Page 6 of 6

RE: LSA Outstanding Bugs

Posted: Thu Jul 30, 2020 5:47 am
by Astalon
ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip

Letting you know that the latest update 6.00.01 crashes every time with the version I purchased from Matrix. I've gone back to 6.00.00 and that is still working fine. I'm using Windows 10.

RE: LSA Outstanding Bugs

Posted: Thu Jul 30, 2020 1:37 pm
by PipFromSlitherine
What error report does it give? When does it crash?

Cheers

Pip

RE: LSA Outstanding Bugs

Posted: Thu Jul 30, 2020 4:10 pm
by Astalon
Cannot remember the error report - sorry. However, it crashes very early - I cannot get as far as pressing anything on the screen that lists the options such as 'Play Game' and 'Boot Camp'.

RE: LSA Outstanding Bugs

Posted: Sun Sep 13, 2020 12:20 pm
by Tejszd
ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip


Its now been over 3 months since you said the flashing unit names issue was found and fixed. When is it going to be released?

RE: LSA Outstanding Bugs

Posted: Wed Oct 07, 2020 3:22 am
by Tejszd
Add another month waiting....

RE: LSA Outstanding Bugs

Posted: Tue Feb 16, 2021 2:32 pm
by argilas
There seems to be a very serious supply/ammo bug in LSA which has currently not been reported. It doesnt seem to be present on the main list of outstanding issues compiled by Tejszd on the LSA Matrixgames forum.

BGs that have their line of supply between the BG as the deppot blocked by a contested map STILL recieve supply and ammo points each turn (signified by the + signs), even if there is no path of VLs through the contested map. The map being contested at all is enough for supply replenshment to still be received. This makes it virtually impossible to cut the supply of an enemy group. All the enemy needs to turn is move in to contest the map in between for a single turn, and supply for the supposedly cut off group is reestablshed

This is in direct contradiction to what is written in the manual about supply

RE: LSA Outstanding Bugs

Posted: Tue Feb 16, 2021 4:51 pm
by Tejszd
Did a couple quick tests by creating Ops.

Supply Map uncontested -> Map contested -> Map uncontested BG un-supplied
Supply Map contested -> Map uncontested BG supplied -> Map uncontested BG supplied

Note: I did not fight any battles to control specific VL's

RE: LSA Outstanding Bugs

Posted: Tue Feb 16, 2021 5:51 pm
by STIENER
@ argilas and Tejszd....there is 2 other threads about LSA supply in tech support that kinda explain supply in LSA....steve thinks it works as intended?

RE: LSA Outstanding Bugs

Posted: Tue Feb 16, 2021 6:16 pm
by SteveMcClaire
As discussed in the original thread, when supply reaches a map that map is 'in supply' and those supplies can flow out of that map. Since the depot is contested supply can flow out from it. I expect that if the depot map were enemy controlled then no supply would be flowing.

RE: LSA Outstanding Bugs

Posted: Tue Feb 16, 2021 7:29 pm
by Tejszd
Yes, as Steve said you need to completely take the Supply Depot map to block supply. Tested in TLD and it works the same as LSA; contested Supply maps still act as a source of supply to adjoining maps.