Page 6 of 12

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Thu Apr 16, 2015 7:14 am
by warspite1
Nov/Dec 1939
Impulse: 7

A 30% chance of ending the turn if all pass! Tempting, but I have sufficient stuff to do to make that a gamble I cannot afford to take.

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Thu Apr 16, 2015 7:49 am
by warspite1
Nov/Dec 1939
Impulse: 7

A summary of this non-event of a turn:

- The Chinese continue retreating where possible
- The Soviets continue bringing back air and land assets from Persia
- The French try and organise a line of some sorts
- The CW reinforce Egypt
- The US attempt to make an advanced base out of the wonderfully named Pago Pago.


AAARRRGGHHH! The throw was a 2 - the turn could have ended and Poland would have continued [:@][:@]

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 5:53 am
by Orm
No declarations of war.

Japan take a land impulse while Germany take a combined.

No Port Strikes.

Germany send two fighters to patrol the North Sea.

Germany send one U-boat to the North Sea and another to the Central Atlantic.

Germany initiate combat in the North Sea and send out a naval bomber as support.

Will CW send out any air support to the North Sea?

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Naval Combat

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:05 am
by warspite1
No thank-you.

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:14 am
by Orm
HMS Newcastle spot the German aircraft but decide to turn away from them and continue on their patrol so combat is avoided.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Naval Combat

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:24 am
by Orm
Since I lack luck on land I decide to test my luck at sea and initiate combat in the North Atlantic.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Naval Combat

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:35 am
by Orm
Both sides rolled a 4 in the North Atlantic so no combat occurs.

Germany bomb Metz for effect.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Strategic Bombing

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:37 am
by Orm
Japan also has success with their strategic bombing campaign.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Strategic Bombing

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:51 am
by Orm
No luck with the bombing of the polish HQ.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Ground Strike

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 6:52 am
by Orm
No luck for the Japanese either.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Ground Strike

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 8:17 am
by Orm
Japan close in on the Chinese and capture Chengchow. No US reaction.

Germany assault Warsaw for the third time and finally capture the city. It would have saved me some trouble if I rolled that 10 on the first assault. [:D]

Edit: I forgot to say that the HQ support was a failure this time as well.
Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Land Combat

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 8:18 am
by Orm
Italy reorganize a TRS in Libya while Germany reorganize a bomber.

Image
Picture from Nov/Dec 39 Impulse #9 (Axis) - Reorganization

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Fri Apr 17, 2015 8:35 am
by Orm
The turn continues when the end of turn roll was a 5.

The new weather roll was a 6.

Image

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Sat Apr 18, 2015 2:22 pm
by warspite1
Nov/Dec 1939
Impulse: 11

I really need to move some units in China. If I move the Chinese and pass with everyone else that still gives a 60% chance of the turn ending. I try this approach therefore.

The Chinese obviously choose a Land and continue to run...

...and on a throw of 7 the turn continues - that's the second impulse running if only I had the balls to pass with all the turn would have ended. In fairness I guess a player should play the % unless he is really desperate...

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Sat Apr 18, 2015 3:08 pm
by composer99
It's easy to kick yourself for missing a turn-end roll by 1 spot on the die (as it were).

But look at it this way: if you'd all passed and the turn hadn't ended, what would have been the consequences?

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Sat Apr 18, 2015 3:10 pm
by warspite1
ORIGINAL: composer99

It's easy to kick yourself for missing a turn-end roll by 1 spot on the die (as it were).

But look at it this way: if you'd all passed and the turn hadn't ended, what would have been the consequences?
warspite1

Exactly - the first pass was a 30% chance and the consequences would have been dire.

This one was a 70% and I am probably in as much trouble having not passed as I would have been if I passed and failed. The Chinese are in major trouble - so was more annoying with hindsight.

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Sun Apr 19, 2015 3:20 am
by Orm
No declarations of war.

Germany and Japan take land impulses.

No Port Strikes. No naval air. No naval movement.

Germany bomb Metz for no effect.

Japan ground strike two hexes and the first is a success.

Image
Picture from Nov/Dec 39 Impulse #13 (Axis) - Ground Strike

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Sun Apr 19, 2015 3:22 am
by Orm
And the second ground strike was a success as well. [X(]

Image
Picture from Nov/Dec 39 Impulse #13 (Axis) - Ground Strike

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Mon Apr 20, 2015 12:53 am
by Orm
Germany rail tree units from Poland to the West Front.

Japan makes two attacks in China.

Image
Picture from Nov/Dec 39 Impulse #13 (Axis) - Land Combat

RE: Bob Flemin' and Orm. A World...AARseIV

Posted: Mon Apr 20, 2015 12:55 am
by Orm
For the second attack Japan adds to carrier planes and two bombers as ground support.

Image
Picture from Nov/Dec 39 Impulse #13 (Axis) - Land Combat