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RE: 2by3 to publish Steel Tigers

Posted: Thu Jul 02, 2015 1:00 pm
by hellfish6
I suppose I'll be the one asking for a 1940 France game/DLC/expansion?

RE: 2by3 to publish Steel Tigers

Posted: Thu Jul 02, 2015 5:29 pm
by Alchenar
ORIGINAL: hellfish6

I suppose I'll be the one asking for a 1940 France game/DLC/expansion?

Decisive Campaigns does everything you want on an operational level and that campaign just isn't very exciting from a tactical perspective (from the sense that a wargame that tries to manage all the reasons why French formations collapse in the face of German ones despite having numbers and decent equipment ends up not being very fun at all).

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 12:01 am
by JEB Davis
Why all the talk about "this theatre" or "that theatre"?

SP:WaW is not theatre specific.


Why would we want a successor that is anything less?

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 12:16 am
by Zap
+1 All theaters in one package equal to comprehensive SPWAW

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 12:54 am
by Kuokkanen
ORIGINAL: JEB Davis

Why all the talk about "this theatre" or "that theatre"?

SP:WaW is not theatre specific.


Why would we want a successor that is anything less?
Did SPWAW have campaigns for every theatre since its first release?

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 1:10 am
by marcpennington
ORIGINAL: Matti Kuokkanen
ORIGINAL: JEB Davis

Why all the talk about "this theatre" or "that theatre"?

SP:WaW is not theatre specific.


Why would we want a successor that is anything less?
Did SPWAW have campaigns for every theatre since its first release?

I mean yeah. More than anything, I want to see this game in my lifetime. Initially I'd much rather have them do a theatre exremely well (cough, Eastern Front 41-45, cough), than try and cover way too much at first go.

Which is not to say that it won't grow to cover every other theater eventually, or to expand back to Steel Tiger WW1.

But more than anything else, I want the game. Soon.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 1:21 am
by wodin
I too would prefer quality over quantity.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 5:57 am
by aaatoysandmore
Not me I want the same game with better graphics and to work on most computers past, present and future. Forget eastern front I want island hopping Pacific. [:D]

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 9:22 am
by Capitaine
Expecting the same scope of game as SP is both unrealistic and unwise. I actually *don't* want it all-encompassing. Focus on getting one campaign or front down thoroughly. That's a large enough task as it is. I wouldn't even expect the same scope from a remake of an Age of Rifles game. Those old timey "wargame construction sets" are neither feasible nor attractive to me.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 9:54 am
by Riitaoja
SPWAW had all it's campaigns done for free by fans over the years. Initial release of SPWAW v.1.0 had just the campaign & battle generator and a few scenarios. But once the fans started creating new campaigns and scenarios the amount of content increased rapidly. We now have probably 1000 scenarios and 50 campaigns for SPWAW but they are all fan creations AFAIK...

The Mega Campaigns were a separate entitity that became available in SPWAW version 5.0 and higher and had to be purchased. There were 4 mega campaigns in total for SPWAW.

As for the commercial Steel Panthers games released by SSI it went roughly something like this (from my memory):

Steel Panthers 1 released in 1995 had 5 campaings and 50 scenarios. WW2 only.
Steel Panthers 2 released in 1996 had 5 campaings and 50 scenarios. post ww2 only.
Steel Panthers 3 released in 1997 had 10 campaings and 100 scnearios. WW2 and post ww2.


If the new game comes with a scenario editor and perhaps a campaing editor too and if they are as easy to use as with the previous games then fan created content will surely follow.

So the base game could have just a few playable scenarios and a random battle / campaign generator and it would do fine. The important thing is that it has oobs for multiple nations and time periods and terrain for summer, winter, desert and jungle maps. This way the users can make any campaigns / scenarios they want.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 2:02 pm
by Zap
Thanks for that history of the game. Then the only way to get all theaters is an update. with the designers of scenarios then updating their scenarios.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 2:44 pm
by hellfish6
I don't expect ST to come with as many theaters/campaigns as the original, because from what I see of the wargaming market, that's uneconomical (the same reason the new Combat Mission games aren't as comprehensive as the old ones).

Of course, I want all theaters - I just don't realistically expect to get them.

My #1 priority for inclusion is the dynamic campaign feature.

RE: 2by3 to publish Steel Tigers

Posted: Fri Jul 03, 2015 2:45 pm
by hellfish6
ORIGINAL: aaatoysandmore

Not me I want the same game with better graphics and to work on most computers past, present and future. Forget eastern front I want island hopping Pacific. [:D]

And you want it all for $20, I'm sure.

RE: 2by3 to publish Steel Tigers

Posted: Sat Jul 04, 2015 3:51 pm
by JEB Davis
ORIGINAL: Matti Kuokkanen
ORIGINAL: JEB Davis

Why all the talk about "this theatre" or "that theatre"?

SP:WaW is not theatre specific.


Why would we want a successor that is anything less?
Did SPWAW have campaigns for every theatre since its first release?
I should be more clear... I was not suggesting pre-made campaigns for every theatre should be included with the game. As mentioned above, users have created most of the campaigns & scenarios.

What I was meaning is that all of the nations & their OOBs should be included in the game from the start. This allows all the probably 2000 scenarios & 50 campaigns of existing work to be updated to the new game.

This way the game would not limit us and force us to wait & buy add-ons to play more nations. The current game has 27 nation slots. I would want even more actually.

[:)]

RE: 2by3 to publish Steel Tigers

Posted: Sat Jul 04, 2015 4:20 pm
by aaatoysandmore
ORIGINAL: Zipuli

Brilliant news! If only the other good things from my youth would make a comeback ;)

Yeah, like OUR youth. [:'(]

RE: 2by3 to publish Steel Tigers

Posted: Sat Jul 04, 2015 4:22 pm
by aaatoysandmore
ORIGINAL: hellfish6

ORIGINAL: aaatoysandmore

Not me I want the same game with better graphics and to work on most computers past, present and future. Forget eastern front I want island hopping Pacific. [:D]



And you want it all for $20, I'm sure.

Certoinlee (as curly joe would say)[:D]

RE: 2by3 to publish Steel Tigers

Posted: Sun Jul 05, 2015 9:02 am
by Fred98
I only play wargames by PBEM

The last wargame I really enjoyed was released in early 2011 and the last PBEM was in early 2014.

If Steel Tigers is good I forsee a lot of people paying PBEM games! And I can return to wargaming :)






RE: 2by3 to publish Steel Tigers

Posted: Sun Jul 05, 2015 3:42 pm
by Jeffrey H.
ORIGINAL: Riitaoja


Steel Panthers 1 released in 1995 had 5 campaings and 50 scenarios. WW2 only.

If the new game comes with a scenario editor and perhaps a campaing editor too and if they are as easy to use as with the previous games then fan created content will surely follow.

So the base game could have just a few playable scenarios and a random battle / campaign generator and it would do fine. The important thing is that it has oobs for multiple nations and time periods and terrain for summer, winter, desert and jungle maps. This way the users can make any campaigns / scenarios they want.

Also included in the original SP 1 was a random map/battle generator and a scenario editor with a points based system similar to the old AH Squad Leader board game.

*I think* Or is my memory failing me ?



RE: 2by3 to publish Steel Tigers

Posted: Mon Jul 06, 2015 3:00 pm
by Riitaoja
ORIGINAL: Jeffrey H.

Also included in the original SP 1 was a random map/battle generator and a scenario editor with a points based system similar to the old AH Squad Leader board game.

*I think* Or is my memory failing me ?

That is correct.

Here is a screenshot of how the battle setup screen looked like in Steel Panthers I. Notice that there are only 16 nations available for play. SPWAW did expand the playable nations to 27 but I think many of those are not played often.
Image

RE: 2by3 to publish Steel Tigers

Posted: Mon Jul 06, 2015 8:43 pm
by aaatoysandmore
ORIGINAL: Jeffrey H.

ORIGINAL: Riitaoja


Steel Panthers 1 released in 1995 had 5 campaings and 50 scenarios. WW2 only.

If the new game comes with a scenario editor and perhaps a campaing editor too and if they are as easy to use as with the previous games then fan created content will surely follow.

So the base game could have just a few playable scenarios and a random battle / campaign generator and it would do fine. The important thing is that it has oobs for multiple nations and time periods and terrain for summer, winter, desert and jungle maps. This way the users can make any campaigns / scenarios they want.

Also included in the original SP 1 was a random map/battle generator and a scenario editor with a points based system similar to the old AH Squad Leader board game.

*I think* Or is my memory failing me ?



Yes, and at least THIS should be in the base game of any new Steel Panthers wanna be or spiritual successor. I might can deal with DLC of nations and such as long as the 'base' game remains the same. I want randomized everything, scenario's and campaign's. I still want it all in one package but even I can break a little if I get the main portion of the game the same. [:'(]

I only ever really played the US vs Japs as there just aren't enough land based US vs Japs games. I'd really like a good tactical game of it and not John Tillers toy game Rising Sun Gold. I like what HPS did in the Pacific with squad battles of the Pacific War. But, they still didn't make a Guadacanal campaign game of it like Steel Panthers can.