Page 6 of 6
RE: HOI 4 disappointing preview
Posted: Thu Jun 16, 2016 9:58 am
by Rising-Sun
ORIGINAL: Karri
Well, the modding community is gonna pick it up in no time, which I hope will improve things. The air war needs a lot of work still as well, and the AI doesn't really seem to be building much of anything(my medium tanks can roam free as they please). I would really love WitE2 to pick up the production system, a very well balanced abstraction.
I heard air war is kinda fishy too, didn't see it myself yet. I would love to see WitP2, if they ever going to get into that.
RE: HOI 4 disappointing preview
Posted: Fri Jun 17, 2016 5:16 pm
by Rosseau
The air-war UI in HOIV can be confusing. But it is worth the $30 I paid, although they will kill me on DLCs I am sure [;)]
Wodin, I do see where you are coming from though. Command OPs 2 is so much smoother and the scale is perfect.
RE: HOI 4 disappointing preview
Posted: Sat Jun 18, 2016 1:19 am
by jamus34
I picked it up and I'm liking it so far for the most part.
It is easily the first HOI game I've been able to grab and go without extensive Youtube watching.
That said the lack of a manual / incomplete Wiki pages make it tough to understand some of the nuances. Trade for example...I understood the whole export / import and even why they use CF's as the commodity. What I did not understand until someone else helped me out was just because you have raw material set up for export (based on trade laws) does not mean you are currently trading.
I also have no idea if I'm doing air warfare correctly. I loaded up a bunch of planes at the closest airbase. Set the region they are responsible for and then set teh mission parameters. Problem is I'm not sure if it's actually working. I'd like to see a little more detail when you hover (maybe showing total # or sorties run or something).
It's by no means a historical WW2 game. In my mind this is the closest Paradox has gotten to creating a Vicky 2 sequel / extension...and that's fine by me.
RE: HOI 4 disappointing preview
Posted: Sat Jun 18, 2016 2:00 pm
by Alchenar
Three moves ahead did a decent podcast:
https://www.idlethumbs.net/3ma/episodes ... of-iron-iv
As far as the air war goes - build as many fighters as you can and prioritise that over everything else. It's a classic Paradox 'clash of deathstacks' problem at the moment, they're working on it with the next patch and presumably are going to try and change that.
As far as whether it's a 'historical' game, I don't think that argument really goes anywhere. Literally any wargame stops being historical the moment the player touches a button and diverges from history, and the larger the scope of the game the more pronounced that effect is. To my mind the real test of whether a wargame is doing history 'right' is whether it lets the players diverge from history in interesting ways and get plausible results, and HOI4 does that better than anything else out there at the moment.