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RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:09 pm
by Mayhemizer_slith
Germany attacks with minor risk leaving 2 Stukas for next impulse.

RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:11 pm
by AllenK
ORIGINAL: Mayhemizer
Japan occupied city and US reacted on roll 2.
I covered screen with paper and picked that chit without seeing anything. Who needs hot seat?
I'll take that. Worth the 2 BP but lucky to get it.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:12 pm
by Mayhemizer_slith
Rotterdam is automatic victory after Germany uses 1 point of shore bombardment.
OVERRUN
CP = roll 3, destroyed.
CL Tromp = roll 7, escaped.
CA De Ruyter = roll 4, destroyed.
CA Sumatra = roll 4, destroyed.
CA Java = roll 9, escaped.
That went more than well. Where does those 2 ships want to rebase?
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:15 pm
by AllenK
Liverpool or Plymouth thanks
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:21 pm
by Mayhemizer_slith
Germany intercepted both ships, but were not able to find them.
When I intercepted the first one, program overrun that ship again (roll 2, desgtroyed). Reload with set die rolls helped as I was able to set overrun roll to 10. Will post tomorrow as a bug if not know before.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:23 pm
by Mayhemizer_slith
Germany rebases fighter to Netherlands.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:28 pm
by composer99
The division invasion of Rotterdam is one of my favourite moves when invading the Netherlands with Germany.
Last time I pulled it off in a tabletop game, we were using offensive points, which was fantastic because it meant I could still play a land impulse.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:43 pm
by AlbertN
Offensive Points are indeed pretty nice and it's a shame they're not inserted in M-WiF.
Though the Netherland by placing the INF in Amsterdam can actually add 1 point to the notional as ZOC.
Probably still better than leave Rotterdam free for the UK to land into.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 5:51 pm
by AllenK
S/O 1939 Allies 5
No DoW
CW Naval, France & China Land, US & USSR Combined.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 6:37 pm
by AllenK
ORIGINAL: composer99
The division invasion of Rotterdam is one of my favourite moves when invading the Netherlands with Germany.
Last time I pulled it off in a tabletop game, we were using offensive points, which was fantastic because it meant I could still play a land impulse.
It occurs to me one's opponent might just have a modicum more experience at this than oneself.
RE: Mayhemizer vs Allen K: The rematch
Posted: Mon Apr 06, 2015 7:06 pm
by AlbertN
Well sometimes the UK (well more often than not) tries to ship troops on the coast in Holland instead than going in Denmark.
In Denmark the troops are far more endangered without maneuvering space, meanwhile in Holland the Brits help protect the flank of the Belgium and it's hard to dislodge them in bad weather.
Like now they can bring 2-3 units and planes in Amsterdam, gain a factory (having a City + Factory for a -2 to attacks) and making it hell for the Germans to take, with 2 + 1 river hexides to attack from.
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 1:00 am
by Jagdtiger14
Taking Rotterdam this way is as old as dinosaur feces. Its standard play in our group. The best defense against it is a strong CW presence in the North Sea 4 box to sink that little turd. Another one is to deny the notional, leaving the INF div there by itself with the CW prepared to invade.
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 2:31 am
by Mayhemizer_slith
ORIGINAL: Jagdtiger14
Taking Rotterdam this way is as old as dinosaur feces. Its standard play in our group. The best defense against it is a strong CW presence in the North Sea 4 box to sink that little turd. Another one is to deny the notional, leaving the INF div there by itself with the CW prepared to invade.
What happens if CW does not choose notional unit? Can Germany join the attack with another unit from adjacent hex?
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 3:37 am
by AlbertN
Another one is to deny the notional, leaving the INF div there by itself with the CW prepared to invade.
If you play with the AMPHs, CW can only invade with divisions. So not doable with that optional, that I suspect is very diffused.
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 10:40 am
by composer99
Mayhemizer: If the CW does not include the notional in Rotterdam, there is no combat, and the German division simply takes control of the hex. Because there is no combat, there is no opportunity for other land units from adjacent hexes to advance after combat into Rotterdam, leaving the division all by itself.
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 12:09 pm
by Mayhemizer_slith
ORIGINAL: composer99
Mayhemizer: If the CW does not include the notional in Rotterdam, there is no combat, and the German division simply takes control of the hex. Because there is no combat, there is no opportunity for other land units from adjacent hexes to advance after combat into Rotterdam, leaving the division all by itself.
Thanks, good to know

RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 1:18 pm
by AlbertN
Things would change a lot anyhow the moment the optional No Zoc on Surprise is implemented (and probably widely used as it right to have).
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 8:08 pm
by Jagdtiger14
No ZOC on surprise is something our group NEVER plays with, its way too powerful. I've been to three WiF cons and none of those games were played with that option.
RE: Mayhemizer vs Allen K: The rematch
Posted: Tue Apr 07, 2015 10:38 pm
by Jagdtiger14
I hav'nt played a game of WiF since mid 2011...and I do not have access to the rules. Correct me and forgive me if I am wrong, but: I thought any (face up) Arm/Mech involved in a successful blitz combat is allowed to over-stack into the attacked hex, then after all attacks are resolved everywhere, the next step is to resolve the over-stack (if any) and conduct blitz movement. The ARM/Mech unit(s) are allowed to move (restricted by ZOC, weather and terrain). So, assuming fair weather and a clear terrain hex, and no ZOC's to be concerned about, how many hexes can a 6 mover ARM/Mech move in this step?
I appreciate anyone reminding me about this rule...
RE: Mayhemizer vs Allen K: The rematch
Posted: Wed Apr 08, 2015 3:50 am
by AlbertN
The ARM/Mech unit(s) are allowed to move (restricted by ZOC, weather and terrain). So, assuming fair weather and a clear terrain hex, and no ZOC's to be concerned about, how many hexes can a 6 mover ARM/Mech move in this step?
For what I have read and know they do only 1 added hex if there is a B result in the combat table and the terran was clear. So not a big problem in most cases. Especially as it overextends the line and is a thing pretty prone to counterattack resulting in a loss of a precious unit.
Works only against a weak enemy or with many units disrupted.