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RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Mon Aug 24, 2015 11:03 pm
by Lowpe
ORIGINAL: PaxMondo
So, I have to ask this ....
Have you already triggered the US reinforcements for invading NA or not yet?
If so, do they not include a ton of fighters in this scenario?
I am going to hit Canada and Alaska first, and if things go well, hit the west coast in December of 1942. I believe there are ton of air reinforcements, and at least four armored divisions, although most are in Salt Lake I believe. Of course, we are a long way from there yet.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 12:45 am
by PaxMondo
They trigger when you touch Victoria or anyplace south of that line.
EDIT: I don't have scen 30 loaded on this machine so I can't check the USA reinformcement list. LCU's are a non-issue for me. Its the aircraft that can change the game. Don't know if any AC are released in your game.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 1:19 am
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
Lok,
Lets see. I have no intention of fighting off road, but he has a lot of troops off road now and I want to keep them there. So, if he thinks I am willing to go off road, the longer it is before he moves back to the roads.
Stuck with Sonia and b for the whole war. I did not count squadrons but know it is a fair amount. Some of the Sonia b upgrade to Oscars though.[:)]
I will have enough armor pushing up from the south; having armor also push to Ankang will get him to move his artillery to that area I think or keep it there.
I wouldn't bother worrying about the Chinese "artillery" [:)]. I know they have more guns in DBB than they do in stock, but still... guns take supply. He won't have any.
I was under the impression is was a big boost...[&:]
The guns are still going to be in under-supplied and inexperienced units. It'll be tougher than stock, but not that much...
I could see a use for the northern armor to fight west from Ichang.
ORIGINAL: PaxMondo
They trigger when you touch Victoria or anyplace south of that line.
EDIT: I don't have scen 30 loaded on this machine so I can't check the USA reinformcement list. LCU's are a non-issue for me. Its the aircraft that can change the game. Don't know if any AC are released in your game.
Right. If you get out quickly enough and properly, you don't need to worry about the LCUs.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 8:51 am
by Lowpe
The manual says the west coast of North America south of Vancouver.[&:]
Victoria is not on the coast of North America. It is on an island. It has a Canadian country code. Invading there will not trigger Counter Invasion Forces.
I hope.[X(] On page two I presented what I expect are the Counter Invasion Forces which I suspect I will trigger in Dec of 1942.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 8:53 am
by Lowpe
A little single engine goodness in China. The Ida Squadron is slated for a Lilly Ib upgrade shortly, but there was adequate Oscar sweeps and cover to send the guys out for a little on the job training.
Got my first fully repaired A6M5 size 30 factory going. Probably add a size 60 tomorrow.[:)] Need the engine bonus!
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 10:39 am
by Olorin
ORIGINAL: Lowpe
The manual says the west coast of North America south of Vancouver.[&:]
Victoria is not on the coast of North America. It is on an island. It has a Canadian country code. Invading there will not trigger Counter Invasion Forces.
I hope.[X(] On page two I presented what I expect are the Counter Invasion Forces which I suspect I will trigger in Dec of 1942.
tm.asp?m=2621030&mpage=1&key=west%2Ccoa ... ine�
Bullwinkle58's thread covers everything you need to know about the WC trigger line. Victoria and Vancouver do not trigger the emergency reinforcements, only US teritory does.
Btw, it looks like Victoria is a strait, which means a landing there would be subject to extra damage from the minefield and the CD guns. My own plan was to land at Coal Harbor and then walk all the way to Victoria. Also, please note there is no house rule preventing you from landing at the non-base hex NW of Victoria.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 10:55 am
by PaxMondo
Mmmmm, in my recent game Victoria landings triggered a ton of reinforcements ... I rue the action greatly. I assume those reinforcements were the NA reinforcements. Maybe not. Will watch with interest here.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 11:27 am
by Olorin
ORIGINAL: PaxMondo
Mmmmm, in my recent game Victoria landings triggered a ton of reinforcements ... I rue the action greatly. I assume those reinforcements were the NA reinforcements. Maybe not. Will watch with interest here.
Me too

RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 12:14 pm
by witpqs
Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.

RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 1:36 pm
by Lokasenna
ORIGINAL: witpqs
Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.
Yep. Victoria will trigger the CONUS emergency package.
Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 1:41 pm
by witpqs
ORIGINAL: Lokasenna
ORIGINAL: witpqs
Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.
Yep. Victoria will trigger the CONUS emergency package.
Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.
No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 2:28 pm
by Lowpe
Here is a note from Michaelm about the air reinforcements which is interesting; in truth aren't new units, but accelerated from the reinforcement que....so they are early air units that the Allies would eventually get anyhow.
"However, any withdraw/disband date is still in effect for these units."
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 2:42 pm
by Lokasenna
ORIGINAL: witpqs
ORIGINAL: Lokasenna
ORIGINAL: witpqs
Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.
Yep. Victoria will trigger the CONUS emergency package.
Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.
No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.
My only first hand experience here is against the AI. I had LCUs in Australia and was advancing from outside of Brisbane westward towards Port Augusta. One of my tank LCUs decided to veer 1 hex south due to a better movement path, and it triggered the Australian emergency reinforcement package.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 5:51 pm
by Lowpe
Turn is away....
The country code sure doesn't apply to the line of death in Oz; but it does apply to the Japanese counter invasion forces as the Kuriles and Japan are different codes. I feel relatively confident that US is a country code too; I seem to recall a developer chiming in on it somewhere, but for the life of me I can't find it. I wonder if I should read thru the upgrade changes, again.?
Putting together an invasion of southern India shortly, cleaning up in the SRA, moving on Luzon, China, and contemplating northern Oz. Lots of pans on the fire.[:)]
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 6:01 pm
by witpqs
ORIGINAL: Lokasenna
ORIGINAL: witpqs
ORIGINAL: Lokasenna
Yep. Victoria will trigger the CONUS emergency package.
Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.
No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.
My only first hand experience here is against the AI. I had LCUs in Australia and was advancing from outside of Brisbane westward towards Port Augusta. One of my tank LCUs decided to veer 1 hex south due to a better movement path, and it triggered the Australian emergency reinforcement package.
Certainly: that was at or below the hex line in question, and the same country code in question.
One example is Socotra. It never used to trigger Indian invasion emergency reinforcements because it is a different country code than the Indian mainland. They made a change in a patch to add that country code so that now it does trigger them.
As an interim measure (prior to that patch), changing the country code of the Socotra hex to the Indian mainland country code also made it trigger (tested that myself). So as far as I can tell, in some places it is country code alone, while in other places it is hex rows (or columns) plus a specific country code (or one of a list of country codes).
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 6:47 pm
by Bullwinkle58
I'm not going to say whether I think a landing at Victoria is a smart move or not. But as to the LOD/country code issue the country code in Canada does not control. Vancouver is y=49. Landing two hexes southeast of Coal Harbor at 206,50 will trigger the ER package for the USA. It's substantial. I just re-tested this to be sure.
Re harbor guns and the strait rules, in my test I only tested sailing past Victoria to land at Vancouver. I never tested landing head on into Victoria. The results might be similar, or might not. Just wanted to be clear.
I'm watching both sides. Interesting game.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Tue Aug 25, 2015 11:29 pm
by Lowpe
Pax's info on Victoria triggering the counter invasion forces is troubling. I just finished searching the read me patch notes, and did not find anything. Note that I did keyword searches as I am far to lazy to read the whole thing. But I searched on lots of terms...
I have noticed that CD guns are by far and away the most dangerous when passing thru in a strait...but I had planned on really pounding the defenders before landing. Now with the thought Victoria triggers the emergency reinforcements I might adjust my plans.
I have a few days yet to adjust and finalize my thinking.[:)]
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Wed Aug 26, 2015 5:46 am
by PaxMondo
ORIGINAL: Bullwinkle58
I'm not going to say whether I think a landing at Victoria is a smart move or not. But as to the LOD/country code issue the country code in Canada does not control. Vancouver is y=49. Landing two hexes southeast of Coal Harbor at 206,50 will trigger the ER package for the USA. It's substantial. I just re-tested this to be sure.
Re harbor guns and the strait rules, in my test I only tested sailing past Victoria to land at Vancouver. I never tested landing head on into Victoria. The results might be similar, or might not. Just wanted to be clear.
I'm watching both sides. Interesting game.
That's consistent with what I saw. Coal Harbor was fine. Victoria was one step too far.[;)]
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Wed Aug 26, 2015 8:19 am
by HansBolter
Coal Harbor is definitely not a trigger.
The AI invades in on Dec 7 in AndyMacs Iron Man Nasty and no reinforcements are triggered.
Have never seen an invasion of Victoria.
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)
Posted: Wed Aug 26, 2015 2:42 pm
by Lowpe
Invasion forces still headed for Victoria, and company. Nothing spotted.
Took Trinkat, Great Nicobar, flushed an AMC ?. Will try to sink it...I doubt it is an AMC as a cruiser force didn't react with plenty of op points left.
Took another base in northern Luzon (only two left to grab), 6th Guards landed without a hitch. Ida's doing good work here hitting runways, supply depots. Wouldn't it be a hoot if a 30kg hand grenade destroyed as many supply points as a 250kg heavy.
Took Wuchow in southern China without a fight. Sonia there inflicted 300 losses on the retreating Chinese.
In SRA I took Babar, landed at Koepang. Ships and forces loading for Eastern India, ran into the 1st Burma in northern Burma.
I now have 150 r&d points going after the A6M5, but they are spread across three factories: 60, 60 & 30. A size 8 factory is staying with the Rufe.