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RE: Excellent Release
Posted: Mon Sep 07, 2015 11:11 pm
by DavidRob0
Never had that problem before - either from Google or any other source.
I'm using Mozilla Firefox browser, and I've always found it very reliable too.
RE: Excellent Release
Posted: Tue Sep 08, 2015 3:23 am
by Helderik
Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.
Thanks!
Mike
I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles
I apologize for using your precious time on something I should have discovered myself. Lesson learned [:)]
RE: Excellent Release
Posted: Tue Sep 08, 2015 6:51 am
by mikmykWS
ORIGINAL: Helderik
Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.
Thanks!
Mike
I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles
I apologize for using your precious time on something I should have discovered myself. Lesson learned [:)]
Ok. No worries. Have fun!
Mike
RE: Excellent Release
Posted: Tue Sep 08, 2015 8:07 pm
by stilesw
[FIXED B739]
Here's a scenario I've been working on/testing. Tried it for the first time with Build 737 and it freezes shortly after SEAD aircraft launch. No error message. Worked fine with Builds 735 & 736 and I had not changed anything (hardware, software, etc), just wanted to try it with 737. It allowed me to create the attached save it after it froze. Still noticed the slow down in CMANO startup and game play as previously reported.
RE: Excellent Release
Posted: Tue Sep 08, 2015 8:48 pm
by thewood1
As stated above and in other threads, LGBs are causing this issue.
RE: Excellent Release
Posted: Tue Sep 08, 2015 9:59 pm
by ParachuteProne
Love the build ! Great Job !
RE: Excellent Release
Posted: Tue Sep 08, 2015 11:20 pm
by charlee22009
Copied the files to the directory.
Now command won't start. (All I can get is the prestart box.)
Suggestions?
RE: Excellent Release
Posted: Wed Sep 09, 2015 2:15 am
by Dimitris
ORIGINAL: charlee22009
Copied the files to the directory.
Now command won't start. (All I can get is the prestart box.)
Suggestions?
Restore your backed-up Command.exe .
RE: CMANO v1.09 RELEASE CANDIDATE THREAD
Posted: Wed Sep 09, 2015 5:09 am
by tk208
Well done guys, performance increase is massive!
RE: CMANO v1.09 RELEASE CANDIDATE THREAD
Posted: Wed Sep 09, 2015 7:12 am
by thewood1
Can I make a suggestion that if players don't understand MS file structure, Steam file structure, security overides, security exceptions, setting admin privileges, etc., they skip the beta builds. It seems a lot of people are having issues just copying and then running.
RE: Excellent Release
Posted: Wed Sep 09, 2015 12:16 pm
by Lawdog1700
Any indication of when this release will be ready to post on Steam?
RE: Excellent Release
Posted: Wed Sep 09, 2015 12:36 pm
by Dysta
The in-game Steam caused the game freeze up whenever the friend notification comes out, or accidently open the steam menu. Is that any way to close it for Steam version?
(pic below is part of my scenario test, just caught it happens recently)

RE: Excellent Release
Posted: Wed Sep 09, 2015 12:38 pm
by thewood1
I think you might have to turn off the steam overlay.
RE: Excellent Release
Posted: Wed Sep 09, 2015 1:05 pm
by Dysta
ORIGINAL: thewood1
I think you might have to turn off the steam overlay.
Ahh, thanks a lot. Though I prefer have it on so I can use it for chat with other players on Steam.
But still much appreciated. Just another question: is smooth 30x speed a good performance? Cause I check the CPU and it hasn't use all the cores (mines i7 4930k, no overclock, with 6 cores and 12 HTs).
RE: Excellent Release
Posted: Wed Sep 09, 2015 1:51 pm
by thewood1
It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.
RE: Excellent Release
Posted: Wed Sep 09, 2015 1:56 pm
by Dysta
ORIGINAL: thewood1
It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.
Strange, only 20% of CPU usage I had when try to get its speed as fast as possible, but only in between 30x and 60x.
But of course, just a single ship moving to find out its fuel usage. No other object, no added script, only a clean Earth.
RE: Excellent Release
Posted: Wed Sep 09, 2015 3:00 pm
by thewood1
For god's sake...only one ship...no wonder.
RE: Excellent Release
Posted: Wed Sep 09, 2015 6:03 pm
by Mgellis
ORIGINAL: charlee22009
Copied the files to the directory.
Now command won't start. (All I can get is the prestart box.)
Suggestions?
Possible solution...Norton Utilities erased the new version of Command.exe one time when I unzipped the download. (Norton interpreted it as a possible threat because it was such a new file that Norton could not find any data on it and thought it might be malware.) Try unzipping the download again and watch if your firewall (Norton or otherwise) zaps the file...if so, you should be able to manually restore the file and tell your firewall that Command.exe should be excluded from further deletions. That worked for me. I hope this helps.
RE: Excellent Release
Posted: Wed Sep 09, 2015 6:40 pm
by thewood1
I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.
RE: Excellent Release
Posted: Wed Sep 09, 2015 7:37 pm
by mikmykWS
ORIGINAL: thewood1
I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.
Well known and reported numerous times. Fix should be in the next build.
Thanks!
Mike