Page 6 of 13
RE: New map WIP - West Berlin, British Sector
Posted: Sat Sep 27, 2014 10:11 am
by CapnDarwin
It's a great looking map. Glad to see you are in the home stretch.
RE: New map WIP - West Berlin, British Sector
Posted: Sat Sep 27, 2014 2:21 pm
by MikeGER
Plodder your map is sooo detailed [&o] ..that it almost need no labels if players had studied a Berlin city map for some longer time
maybe you release two versions:
- one the map with all bells n whistle as planed
- and a second one with just the pure landcape (no text on it at all)
RE: New map WIP - West Berlin, British Sector
Posted: Sun Sep 28, 2014 10:34 am
by Plodder
Just the labels to do. Now I get chop it up for the values editor. This is a half-size view,notice the 1km grid, I'll release a version with hexes as well.

RE: New map WIP - West Berlin, British Sector
Posted: Sun Sep 28, 2014 4:12 pm
by Jamm
nice job Plodder
RE: New map WIP - West Berlin, British Sector
Posted: Sun Sep 28, 2014 10:45 pm
by Plodder
All ready for the map values editor:

RE: New map WIP - West Berlin, British Sector
Posted: Mon Sep 29, 2014 11:31 am
by Mad Russian
And to think, putting that kind of detail in a map just took about 6 weeks.
Good Hunting.
MR
RE: New map WIP - West Berlin, British Sector
Posted: Mon Sep 29, 2014 12:19 pm
by Plodder
Is that all? Feels longer[:D]
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 7:34 pm
by Mad Russian
What that means, at that pace, is you could make about 8 maps per year. That's exactly why we didn't make those kind of maps for the release of the game.
Good Hunting.
MR
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 7:51 pm
by Plodder
The only reason I went into so much detail with this map is it is mostly urban terrain and it's such an iconic city in regards to the Cold War that it deserves special treatment.It would have been quite easy to slap generic urban terrain on it and be done in a couple of days.
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 8:54 pm
by CapnDarwin
Plodder, I am dealing with a family emergency, but I did pass on to Rob the problems with the map values editor. One thing you can do to help yourself out is to replace the hex fields and trees with ones that have a hole in the middle to let the scanner see what is there. You will also want to set the edge buffer setting down to 1 or 2 as well. That will help with some of 99s.
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 9:57 pm
by Plodder
No probs thanks. I like the hole in the middle idea, thanks! It's not the fields or forests that were the problem though, the problem was the editor not recognizing lakes or roads. I had the edge buffer set to 2 iirc.
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 10:40 pm
by CapnDarwin
We are fixing the roads issue and a couple others.
RE: New map WIP - West Berlin, British Sector
Posted: Tue Sep 30, 2014 11:38 pm
by Jamm
ORIGINAL: Mad Russian
What that means, at that pace, is you could make about 8 maps per year. That's exactly why we didn't make those kind of maps for the release of the game.
Good Hunting.
MR
maps can be put together artistically quite quickly, once a template is in place,
data entry for the hex values would be tedious, though
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 1:54 am
by Plodder
ORIGINAL: Jamm
ORIGINAL: Mad Russian
What that means, at that pace, is you could make about 8 maps per year. That's exactly why we didn't make those kind of maps for the release of the game.
Good Hunting.
MR
maps can be put together artistically quite quickly, once a template is in place,
data entry for the hex values would be tedious, though
Very true. If we could select our own rgb values for the map editor that could possibly make it easier.
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 4:23 am
by Plodder
A quick test of the custom data file. US and British tanks defending Gatow airport.

RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 9:07 am
by TheWombat_matrixforum
Amazing work.[&o]
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 9:45 am
by CapnDarwin
Loving the badge and the counters. How did you get the flags on the counters to work? The game currently saves only one background name.
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 11:34 am
by Plodder
I'm just placing the flag onto the vehicle silhouettes bmps,renaming them and then linking to the renamed pics in the data file. So you'll see little flags in the SUI and Force Roster. I'm using the US data for the national characteristics as it was going to be the US commander in charge of the Allies.
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 11:36 am
by Plodder
At the moment, I'm trying to work out the TOE for the US inf battalions as they were unusual in being a mix of leg and mech.
RE: New map WIP - West Berlin, British Sector
Posted: Wed Oct 01, 2014 7:35 pm
by WildCatNL
Plodder, roads are only recognized as #c1c1c1 in 2.05, not as #c0c0c0. You might have to save the map first before the "Road" tags appear.
For lakes and version 2.05, use color #2e00de, not color #2d00dd.
Regards,
William