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RE: VP Discussion

Posted: Sun Feb 15, 2015 8:36 am
by Nico165b165
Against challenging axis AI, I regularly get +6+7 bombing VP vs -3-4 U-Boats VP in 1943. Sometimes I spend 2 or 3 turns in a row bombing the Ruhr without paying attention to U-boats. Then I go to Hamburg region for 1 or 2 turns, hitting both VP targets and U-boats. I feel a constraint but not too much of a constraint, and still enough choice of what and where to bomb.

My first impression is that the air war has a rather good balance vs AI. Maybe it's different when you play MP... Balancing fort both AI and MP is a difficult task. Just don't forget most games are AI, not MP.

edit :

ORIGINAL: Red Lancer

Perhaps I was unclear - this is about an air only scenario - not campaign

I was talking about the campaign too, but my comment stays.

RE: Piss poor design which can be exploited

Posted: Sun Feb 15, 2015 9:24 am
by marion61
I saw what you wrote about short hops when moving. Great idea, wish I'd thought of it.[8D]

RE: VP Discussion

Posted: Sun Feb 15, 2015 9:33 am
by marion61
I don't find the air vp's out of place really. Ask Pelton, in 9days bombing, I've got my vp loss from uboats to -1 on turn 9 or 10. I haven't lost anymore planes than usual, even with all those planes around the uboat factories. Having all those planes up there makes hitting other places much simpler, and I'm trying a new air strat. and so far the results are promising. The air war is like the ground war, just in the air, and gives the game an extra dimension. Three dimensions.

RE: VP Discussion

Posted: Sun Feb 15, 2015 9:41 am
by JocMeister
ORIGINAL: Red Lancer

Perhaps I was unclear - this is about an air only scenario - not campaign

Are you talking about a pure air scenario? Like a BtR scenario? Would love that! [:)]

RE: VP Discussion

Posted: Sun Feb 15, 2015 9:44 am
by RedLancer
ORIGINAL: JocMeister


Are you talking about a pure air scenario? Like a BtR scenario? Would love that! [:)]

That's the idea.

RE: VP Discussion

Posted: Sun Feb 15, 2015 10:22 am
by JocMeister
ORIGINAL: Red Lancer

ORIGINAL: JocMeister


Are you talking about a pure air scenario? Like a BtR scenario? Would love that! [:)]

That's the idea.

What would be the overall goal for the Scenario? To win purely by VPs or to have some other mechanic involved to decide victory/defeat?

RE: VP Discussion

Posted: Sun Feb 15, 2015 10:45 am
by RedLancer
VPs - like in a small scenario although ideas are welcome.