the link was disabled intentionally [&:]. For me personally DW - Starfall 0.85 is running flawlessy so I don't see any major technical issues with the release. In case there are mediafire hosting issues I could upload 0.85 to e.g. my dropbox and offer a (garbled) link. fierceking ?
RE: [WIP] DW - Starfall - version 0.4
Posted: Sat Apr 11, 2015 1:19 pm
by paShadoWn777
Yes upload please unless you think fierceking ragequit too and you shouldnt defy him. I was so looking to play it today.
RE: [WIP] DW - Starfall - version 0.4
Posted: Sat Apr 11, 2015 2:01 pm
by bavarian kid
Tricky thing for me as an "outsider" offering a file upload is: I live in a country where people routinely face legalized shakedowns (aka copyright lawsuits) for e.g. putting up cartoon characters as forum avatars. Since I have no clue what files are contained in the mod please understand I have to protect myself as far as providing download links to unknown material is concerned.
I suggest you pm/mail fierceking directly and let him know about the download link issue - just click his name beside one of his forum posts to open pm/mail options. Sorry to disappoint you [:(].
RE: [WIP] DW - Starfall - version 0.4
Posted: Sat Apr 11, 2015 2:26 pm
by danymatrix
anyone can play an advanced game with 60 or 70 races without problems? because the saved items above 100 mb and that it slows down times saved / loaded and game itself. If so that pc specs do?
RE: [WIP] DW - Starfall - version 0.4
Posted: Sun Apr 12, 2015 5:40 am
by moonraker65
Fierceking - You need to look at all races as I've found that the Vi'kyd also have no names for their characters as well now and I'm sure I saw another couple the other day.
RE: [WIP] DW - Starfall - version 0.4
Posted: Sun Apr 12, 2015 8:17 am
by bavarian kid
Found previous version 0.8 download link. As of now (time of my posting), link is still active ...
(triple w)(dot)mediafire(dot)com/download/2kfbq3wpsgmxnje/DW+-+Starfall+0.8.rar